blob: 8c784434a45b00020a3fe882635e3b5294c12635 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
# $NetBSD: Makefile,v 1.6 2022/08/11 05:08:45 gutteridge Exp $
DISTNAME= mojoshader-0.0.20220415
PKGREVISION= 1
CATEGORIES= graphics
MASTER_SITES= ${MASTER_SITE_GITHUB:=icculus/}
GITHUB_TAG= 335f92c67a719bff03b51dc83d34431ca823228a
MAINTAINER= pkgsrc-users@NetBSD.org
HOMEPAGE= https://www.icculus.org/mojoshader/
COMMENT= Library to move calls to Direct3D shaders to OpenGL
LICENSE= zlib
USE_LANGUAGES+= c c++
USE_CMAKE= yes
# FLIP_VIEWPORT is needed by some FNA games (FEZ if I recall correctly)
CMAKE_ARGS= -DBUILD_SHARED_LIBS=ON \
-DFLIP_VIEWPORT=1 \
-DPROFILE_METAL=OFF
INSTALLATION_DIRS= lib include
# No upstream install target
do-install:
${INSTALL_DATA} ${WRKSRC}/mojoshader*.h ${DESTDIR}${PREFIX}/include
${INSTALL_DATA} ${WRKSRC}/libmojoshader.so ${DESTDIR}${PREFIX}/lib
.include "../../graphics/vulkan-headers/buildlink3.mk"
.include "../../devel/SDL2/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"
|