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# $NetBSD: Makefile,v 1.1 2021/01/24 18:59:47 maya Exp $
DISTNAME= f9036699b53a
PKGNAME= mojoshader-0.0.20210110
CATEGORIES= graphics
MASTER_SITES= https://hg.icculus.org/icculus/mojoshader/archive/
MAINTAINER= pkgsrc-users@NetBSD.org
HOMEPAGE= https://www.icculus.org/mojoshader/
COMMENT= Library to move calls to Direct3D shaders to OpenGL
LICENSE= zlib
USE_LANGUAGES+= c c++
WRKSRC= ${WRKDIR}/mojoshader-f9036699b53a
USE_CMAKE= yes
# FLIP_VIEWPORT is needed by some FNA games (FEZ if I recall correctly)
CMAKE_ARGS= -DBUILD_SHARED_LIBS=ON \
-DFLIP_VIEWPORT=1 \
-DPROFILE_METAL=OFF
INSTALLATION_DIRS= lib include
# No upstream install target
do-install:
${INSTALL_DATA} ${WRKSRC}/mojoshader*.h ${DESTDIR}${PREFIX}/include
${INSTALL_DATA} ${WRKSRC}/libmojoshader.so ${DESTDIR}${PREFIX}/lib
.include "../../graphics/vulkan-headers/buildlink3.mk"
.include "../../devel/SDL2/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"
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