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Diffstat (limited to 'tutorials/sndkit/softsynth/softsynth.c')
-rw-r--r-- | tutorials/sndkit/softsynth/softsynth.c | 651 |
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diff --git a/tutorials/sndkit/softsynth/softsynth.c b/tutorials/sndkit/softsynth/softsynth.c new file mode 100644 index 0000000..12e77eb --- /dev/null +++ b/tutorials/sndkit/softsynth/softsynth.c @@ -0,0 +1,651 @@ +/* + * Purpose: A simple software MIDI synthesizer program. + * Copyright (C) 4Front Technologies, 2002-2004. Released in public domain. + * + * Description: + * This is a pretty simple program that demonstrates how to do MIDI input at + * the same time with audio playback (using select). It also demonstrates how + * to use the MIDI loopback devices of OSS 4.0 (and later). + * Please note that this program is nothing but a programming example. It's + * "output quality" equals to $10 (or cheaper) toy organs. However it's very + * amazing how great some songs (MIDI files) sound even 90% of the MIDI + * information is simply ignored. + * + * What this program actually does is that it listen's to the MIDI input port + * and interprets the incoming MIDI stream (using the midiparser routines + * included in the OSSlib library). + * + * For simplicity reasons this program does nothing else but plays simple + * sine waves at the right note frequencies. Percussive sounds (MIDI + * channel 10) are simply ignored because playing them as sine waves doesn't + * make any sense. All MIDI controllers, pitch bend as well as all the other + * MIDI features are ignored too. However the all notes off control change + * message is handled because otherwise hanging notes will be left if the + * client (player) application gets killed abnormally. + * + * There is simple fixed envelope handling (actually just attack and decay) + * and primitive handling of note on velocity. These features appeared to be + * necessary because otherwise nobody can listen the output. + * + * This program is not too usefull as a synthesizer. It's not intended to be + * any super "modular synthesizer". However it demonstrates how simple it is + * to implement any kind of software MIDI synthesizer using the OSS API. + * You don't need to know how to use some 450 audio related calls or 300 + * MIDI/sequencer related calls. As you will see practically everything will + * be handled automagically by OSS. So you can spend all your time on + * writing the application itself. This program was written, and debugged + * in less than 5 hours from scratch (including MIDI input, audio output + * and the actual synthesis). In fact it took longer time to write these + * comments than the application itself. + * + * The major benefit of this super simple design is that it cannot fail. + * Provided that you don't try to set the buffer size to a too small value + * the application logic is fully nuke proof. It will work unmodified with + * every sound card in the world (past, current and future). + * + * The MIDI parser code was taken from some earlier work but we have included + * if in the OSSlib library for you (under LGPL). Please feel free to use it + * in your own OSS MIDI applications. + * + * To use this program you will need to install the "4Front MIDI loopback" + * driver using the "Add new card/device" function of soundconf. + * Then start this program in background (the audio and MIDI device names + * can be given as command line arguments. For example + * + * softsynth /dev/dsp /dev/midi01 + * + * You can find out the loopback MIDI device number by looking for the + * "MIDI loopback server side" devices using the {!xlink ossinfo} -m + * command. Btw, nothing prevents using any "real" physical MIDI port as the + * input. + * + * When the synthesizer server is running you can play any MIDI file using + * some OSS based MIDI sequencer/player such as {!xlink ossmplay}. + */ +#include <stdio.h> +#include <unistd.h> +#include <stdlib.h> +#include <string.h> +#include <fcntl.h> +#include <math.h> +#include <sys/select.h> +#include <sys/soundcard.h> +#include <midiparser.h> +midiparser_common_t *parser = NULL; + +int audio_fd; +int midi_fd; +int sample_rate = 48000; + +/* + * The open_audio_device routine opens the audio device and initializes it + * for the required mode. This code was borrowed directly from the + * {!nlink singen.c} sample program. However since the buffer size + * is inportant with this kind of application we have added a call that + * sets the fragment and buffer sizes. + */ + +static int +open_audio_device (char *name, int mode) +{ + int tmp, fd; + + if ((fd = open (name, mode, 0)) == -1) + { + perror (name); + exit (-1); + } + +/* + * Setup the audio buffering policy so that reasonably small latencies + * can be obtained. + * + * 4 fragments of 256 samples (512 bytes) might be good. 256 samples + * will give timing granularity of 256/sample_rate seconds (5.33 msec) + * which is fairly adequate. The effect of the granularity (fragment size) in + * this type of applications is timing jitter (or choking). Every event that + * occurs withing the 5.33 msec period (fragment time) will get executed + * in the beginning of the next period. If the fragment size is decreased + * then the granularity will decrease too. However this will cause slight + * increase in the CPU consumption of the application. + * + * The total buffer size (number_of_fragments*fragment_time) will define the + * maximum latency between the event (note on/off) and the actual change in the + * audio output. The average latency will be something like + * (number_of_fragments-0.5)*fragment_time). The theoretical average latency + * caused by this application is (4-0.5)*5.33 msec = ~19 msec). + * + * In musical terms 5.33 msec granularity equals to 1/750 note at 60 bpm + * and 19 msecs equals to 1/214. This should be pretty adequate. + * + * The latency can be decreased by limiting the number of fragments and/or the + * fragment size. However the after the buffer size drops close to the + * capabilities of the system (delays caused by the other applications) the + * audio output will start breaking. This can cured only by tuning the + * hardware and the software environments (tuning some kernel parameters and + * by killing all the other applications). However this is in no way an OSS + * issue. + * + * With these parameters it was possible to compile Linux kernel in another + * terminal window without any hiccup (fairly entry level 2.4 GHz P4 system + * running Linux 2.6.x). + */ + tmp = 0x00040009; + if (ioctl (fd, SNDCTL_DSP_SETFRAGMENT, &tmp) == -1) + { + perror ("SNDCTL_DSP_SETFRAGMENT"); + } + +/* + * Setup the device. Note that it's important to set the + * sample format, number of channels and sample rate exactly in this order. + * Some devices depend on the order. + */ + +/* + * Set the sample format + */ + tmp = AFMT_S16_NE; /* Native 16 bits */ + if (ioctl (fd, SNDCTL_DSP_SETFMT, &tmp) == -1) + { + perror ("SNDCTL_DSP_SETFMT"); + exit (-1); + } + + if (tmp != AFMT_S16_NE) + { + fprintf (stderr, + "The device doesn't support the 16 bit sample format.\n"); + exit (-1); + } + +/* + * Set the number of channels (mono) + */ + tmp = 1; + if (ioctl (fd, SNDCTL_DSP_CHANNELS, &tmp) == -1) + { + perror ("SNDCTL_DSP_CHANNELS"); + exit (-1); + } + + if (tmp != 1) + { + fprintf (stderr, "The device doesn't support mono mode.\n"); + exit (-1); + } + +/* + * Set the sample rate + */ + sample_rate = 48000; + if (ioctl (fd, SNDCTL_DSP_SPEED, &sample_rate) == -1) + { + perror ("SNDCTL_DSP_SPEED"); + exit (-1); + } + +/* + * No need for rate checking because we will automatically adjust the + * signal based on the actual sample rate. However most application must + * check the value of sample_rate and compare it to the requested rate. + * + * Small differences between the rates (10% or less) are normal and the + * applications should usually tolerate them. However larger differences may + * cause annoying pitch problems (Mickey Mouse). + */ + + return fd; +} + +static int +open_midi_device (char *name, int mode) +{ + int tmp, fd; + +/* + * This is pretty much all we nbeed. + */ + + if ((fd = open (name, mode, 0)) == -1) + { + perror (name); + exit (-1); + } + + return fd; +} + +#define MAX_VOICES 256 + +typedef struct +{ + int active; /* ON/OFF */ + int chn, note, velocity; /* MIDI note parameters */ + + float phase, step; /* Sine frequency generator */ + + float volume; /* Note volume */ + + float envelope, envelopestep; /* Envelope generator */ + int envelopedir; /* 0=fixed level, 1=attack, -1=decay */ +} voice_t; + +static voice_t voices[MAX_VOICES] = { 0 }; + +static int +note_to_freq (int note_num) +{ + +/* + * This routine converts a midi note to a frequency (multiplied by 1000) + * Notice! This routine was copied from the OSS sequencer code. + */ + + int note, octave, note_freq; + static int notes[] = { + 261632, 277189, 293671, 311132, 329632, 349232, + 369998, 391998, 415306, 440000, 466162, 493880 + }; + +#define BASE_OCTAVE 5 + + octave = note_num / 12; + note = note_num % 12; + + note_freq = notes[note]; + + if (octave < BASE_OCTAVE) + note_freq >>= (BASE_OCTAVE - octave); + else if (octave > BASE_OCTAVE) + note_freq <<= (octave - BASE_OCTAVE); + + return note_freq; +} + +/* + * The note_on() routine initializes a voice with the right + * frequency, volume and envelope parameters. + */ + +static void +note_on (int ch, int note, int velocity) +{ + int i; + + for (i = 0; i < MAX_VOICES; i++) + if (!voices[i].active) + { + voice_t *v = &voices[i]; + int freq; + float step; + +/* + * Record the MIDI note on message parameters (just in case) + */ + + v->chn = ch; + v->note = note; + v->velocity = velocity; + +/* + * Convert the note number to the actual frequency (multiplied by 1000). + * Then compute the step to be added to the phase angle to get the right + * frequency. + */ + + freq = note_to_freq (note); + step = 1000.0 * (float) sample_rate / (float) freq; /* Samples/cycle */ + v->step = 2.0 * M_PI / step; + if (v->step > M_PI) /* Nyqvist was here */ + return; + v->phase = 0.0; + +/* + * Compute the note volume based on the velocity. Use linear scale which + * maps velocity=0 to the 25% volume level. Proper synthesizers will use more + * advanced methods (such as logarithmic scales) but this is good for our + * purposes. + */ + v->volume = 0.25 + ((float) velocity / 127.0) * 0.75; + +/* + * Initialize the envelope engine to start from zero level and to add + * some fixed amount to the envelope level after each sample. + */ + v->envelope = 0.0; + v->envelopedir = 1; + v->envelopestep = 0.01; + +/* + * Fire the voice. However nothing will happen before the next audio + * period (fragment) gets computed. This means that all the voices started + * during the ending period will be rounded to start at the same moment. + */ + v->active = 1; + break; + } +} + +/* + * The note_off() routine finds all the voices that have matching channel and + * note numbers. Then it starts the envelope decay phase (10 times slower + * than the attack phase. + */ + +static void +note_off (int ch, int note, int velocity) +{ + int i; + + for (i = 0; i < MAX_VOICES; i++) + if (voices[i].active && voices[i].chn == ch) + if (voices[i].note = note) + { + voice_t *v = &voices[i]; + v->envelopedir = -1; + v->envelopestep = -0.001; + } +} + +/* + * all_notes_off() is a version of note_off() that checks only the channel + * number. Used for the All Notes Off MIDI controller (123). + */ + +static void +all_notes_off (int ch) +{ + int i; + + for (i = 0; i < MAX_VOICES; i++) + if (voices[i].active && voices[i].chn == ch) + { + voice_t *v = &voices[i]; + v->envelopedir = -1; + v->envelopestep = -0.01; + } +} + +/* + * Compute voice computes few samples (nloops) and sums them to the + * buffer (that contains the sum of all previously computed voices). + * + * In real world applications it may be necessary to convert this routine to + * use floating point buffers (-1.0 to 1.0 range) and do the conversion + * to fixed point only in the final output stage. Another change you may + * want to do is using multiple output buffers (for stereo or multiple + * channels) instead of the current mono scheme. + * + * For clarity reasons we have not done that. + */ + +static void +compute_voice (voice_t * v, short *buf, int nloops) +{ + int i; + + for (i = 0; i < nloops; i++) + { + float val; + +/* + * First compute the sine wave (-1.0 to 1.0) and scale it to the right + * level. Finally sum the sample with the earlier voices in the buffer. + */ + val = sin (v->phase) * 1024.0 * v->envelope * v->volume; + buf[i] += (short) val; + +/* + * Increase the phase angle for the next sample. + */ + v->phase += v->step; + +/* + * Handle envelope attack or decay + */ + switch (v->envelopedir) + { + case 1: + v->envelope += v->envelopestep; + if (v->envelope >= 1.0) /* Full level ? */ + { + v->envelope = 1.0; + v->envelopestep = 0.0; + v->envelopedir = 0; + } + break; + + case -1: + v->envelope += v->envelopestep; + if (v->envelope <= 0.0) /* Decay done */ + { + v->envelope = 0.0; + v->envelopestep = 0.0; + v->envelopedir = 0; + v->active = 0; /* Shut up */ + } + break; + } + } +} + +/* + * The midi_callback() function is called by the midi parser library when + * a complete MIDI message is seen in the input. The MIDI message number + * (lowest 4 bits usually set to zero), the channel (0-15), as well as the + * remaining bytes will be passed in the parameters. + * + * The MIDI parser library will handle oddities (like running status + * or use of note on with velocity of 0 as note off) so the application + * doesn't need to care about such nasty things. + * + * Note that the MIDI percussion channel 10 (9 as passed in the ch parameter) + * will be ignored. All other MIDI messages other than note on, note off + * and the "all notes off" controller are simply ignored. + * + * Macros like MIDI_NOTEON and MIDI_NOTEOFF are defined in soundcard.h. + */ + +static void +midi_callback (void *context, int category, unsigned char msg, + unsigned char ch, unsigned char *parms, int len) +{ + switch (msg) + { + case MIDI_NOTEON: + if (ch != 9) /* Avoid percussions */ + note_on (ch, parms[0], parms[1]); + break; + + case MIDI_NOTEOFF: + if (ch != 9) /* Avoid percussions */ + note_off (ch, parms[0], parms[1]); + break; + + case MIDI_CTL_CHANGE: + if (parms[0] == 123) + all_notes_off (ch); + break; + + } +} + +/* + * The handle_midi_input() routine reads all the MIDI input bytes + * that have been received by OSS since the last read. Note that + * this read will not block. + * + * Finally the received buffer is sent to the midi parser library which in turn + * calls midi_callback (see above) to handle the actual events. + */ + +static void +handle_midi_input (void) +{ + unsigned char buffer[256]; + int l, i; + + if ((l = read (midi_fd, buffer, sizeof (buffer))) == -1) + { + perror ("MIDI read"); + exit (-1); + } + + if (l > 0) + midiparser_input_buf (parser, buffer, l); +} + +/* + * handle_audio_output() computes a new block of audio and writes it to the + * audio device. As you see there is no checking for blocking or available + * buffer space because it's simply not necessary with OSS 4.0 any more. + * If there is any blocking then the time below our "tolerances". + */ + +static void +handle_audio_output (void) +{ +/* + * Ideally the buffer size equals to the fragment size (in samples). + * Using different sizes is not a big mistake but the granularity is + * defined by the buffer size or the fragment size (depending on which + * one is larger), + */ + short buf[256]; + int i; + + memset (buf, 0, sizeof (buf)); + + /* Loop all the active voices */ + for (i = 0; i < MAX_VOICES; i++) + if (voices[i].active) + compute_voice (&voices[i], buf, sizeof (buf) / sizeof (*buf)); + + if (write (audio_fd, buf, sizeof (buf)) == -1) + { + perror ("Audio write"); + exit (-1); + } +} + +int +main (int argc, char *argv[]) +{ + fd_set readfds, writefds; +/* + * Use /dev/dsp as the default device because the system administrator + * may select the device using the {!xlink ossctl} program or some other + * methods + */ + char *audiodev_name; + char *mididev_name; + +/* + * It's recommended to provide some method for selecting some other + * device than the default. We use command line argument but in some cases + * an environment variable or some configuration file setting may be better. + */ + if (argc != 3) + { + fprintf (stderr, "Usage: %s audio_device midi_device\n", argv[0]); + exit (-1); + } + + audiodev_name = argv[1]; + mididev_name = argv[2]; + +/* + * It's mandatory to use O_WRONLY in programs that do only playback. Other + * modes may cause increased resource (memory) usage in the driver. It may + * also prevent other applications from using the same device for + * recording at the same time. + */ + audio_fd = open_audio_device (audiodev_name, O_WRONLY); + +/* + * Open the MIDI device for read access (only). + */ + + midi_fd = open_midi_device (mididev_name, O_RDONLY); + +/* + * Init the MIDI input parser (from OSSlib) + */ + + if ((parser = midiparser_create (midi_callback, NULL)) == NULL) + { + fprintf (stderr, "Creating a MIDI parser failed\n"); + exit (-1); + } + +/* + * Then the select loop. This program uses select instead of poll. However + * you can use select if you like (it should not matter). + * + * The logic is very simple. Wait for MIDI input and audio output events. + * If there is any MIDI input then handle it (by modifying the voices[] + * array. + * + * When there is space to write more audio data then we simply compute one + * block of output and write it to the device. + */ + + while (1) /* Infinite loop */ + { + int i, n; + + FD_ZERO (&readfds); + FD_ZERO (&writefds); + + FD_SET (audio_fd, &writefds); + FD_SET (midi_fd, &readfds); + + if ((n = select (midi_fd + 1, &readfds, &writefds, NULL, NULL)) == -1) + { + perror ("select"); + exit (-1); + } + + if (n > 0) + { + if (FD_ISSET (midi_fd, &readfds)) + handle_midi_input (); + if (FD_ISSET (audio_fd, &writefds)) + handle_audio_output (); + } + } + +/* + * You may wonder what do we do between the songs. The answer is nothing. + * The note off messages (or the all notes off controller) takes care of + * shutting up the voices. When there are no voices playing the application + * will just output silent audio (until it's killed). So there is no need to + * know if a song has ended. + * + * However the MIDI loopback devices will retgurn a MIDI stop (0xfc) message + * when the client side is closed and a MIDI start (0xfa) message when some + * application starts playing. The server side application (synth) can + * use these events for it's purposes. + */ + +/* + * That's all folks! + * + * This is pretty much all of it. This program can be easily improced by + * using some more advanced synthesis algorithm (wave table, sample playback, + * physical modelling or whatever else) and by interpreting all the MIDI + * messages. You can also add a nice GUI. You have complete freedom to + * modify this program and distribute it as your own work (under GPL, BSD + * proprietary or whatever license you can imagine) but only AS LONG AS YOU + * DON*T DO ANY STUPID CHANGES THAT BREAK THE RELIABILITY AND ROBUSTNESS. + * + * The point is that regardless of what you do there is no need to touch the + * audio/MIDI device related parts. They are already "state of the art". + * So you can spend all your time to work on the "payload" code. What you + * can do is changing the compute_voice() and midi_callback() routines and + * everything called by them. + */ + + exit (0); +} |