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using System;
using System.Collections.Generic;
internal class C<TFirst>
{
internal struct VSlot<T>
{
public readonly T Value;
public VSlot (T value)
{
Value = value;
}
}
internal IEnumerable<V> GetEnumerable<V> (IEnumerable<VSlot<V>> input)
{
foreach (var v in input)
yield return v.Value;
}
}
class C
{
public static int Main ()
{
var c = new C<long> ();
string value = null;
foreach (var v in c.GetEnumerable (new[] { new C<long>.VSlot<string> ("foo") })) {
value = v;
}
if (value != "foo")
return 1;
return 0;
}
}
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