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// message_server.h
/* Copyright 2009 10gen Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
abstract database server
async io core, worker thread system
*/
#pragma once
#include "../../pch.h"
namespace mongo {
class MessageHandler {
public:
virtual ~MessageHandler() {}
/**
* called once when a socket is connected
*/
virtual void connected( AbstractMessagingPort* p ) = 0;
/**
* called every time a message comes in
* handler is responsible for responding to client
*/
virtual void process( Message& m , AbstractMessagingPort* p , LastError * err ) = 0;
/**
* called once when a socket is disconnected
*/
virtual void disconnected( AbstractMessagingPort* p ) = 0;
};
class MessageServer {
public:
struct Options {
int port; // port to bind to
string ipList; // addresses to bind to
Options() : port(0), ipList("") {}
};
virtual ~MessageServer() {}
virtual void run() = 0;
virtual void setAsTimeTracker() = 0;
};
// TODO use a factory here to decide between port and asio variations
MessageServer * createServer( const MessageServer::Options& opts , MessageHandler * handler );
}
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