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authorAntonin Kral <a.kral@bobek.cz>2011-09-14 17:08:06 +0200
committerAntonin Kral <a.kral@bobek.cz>2011-09-14 17:08:06 +0200
commit5d342a758c6095b4d30aba0750b54f13b8916f51 (patch)
tree762e9aa84781f5e3b96db2c02d356c29cf0217c0 /scripting/engine_v8.h
parentcbe2d992e9cd1ea66af9fa91df006106775d3073 (diff)
downloadmongodb-5d342a758c6095b4d30aba0750b54f13b8916f51.tar.gz
Imported Upstream version 2.0.0
Diffstat (limited to 'scripting/engine_v8.h')
-rw-r--r--scripting/engine_v8.h122
1 files changed, 115 insertions, 7 deletions
diff --git a/scripting/engine_v8.h b/scripting/engine_v8.h
index c770955..3f116c9 100644
--- a/scripting/engine_v8.h
+++ b/scripting/engine_v8.h
@@ -19,7 +19,6 @@
#include <vector>
#include "engine.h"
-#include "v8_db.h"
#include <v8.h>
using namespace v8;
@@ -27,6 +26,36 @@ using namespace v8;
namespace mongo {
class V8ScriptEngine;
+ class V8Scope;
+
+ typedef Handle< Value > (*v8Function) ( V8Scope* scope, const v8::Arguments& args );
+
+ // Preemption is going to be allowed for the v8 mutex, and some of our v8
+ // usage is not preemption safe. So we are using an additional mutex that
+ // will not be preempted. The V8Lock should be used in place of v8::Locker
+ // except in certain special cases involving interrupts.
+ namespace v8Locks {
+ // the implementations are quite simple - objects must be destroyed in
+ // reverse of the order created, and should not be shared between threads
+ struct RecursiveLock {
+ RecursiveLock();
+ ~RecursiveLock();
+ bool _unlock;
+ };
+ struct RecursiveUnlock {
+ RecursiveUnlock();
+ ~RecursiveUnlock();
+ bool _lock;
+ };
+ } // namespace v8Locks
+ class V8Lock {
+ v8Locks::RecursiveLock _noPreemptionLock;
+ v8::Locker _preemptionLock;
+ };
+ struct V8Unlock {
+ v8::Unlocker _preemptionUnlock;
+ v8Locks::RecursiveUnlock _noPreemptionUnlock;
+ };
class V8Scope : public Scope {
public:
@@ -47,6 +76,7 @@ namespace mongo {
virtual string getString( const char *field );
virtual bool getBoolean( const char *field );
virtual BSONObj getObject( const char *field );
+ Handle<v8::Object> getGlobalObject() { return _global; };
virtual int type( const char *field );
@@ -55,28 +85,82 @@ namespace mongo {
virtual void setBoolean( const char *field , bool val );
virtual void setElement( const char *field , const BSONElement& e );
virtual void setObject( const char *field , const BSONObj& obj , bool readOnly);
- virtual void setThis( const BSONObj * obj );
+ virtual void setFunction( const char *field , const char * code );
+// virtual void setThis( const BSONObj * obj );
virtual void rename( const char * from , const char * to );
virtual ScriptingFunction _createFunction( const char * code );
Local< v8::Function > __createFunction( const char * code );
- virtual int invoke( ScriptingFunction func , const BSONObj& args, int timeoutMs = 0 , bool ignoreReturn = false );
+ virtual int invoke( ScriptingFunction func , const BSONObj* args, const BSONObj* recv, int timeoutMs = 0 , bool ignoreReturn = false, bool readOnlyArgs = false, bool readOnlyRecv = false );
virtual bool exec( const StringData& code , const string& name , bool printResult , bool reportError , bool assertOnError, int timeoutMs );
virtual string getError() { return _error; }
- virtual void injectNative( const char *field, NativeFunction func );
+ virtual void injectNative( const char *field, NativeFunction func, void* data = 0 );
+ void injectNative( const char *field, NativeFunction func, Handle<v8::Object>& obj, void* data = 0 );
+ void injectV8Function( const char *field, v8Function func );
+ void injectV8Function( const char *field, v8Function func, Handle<v8::Object>& obj );
+ void injectV8Function( const char *field, v8Function func, Handle<v8::Template>& t );
+ Handle<v8::FunctionTemplate> createV8Function( v8Function func );
void gc();
Handle< Context > context() const { return _context; }
+ v8::Local<v8::Object> mongoToV8( const mongo::BSONObj & m , bool array = 0 , bool readOnly = false );
+ v8::Handle<v8::Object> mongoToLZV8( const mongo::BSONObj & m , bool array = 0 , bool readOnly = false );
+ mongo::BSONObj v8ToMongo( v8::Handle<v8::Object> o , int depth = 0 );
+
+ void v8ToMongoElement( BSONObjBuilder & b , v8::Handle<v8::String> name ,
+ const string sname , v8::Handle<v8::Value> value , int depth = 0, BSONObj* originalParent=0 );
+ v8::Handle<v8::Value> mongoToV8Element( const BSONElement &f, bool readOnly = false );
+ virtual void append( BSONObjBuilder & builder , const char * fieldName , const char * scopeName );
+
+ v8::Function * getNamedCons( const char * name );
+ v8::Function * getObjectIdCons();
+ Local< v8::Value > newId( const OID &id );
+
+ Persistent<v8::Object> wrapBSONObject(Local<v8::Object> obj, BSONObj* data);
+ Persistent<v8::Object> wrapArrayObject(Local<v8::Object> obj, char* data);
+
+ v8::Handle<v8::String> getV8Str(string str);
+// inline v8::Handle<v8::String> getV8Str(string str) { return v8::String::New(str.c_str()); }
+ inline v8::Handle<v8::String> getLocalV8Str(string str) { return v8::String::New(str.c_str()); }
+
+ Handle<v8::String> V8STR_CONN;
+ Handle<v8::String> V8STR_ID;
+ Handle<v8::String> V8STR_LENGTH;
+ Handle<v8::String> V8STR_LEN;
+ Handle<v8::String> V8STR_TYPE;
+ Handle<v8::String> V8STR_ISOBJECTID;
+ Handle<v8::String> V8STR_NATIVE_FUNC;
+ Handle<v8::String> V8STR_NATIVE_DATA;
+ Handle<v8::String> V8STR_V8_FUNC;
+ Handle<v8::String> V8STR_RETURN;
+ Handle<v8::String> V8STR_ARGS;
+ Handle<v8::String> V8STR_T;
+ Handle<v8::String> V8STR_I;
+ Handle<v8::String> V8STR_EMPTY;
+ Handle<v8::String> V8STR_MINKEY;
+ Handle<v8::String> V8STR_MAXKEY;
+ Handle<v8::String> V8STR_NUMBERLONG;
+ Handle<v8::String> V8STR_NUMBERINT;
+ Handle<v8::String> V8STR_DBPTR;
+ Handle<v8::String> V8STR_BINDATA;
+ Handle<v8::String> V8STR_WRAPPER;
+ Handle<v8::String> V8STR_RO;
+ Handle<v8::String> V8STR_MODIFIED;
+
private:
void _startCall();
- static Handle< Value > nativeCallback( const Arguments &args );
+ static Handle< Value > nativeCallback( V8Scope* scope, const Arguments &args );
+ static v8::Handle< v8::Value > v8Callback( const v8::Arguments &args );
+ static Handle< Value > load( V8Scope* scope, const Arguments &args );
+ static Handle< Value > Print(V8Scope* scope, const v8::Arguments& args);
+ static Handle< Value > Version(V8Scope* scope, const v8::Arguments& args);
+ static Handle< Value > GCV8(V8Scope* scope, const v8::Arguments& args);
- static Handle< Value > loadCallback( const Arguments &args );
V8ScriptEngine * _engine;
@@ -85,12 +169,19 @@ namespace mongo {
string _error;
vector< Persistent<Value> > _funcs;
- v8::Persistent<v8::Object> _this;
+ v8::Persistent<v8::Object> _emptyObj;
v8::Persistent<v8::Function> _wrapper;
enum ConnectState { NOT , LOCAL , EXTERNAL };
ConnectState _connectState;
+
+ std::map <string, v8::Persistent <v8::String> > _strCache;
+
+ Persistent<v8::ObjectTemplate> lzObjectTemplate;
+ Persistent<v8::ObjectTemplate> roObjectTemplate;
+ Persistent<v8::ObjectTemplate> lzArrayTemplate;
+ Persistent<v8::ObjectTemplate> internalFieldObjects;
};
class V8ScriptEngine : public ScriptEngine {
@@ -117,7 +208,24 @@ namespace mongo {
friend class V8Scope;
};
+ class ExternalString : public v8::String::ExternalAsciiStringResource {
+ public:
+ ExternalString(std::string str) : _data(str) {
+ }
+
+ ~ExternalString() {
+ }
+
+ const char* data () const { return _data.c_str(); }
+ size_t length () const { return _data.length(); }
+ private:
+// string _str;
+// const char* _data;
+ std::string _data;
+// size_t _len;
+ };
extern ScriptEngine * globalScriptEngine;
extern map< unsigned, int > __interruptSpecToThreadId;
+
}