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-rw-r--r--support/win32/wintty.dsp94
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diff --git a/support/win32/wintty.dsp b/support/win32/wintty.dsp
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+# Microsoft Developer Studio Project File - Name="wintty" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=wintty - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "wintty.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "wintty.mak" CFG="wintty - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "wintty - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "wintty - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "wintty - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /FD /c
+# ADD CPP /nologo /MD /W3 /O2 /Oy- /Zi /I "../srclib/apr/include" /I "../srclib/apr-util/include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /Fd"Release/wintty_src" /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /fo"Release/wintty.res" /i "../../include" /i "../../srclib/apr/include" /d "NDEBUG" /d "APP_FILE" /d "BIN_NAME=wintty.exe" /d "LONG_NAME=Apache wintty console pipe"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console
+# ADD LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console /debug /opt:ref
+
+!ELSEIF "$(CFG)" == "wintty - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /EHsc /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /FD /c
+# ADD CPP /nologo /MDd /W3 /EHsc /Zi /Od /I "../srclib/apr/include" /I "../srclib/apr-util/include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /Fd"Debug/wintty_src" /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /fo"Debug/wintty.res" /i "../../include" /i "../../srclib/apr/include" /d "_DEBUG" /d "APP_FILE" /d "BIN_NAME=wintty.exe" /d "LONG_NAME=Apache wintty console pipe"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console /incremental:no /debug
+# ADD LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console /incremental:no /debug
+
+!ENDIF
+
+# Begin Target
+
+# Name "wintty - Win32 Release"
+# Name "wintty - Win32 Debug"
+# Begin Source File
+
+SOURCE=.\wintty.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\build\win32\httpd.rc
+# End Source File
+# End Target
+# End Project