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|
<?xml version="1.0" encoding="ISO-8859-1"?>
<fpdoc-descriptions>
<package name="fcl">
<!--
====================================================================
contnrs
====================================================================
-->
<module name="contnrs">
<short>Various general purpose classes: stack, queue, objectlists</short>
<descr>
<p>
The <file>contnrs</file> unit implements various general-purpose classes:
</p>
<dl>
<dt>Object lists</dt>
<dd>
lists that manage objects instead of pointers, and which automatically
dispose of the objects.
</dd>
<dt>Component lists</dt>
<dd>
lists that manage components instead of pointers, and which automatically
dispose the components.
</dd>
<dt>Class lists</dt>
<dd>
lists that manage class pointers instead of pointers.
</dd>
<dt>Stacks</dt>
<dd>Stack classes to push/pop pointers or objects</dd>
<dt>Queues</dt>
<dd>Classes to manage a FIFO list of pointers or objects</dd>
<dt>Hash lists</dt>
<dd>
General-purpose Hash lists.
</dd>
</dl>
</descr>
<!-- unresolved type reference Visibility: default -->
<element name="SysUtils">
<short>For exception support</short>
</element>
<!-- unresolved type reference Visibility: default -->
<element name="Classes">
<short>For basic lists</short>
</element>
<!-- object Visibility: default -->
<element name="TFPObjectList">
<short><var>TFPList</var> descendent which manages objects.</short>
<descr>
<p>
<var>TFPObjectList</var> is a <link id="#rtl.classes.TFPList">TFPList</link>
based list which has as the default array property <link id="#rtl.system.TObject">TObjects</link>
instead of pointers. By default it also manages the objects: when an object is deleted
or removed from the list, it is automatically freed. This behaviour can be
disabled when the list is created.
</p>
<p>
In difference with <link id="TObjectList"/>, <var>TFPObjectList</var> offers
no notification mechanism of list operations, allowing it to be faster than
<var>TObjectList</var>. For the same reason, it is also not a descendent of
<var>TFPList</var> (although it uses one internally).
</p>
</descr>
<seealso>
<link id="#rtl.classes.TFPList"/>
<link id="TObjectList"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TFPObjectList.Create">
<short>Create a new object list</short>
<descr>
<var>Create</var> instantiates a new object list. The <var>FreeObjects</var>
parameter determines whether objects that are removed from the list should
also be freed from memory. By default this is <var>True</var>. This
behaviour can be changed after the list was instantiated.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.Destroy"/>
<link id="TFPObjectList.OwnsObjects"/>
<link id="TObjectList"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Create.FreeObjects">
<short>Should objects be freed when removing them from the list</short>
</element>
<!-- destructor Visibility: public -->
<element name="TFPObjectList.Destroy">
<short>Clears the list and destroys the list instance</short>
<descr>
<var>Destroy</var> clears the list, freeing all objects in the list if <link
id="TFPObjectList.OwnsObjects">OwnsObjects</link> is <var>True</var>.
</descr>
<seealso>
<link id="TFPObjectList.OwnsObjects"/>
<link id="TObjectList.Create"/>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectList.Clear">
<short>Clear all elements in the list.</short>
<descr>
Removes all objects from the list, freeing all objects in the list if <link
id="TFPObjectList.OwnsObjects">OwnsObjects</link> is <var>True</var>.
</descr>
<seealso>
<link id="TObjectList.Destroy"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TFPObjectList.Add">
<short>Add an object to the list.</short>
<descr>
<p>
<var>Add</var> adds <var>AObject</var> to the list and returns the index of
the object in the list.
</p>
<p>
Note that when <link id="TFPObjectList.OwnsObjects">OwnsObjects</link> is
<var>True</var>, an object should not be added twice to the list: this will
result in memory corruption when the object is freed (as it will be freed
twice). The <var>Add</var> method does not check this, however.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.OwnsObjects"/>
<link id="TFPObjectList.Delete"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPObjectList.Add.Result">
<short>The index of the object in the list.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Add.AObject">
<short>The object to add</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectList.Delete">
<short>Delete an element from the list.</short>
<descr>
<var>Delete</var> removes the object at index <var>Index</var> from the
list. When <link id="TFPObjectList.OwnsObjects">OwnsObjects</link> is
<var>True</var>, the object is also freed.
</descr>
<errors>
An access violation may occur when <link id="TFPObjectList.OwnsObjects">OwnsObjects</link> is
<var>True</var> and either the object was freed externally, or when
the same object is in the same list twice.
</errors>
<seealso>
<link id="TFPObjectList.Remove"/>
<link id="TFPObjectList.Extract"/>
<link id="TFPObjectList.OwnsObjects"/>
<link id="TFPObjectList.Add"/>
<link id="TFPObjectList.Clear"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Delete.Index">
<short>Index of the object to delete.</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectList.Exchange">
<short>Exchange the location of two objects</short>
<descr>
<var>Exchange</var> exchanges the objects at indexes <var>Index1</var> and
<var>Index2</var> in a direct operation (i.e. no delete/add is performed).
</descr>
<errors>
If either <var>Index1</var> or <var>Index2</var> is invalid, an exception
will be raised.
</errors>
<seealso>
<link id="TFPObjectList.Add"/>
<link id="TFPObjectList.Delete"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Exchange.Index1">
<short>Location of first object</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Exchange.Index2">
<short>Location of second object</short>
</element>
<!-- function Visibility: public -->
<element name="TFPObjectList.Expand">
<short>Expand the capacity of the list.</short>
<descr>
<var>Expand</var> increases the capacity of the list. It calls
<link id="#rtl.classes.tfplist.expand"/> and then returns a reference to
itself.
</descr>
<errors>
If there is not enough memory to expand the list, an exception will be
raised.
</errors>
<seealso>
<link id="TFPObjectList.Pack"/>
<link id="TFPObjectList.Clear"/>
<link id="#rtl.classes.tfplist.expand"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPObjectList.Expand.Result">
<short>A reference to the expanded list.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPObjectList.Extract">
<short>Extract an object from the list</short>
<descr>
<p>
<var>Extract</var> removes <var>Item</var> from the list, if it is present
in the list. It returns <var>Item</var> if it was found, <var>Nil</var> if
item was not present in the list.
</p>
<p>
Note that the object is not freed, and
that only the first found object is removed from the list.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.Pack"/>
<link id="TFPObjectList.Clear"/>
<link id="TFPObjectList.Remove"/>
<link id="TFPObjectList.Delete"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPObjectList.Extract.Result">
<short>The extracted object, or <var>Nil</var> if none was extracted.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Extract.Item">
<short>The object to extract</short>
</element>
<!-- function Visibility: public -->
<element name="TFPObjectList.Remove">
<short>Remove an item from the list.</short>
<descr>
<p>
<var>Remove</var> removes <var>Item</var> from the list, if it is present
in the list. It frees <var>Item</var> if <link id="TFPObjectList.OwnsObjects">OwnsObjects</link> is
<var>True</var>, and returns the index of the object that was found
in the list, or -1 if the object was not found.
</p>
<p>
Note that only the first found object is removed from the list.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.Pack"/>
<link id="TFPObjectList.Clear"/>
<link id="TFPObjectList.Delete"/>
<link id="TFPObjectList.Extract"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPObjectList.Remove.Result">
<short>Index of the removed object or -1 if none was removed.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Remove.AObject">
<short>Object to remove from the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPObjectList.IndexOf">
<short>Search for an object in the list</short>
<descr>
<var>IndexOf</var> searches for the presence of <var>AObject</var> in the
list, and returns the location (index) in the list. The index is 0-based,
and -1 is returned if <var>AObject</var> was not found in the list.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.Items"/>
<link id="TFPObjectList.Remove"/>
<link id="TFPObjectList.Extract"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPObjectList.IndexOf.Result">
<short>Index of the object in the list, -1 if not present.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.IndexOf.AObject">
<short>Object instance to search for.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPObjectList.FindInstanceOf">
<short>Search for an instance of a certain class</short>
<descr>
<p>
<var>FindInstanceOf</var> will look through the instances in the list and
will return the first instance which is a descendent of class
<var>AClass</var> if <var>AExact</var> is <var>False</var>. If
<var>AExact</var> is true, then the instance should be of class
<var>AClass</var>.
</p>
<p>
If no instance of the requested class is found, <var>Nil</var> is returned.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.IndexOf"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPObjectList.FindInstanceOf.Result">
<short>The first instance of the requested class.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.FindInstanceOf.AClass">
<short>The class to look for</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.FindInstanceOf.AExact">
<short>Should the class match exact or nor</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.FindInstanceOf.AStartAt">
<short>Index to start the search at</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectList.Insert">
<short>Insert a new object in the list</short>
<descr>
<var>Insert</var> inserts <var>AObject</var> at position <var>Index</var> in
the list. All elements in the list after this position are shifted. The
index is zero based, i.e. an insert at position 0 will insert an object at
the first position of the list.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.Add"/>
<link id="TFPObjectList.Delete"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Insert.Index">
<short>Position Index to insert the object in</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Insert.AObject">
<short>Object to insert in the list</short>
</element>
<!-- function Visibility: public -->
<element name="TFPObjectList.First">
<short>Return the first non-nil object in the list</short>
<descr>
<var>First</var> returns a reference to the first non-<var>Nil</var> element in the
list. If no non-<var>Nil</var> element is found, <var>Nil</var> is returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.Last"/>
<link id="TFPObjectList.Pack"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPObjectList.First.Result">
<short>The first non-nil element in the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPObjectList.Last">
<short>Return the last non-nil object in the list. </short>
<descr>
<var>Last</var> returns a reference to the last non-<var>Nil</var> element
in the list. If no non-<var>Nil</var> element is found, <var>Nil</var> is
returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.First"/>
<link id="TFPObjectList.Pack"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPObjectList.Last.Result">
<short>The last non-nil object in the list.</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectList.Move">
<short>Move an object to another location in the list.</short>
<descr>
<p>
<var>Move</var> moves the object at current location <var>CurIndex</var> to
location <var>NewIndex</var>. Note that the <var>NewIndex</var> is
determined <em>after</em> the object was removed from location
<var>CurIndex</var>, and can hence be shifted with 1 position if
<var>CurIndex</var> is less than <var>NewIndex</var>.
</p>
<p>
Contrary to <link id="TFPObjectList.Exchange">exchange</link>,
the move operation is done by extracting the object from it's
current location and inserting it at the new location.
</p>
</descr>
<errors>
If either <var>CurIndex</var> or <var>NewIndex</var> is out of range, an
exception may occur.
</errors>
<seealso>
<link id="TFPObjectList.Exchange"/>
<link id="TFPObjectList.Delete"/>
<link id="TFPObjectList.Insert"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Move.CurIndex">
<short>The current index of the object</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Move.NewIndex">
<short>The new index of the object</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectList.Assign">
<short>Copy the contents of a list.</short>
<descr>
<var>Assign</var> copies the contents of <var>Obj</var> if <var>Obj</var> is
of type <var>TFPObjectList</var>
</descr>
<errors>
None.
</errors>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Assign.Obj">
<short>The source list to copy from.</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectList.Pack">
<short>Remove all <var>Nil</var> references from the list</short>
<descr>
<var>Pack</var> removes all <var>Nil</var> elements from the list.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPObjectList.First"/>
<link id="TFPObjectList.Last"/>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectList.Sort">
<short>Sort the list of objects</short>
<descr>
<p>
<var>Sort</var> will perform a quick-sort on the list, using
<var>Compare</var> as the compare algorithm. This function should accept 2
pointers and should return the following result:
</p>
<dl>
<dt>less than 0</dt><dd>If the first pointer comes before the second.</dd>
<dt>equal to 0</dt><dd>If the pointers have the same value.</dd>
<dt>larger than 0</dt><dd>If the first pointer comes after the second.</dd>
</dl>
<p>
The function should be able to deal with <var>Nil</var> values.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="#rtl.classes.TList.Sort"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Sort.Compare">
<short>Compare function for two objects.</short>
</element>
<!-- property Visibility: public -->
<element name="TFPObjectList.Capacity">
<short>Capacity of the list</short>
<descr>
<var>Capacity</var> is the number of elements that the list can contain
before it needs to expand itself, i.e., reserve more memory for pointers.
It is always equal or larger than <link id="TFPObjectList.Count">Count</link>.
</descr>
<seealso>
<link id="TFPObjectList.Count"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPObjectList.Count">
<short>Number of elements in the list.</short>
<descr>
<var>Count</var> is the number of elements in the list. Note that this
includes <var>Nil</var> elements.
</descr>
<seealso>
<link id="TFPObjectList.Capacity"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPObjectList.OwnsObjects">
<short>Should the list free elements when they are removed.</short>
<descr>
<p>
<var>OwnsObjects</var> determines whether the objects in the list should be
freed when they are removed (not extracted) from the list, or when the list
is cleared. If the property is <var>True</var> then they are freed. If the
property is <var>False</var> the elements are not freed.
</p>
<p>
The value is usually set in the constructor, and is seldom changed during
the lifetime of the list. It defaults to <var>True</var>.
</p>
</descr>
<seealso>
<link id="TFPObjectList.Create"/>
<link id="TFPObjectList.Delete"/>
<link id="TFPObjectList.Remove"/>
<link id="TFPObjectList.Clear"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPObjectList.Items">
<short>Indexed access to the elements of the list.</short>
<descr>
<var>Items</var> is the default property of the list. It provides indexed
access to the elements in the list. The index <var>Index</var> is zero
based, i.e., runs from 0 (zero) to <var>Count-1</var>.
</descr>
<seealso>
<link id="TFPObjectList.Count"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.Items.Index">
<short>Index of the element.</short>
</element>
<!-- property Visibility: public -->
<element name="TFPObjectList.List">
<short>Internal list used to keep the objects.</short>
<descr>
<var>List</var> is a reference to the <link
id="#rtl.classes.tfplist">TFPList</link> instance used to manage the
elements in the list.
</descr>
<seealso>
<link id="#rtl.classes.tfplist"/>
</seealso>
</element>
<!-- object Visibility: default -->
<element name="TObjectList">
<short>List to manage object instances.</short>
<descr>
<p>
<var>TObjectList</var> is a <link id="#rtl.classes.TList">TList</link>
descendent which has as the default array property <link id="#rtl.system.TObject">TObjects</link>
instead of pointers. By default it also manages the objects: when an object is deleted
or removed from the list, it is automatically freed. This behaviour can be
disabled when the list is created.
</p>
<p>
In difference with <link id="TFPObjectList"/>, <var>TObjectList</var> offers
a notification mechanism of list change operations: insert, delete. This slows down
bulk operations, so if the notifications are not needed, <var>TFPObjectList</var>
may be more appropriate.
</p>
</descr>
<seealso>
<link id="#rtl.classes.TList"/>
<link id="TFPObjectList"/>
<link id="TComponentList"/>
<link id="TClassList"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TObjectList.create">
<short>Create a new object list.</short>
<descr>
<var>Create</var> instantiates a new object list. The <var>FreeObjects</var>
parameter determines whether objects that are removed from the list should
also be freed from memory. By default this is <var>True</var>. This
behaviour can be changed after the list was instantiated.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList.Destroy"/>
<link id="TObjectList.OwnsObjects"/>
<link id="TFPObjectList"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.create.freeobjects">
<short>Should removed items be freed from memory</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectList.Add">
<short>Add an object to the list.</short>
<descr>
<p>
<var>Add</var> overrides the <link id="#rtl.classes.TList">TList</link>
implementation to accept objects (<var>AObject</var>) instead of pointers.
</p>
<p>
The function returns the index of the position where the object was added.
</p>
</descr>
<errors>
If the list must be expanded, and not enough memory is available, an
exception may be raised.
</errors>
<seealso>
<link id="TObjectList.Insert"/>
<link id="#rtl.classes.TList.Delete"/>
<link id="TObjectList.Extract"/>
<link id="TObjectList.Remove"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectList.Add.Result">
<short>Position at which the object was added</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.Add.AObject">
<short>Object to add to the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectList.Extract">
<short>Extract an object from the list.</short>
<descr>
<p>
<var>Extract</var> removes the object <var>Item</var> from the list if it
is present in the list. Contrary to <link
id="TObjectList.Remove">Remove</link>, <var>Extract</var> does not free the
extracted element if <link id="TObjectList.OwnsObjects">OwnsObjects</link> is
<var>True</var>
</p>
<p>
The function returns a reference to the item which was removed from the
list, or <var>Nil</var> if no element was removed.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList.Remove"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectList.Extract.Result">
<short>The removed element, or <var>Nil</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.Extract.Item">
<short>Element to remove from the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectList.Remove">
<short>Remove (and possibly free) an element from the list.</short>
<descr>
<p>
<var>Remove</var> removes <var>Item</var> from the list, if it is present
in the list. It frees <var>Item</var> if <link id="TObjectList.OwnsObjects">OwnsObjects</link> is
<var>True</var>, and returns the index of the object that was found
in the list, or -1 if the object was not found.
</p>
<p>
Note that only the first found object is removed from the list.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList.Extract"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectList.Remove.Result">
<short>Index of the removed object, or -1 if none was removed.</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.Remove.AObject">
<short>Object to remove from the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectList.IndexOf">
<short>Search for an object in the list</short>
<descr>
<p>
<var>IndexOf</var> overrides the <link id="#rtl.classes.tlist">TList</link>
implementation to accept an object instance instead of a pointer.
</p>
<p>
The function returns the index of the first match for <var>AObject</var> in
the list, or -1 if no match was found.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList.FindInstanceOf"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectList.IndexOf.Result">
<short>Position (index) at which object was found</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.IndexOf.AObject">
<short>Object to search for.</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectList.FindInstanceOf">
<short>Search for an instance of a certain class</short>
<descr>
<p>
<var>FindInstanceOf</var> will look through the instances in the list and
will return the first instance which is a descendent of class
<var>AClass</var> if <var>AExact</var> is <var>False</var>. If
<var>AExact</var> is true, then the instance should be of class
<var>AClass</var>.
</p>
<p>
If no instance of the requested class is found, <var>Nil</var> is returned.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList.IndexOf"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectList.FindInstanceOf.Result">
<short>Instance found or Nil if none was found</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.FindInstanceOf.AClass">
<short>Class of which result should be a descendent</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.FindInstanceOf.AExact">
<short>Should the class of the result be exactly the requested class.</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.FindInstanceOf.AStartAt">
<short>Index to start the search</short>
</element>
<!-- procedure Visibility: public -->
<element name="TObjectList.Insert">
<short>Insert an object in the list.</short>
<descr>
<var>Insert</var> inserts <var>AObject</var> in the list at position
<var>Index</var>. The index is zero-based. This method overrides the
implementation in <link id="#rtl.classes.tlist">TList</link> to accept
objects instead of pointers.
</descr>
<errors>
If an invalid <var>Index</var> is specified, an exception is raised.
</errors>
<seealso>
<link id="TObjectList.Add"/>
<link id="TObjectList.Remove"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.Insert.Index">
<short>Position to insert object at.</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.Insert.AObject">
<short>Object to insert</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectList.First">
<short>Return the first non-nil object in the list</short>
<descr>
<var>First</var> returns a reference to the first non-<var>Nil</var> element in the
list. If no non-<var>Nil</var> element is found, <var>Nil</var> is returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList.Last"/>
<link id="TObjectList.Pack"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectList.First.Result">
<short>First non-nil object in the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectList.Last">
<short>Return the last non-nil object in the list. </short>
<descr>
<var>Last</var> returns a reference to the last non-<var>Nil</var> element
in the list. If no non-<var>Nil</var> element is found, <var>Nil</var> is
returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList.First"/>
<link id="TObjectList.Pack"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectList.Last.Result">
<short>Last non-nil object in the list.</short>
</element>
<!-- property Visibility: public -->
<element name="TObjectList.OwnsObjects">
<short>Should the list free elements when they are removed.</short>
<descr>
<p>
<var>OwnsObjects</var> determines whether the objects in the list should be
freed when they are removed (not extracted) from the list, or when the list
is cleared. If the property is <var>True</var> then they are freed. If the
property is <var>False</var> the elements are not freed.
</p>
<p>
The value is usually set in the constructor, and is seldom changed during
the lifetime of the list. It defaults to <var>True</var>.
</p>
</descr>
<seealso>
<link id="TObjectList.Create"/>
<link id="TObjectList.Delete"/>
<link id="TObjectList.Remove"/>
<link id="TObjectList.Clear"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TObjectList.Items">
<short>Indexed access to the elements of the list.</short>
<descr>
<var>Items</var> is the default property of the list. It provides indexed
access to the elements in the list. The index <var>Index</var> is zero
based, i.e., runs from 0 (zero) to <var>Count-1</var>.
</descr>
<seealso>
<link id="#rtl.classes.TList.Count"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TObjectList.Items.Index">
<short>Index of the element</short>
</element>
<!-- object Visibility: default -->
<element name="TComponentList">
<short>List to manage component instances.</short>
<descr>
<p>
<var>TComponentList</var> is a <link id="TObjectList"/> descendent which has as the
default array property <link id="#rtl.classes.TComponent">TComponents</link>
instead of objects. It overrides some methods so only components can be added.
</p>
<p>
In difference with <link id="TObjectList"/>, <var>TComponentList</var>
removes any <var>TComponent</var> from the list if the <var>TComponent</var>
instance was freed externally. It uses the <var>FreeNotification</var>
mechanism for this.
</p>
</descr>
<seealso>
<link id="#rtl.classes.TList"/>
<link id="TFPObjectList"/>
<link id="TObjectList"/>
<link id="TClassList"/>
</seealso>
</element>
<!-- destructor Visibility: public -->
<element name="TComponentList.Destroy">
<short>Destroys the instance</short>
<descr>
<var>Destroy</var> unhooks the free notification handler and then calls the
inherited destroy to clean up the <var>TComponentList</var> instance.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList"/>
<link id="#rtl.classes.TComponent"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TComponentList.Add">
<short>Add a component to the list.</short>
<descr>
<p>
<var>Add</var> overrides the <var>Add</var> operation of it's ancestors, so
it only accepts <var>TComponent</var> instances. It introduces no new behaviour.
</p>
<p>
The function returns the index at which the component was added.
</p>
</descr>
<errors>
If not enough memory is available to expand the list, an exception may be
raised.
</errors>
<seealso>
<link id="TObjectList.Add"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TComponentList.Add.Result">
<short>Index at which the component was added.</short>
</element>
<!-- argument Visibility: default -->
<element name="TComponentList.Add.AComponent">
<short>The component to add.</short>
</element>
<!-- function Visibility: public -->
<element name="TComponentList.Extract">
<short>Remove a component from the list without destroying it.</short>
<descr>
<p>
<var>Extract</var> removes a component (<var>Item</var>) from the list,
without destroying it. It overrides the implementation of
<link id="TObjectList"/> so only <var>TComponent</var> descendents
can be extracted. It introduces no new behaviour.
</p>
<p>
<var>Extract</var> returns the instance that was extracted, or
<var>Nil</var> if no instance was found.
</p>
</descr>
<seealso>
<link id="TComponentList.Remove"/>
<link id="TObjectList.Extract"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TComponentList.Extract.Result">
<short>The extracted component, or <var>Nil</var> if none was found.</short>
</element>
<!-- argument Visibility: default -->
<element name="TComponentList.Extract.Item">
<short>The component to extract.</short>
</element>
<!-- function Visibility: public -->
<element name="TComponentList.Remove">
<short>Remove a component from the list, possibly destroying it.</short>
<descr>
<p>
<var>Remove</var> removes <var>item</var> from the list, and if the list
owns it's items, it also destroys it. It returns the index of the item that
was removed, or -1 if no item was removed.
</p>
<p>
<var>Remove</var> simply overrides the implementation in <link
id="TObjectList"/> so it only accepts <var>TComponent</var> descendents.
It introduces no new behaviour.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TComponentList.Extract"/>
<link id="TObjectList.Remove"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TComponentList.Remove.Result">
<short>The index of the removed instance</short>
</element>
<!-- argument Visibility: default -->
<element name="TComponentList.Remove.AComponent">
<short>Component to remove from the list</short>
</element>
<!-- function Visibility: public -->
<element name="TComponentList.IndexOf">
<short>Search for an instance in the list</short>
<descr>
<p>
<var>IndexOf</var> searches for an instance in the list and returns it's
position in the list. The position is zero-based. If no instance is found,
-1 is returned.
</p>
<p>
<var>IndexOf</var> just overrides the implementation of the parent class so
it accepts only <var>TComponent</var> instances. It introduces no new
behaviour.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList.IndexOf"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TComponentList.IndexOf.Result">
<short>Index of the found instance</short>
</element>
<!-- argument Visibility: default -->
<element name="TComponentList.IndexOf.AComponent">
<short>Instance to look for.</short>
</element>
<!-- function Visibility: public -->
<element name="TComponentList.First">
<short>First non-nil instance in the list.</short>
<descr>
<var>First</var> overrides the implementation of it's ancestors to return
the first non-nil instance of <var>TComponent</var> in the list. If no
non-nil instance is found, <var>Nil</var> is returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TComponentList.Last"/>
<link id="TObjectList.First"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TComponentList.First.Result">
<short>The first non-nil instance in the list, or Nil</short>
</element>
<!-- function Visibility: public -->
<element name="TComponentList.Last">
<short>Last non-nil instance in the list.</short>
<descr>
<var>Last</var> overrides the implementation of it's ancestors to return
the last non-nil instance of <var>TComponent</var> in the list. If no
non-nil instance is found, <var>Nil</var> is returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TComponentList.First"/>
<link id="TObjectList.Last"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TComponentList.Last.Result">
<short>The last non-nil instance in the list, or Nil</short>
</element>
<!-- procedure Visibility: public -->
<element name="TComponentList.Insert">
<short>Insert a new component in the list</short>
<descr>
<var>Insert</var> inserts a <var>TComponent</var> instance
(<var>AComponent</var>) in the list at position <var>Index</var>. It simply
overrides the parent implementation so it only accepts <var>TComponent</var>
instances. It introduces no new behaviour.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectList.Insert"/>
<link id="TComponentList.Add"/>
<link id="TComponentList.Remove"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TComponentList.Insert.Index">
<short>Position in the list where the component should be inserted</short>
</element>
<!-- argument Visibility: default -->
<element name="TComponentList.Insert.AComponent">
<short>Component instance to insert.</short>
</element>
<!-- property Visibility: public -->
<element name="TComponentList.Items">
<short>Index-based access to the elements in the list.</short>
<descr>
<var>Items</var> provides access to the components in the list using an
index. It simply overrides the default property of the parent classes so it
returns/accepts <var>TComponent</var> instances only. Note that the index is
zero based.
</descr>
<seealso>
<link id="TObjectList.Items"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TComponentList.Items.Index">
<short>Index in the array.</short>
</element>
<!-- object Visibility: default -->
<element name="TClassList">
<short>List of classes.</short>
<descr>
<p>
<var>TClassList</var> is a <link id="#rtl.classes.Tlist">Tlist</link>
descendent which stores class references instead of pointers. It introduces
no new behaviour other than ensuring all stored pointers are class pointers.
</p>
<p>
The <var>OwnsObjects</var> property as found in <var>TComponentList</var>
and <var>TObjectList</var> is not implemented as there are no actual
instances.
</p>
</descr>
<seealso>
<link id="#rtl.classes.tlist"/>
<link id="TComponentList"/>
<link id="TObjectList"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TClassList.Add">
<short>Add a new class pointer to the list.</short>
<descr>
<var>Add</var> adds <var>AClass</var> to the list, and returns the position
at which it was added. It simply overrides the <link
id="#rtl.classes.tlist">TList</link> bevahiour, and introduces no new
functionality.
</descr>
<errors>
If not enough memory is available to expand the list, an exception may be
raised.
</errors>
<seealso>
<link id="TClassList.Extract"/>
<link id="#rtl.classes.tlist.add"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TClassList.Add.Result">
<short>Index at which the class pointer was added.</short>
</element>
<!-- argument Visibility: default -->
<element name="TClassList.Add.AClass">
<short>Class pointer to add.</short>
</element>
<!-- function Visibility: public -->
<element name="TClassList.Extract">
<short>Extract a class pointer from the list.</short>
<descr>
<var>Extract</var> extracts a class pointer <var>Item</var> from the list,
if it is present in the list. It returns the extracted class pointer, or
<var>Nil</var> if the class pointer was not present in the list.
It simply overrides the implementation in <var>TList</var> so it accepts a
class pointer instead of a simple pointer. No new behaviour is introduced.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TClassList.Remove"/>
<link id="#rtl.classes.Tlist.Extract"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TClassList.Extract.Result">
<short>The extracted class pointer or Nil if none was found.</short>
</element>
<!-- argument Visibility: default -->
<element name="TClassList.Extract.Item">
<short>Class pointer to extract from the list</short>
</element>
<!-- function Visibility: public -->
<element name="TClassList.Remove">
<short>Remove a class pointer from the list.</short>
<descr>
<var>Remove</var> removes a class pointer <var>Item</var> from the list,
if it is present in the list. It returns the index of the removed
class pointer, or <var>-1</var> if the class pointer was not present
in the list. It simply overrides the implementation in <var>TList</var>
so it accepts a class pointer instead of a simple pointer.
No new behaviour is introduced.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TClassList.Extract"/>
<link id="#rtl.classes.Tlist.Remove"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TClassList.Remove.Result">
<short>Index of the removed item</short>
</element>
<!-- argument Visibility: default -->
<element name="TClassList.Remove.AClass">
<short>Class pointer to remove from the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TClassList.IndexOf">
<short>Search for a class pointer in the list.</short>
<descr>
<var>IndexOf</var> searches for <var>AClass</var> in the list, and returns
it's position if it was found, or -1 if it was not found in the list.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="#rtl.classes.tlist.indexof"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TClassList.IndexOf.Result">
<short>Position of the class pointer, or -1 if not found.</short>
</element>
<!-- argument Visibility: default -->
<element name="TClassList.IndexOf.AClass">
<short>Class pointer to search for</short>
</element>
<!-- function Visibility: public -->
<element name="TClassList.First">
<short>Return first non-nil class pointer</short>
<descr>
<var>First</var> returns a reference to the first non-<var>Nil</var> class
pointer in the
list. If no non-<var>Nil</var> element is found, <var>Nil</var> is returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TClassList.Last"/>
<link id="TClassList.Pack"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TClassList.First.Result">
<short>The first non-<var>Nil</var> class pointer in the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TClassList.Last">
<short>Return last non-<var>Nil</var> class pointer</short>
<descr>
<var>Last</var> returns a reference to the last non-<var>Nil</var> class
pointer in the
list. If no non-<var>Nil</var> element is found, <var>Nil</var> is returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TClassList.First"/>
<link id="TClassList.Pack"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TClassList.Last.Result">
<short>The last non-<var>Nil</var> class pointer in the list.</short>
</element>
<!-- procedure Visibility: public -->
<element name="TClassList.Insert">
<short>Insert a new class pointer in the list.</short>
<descr>
<var>Insert</var> inserts a class pointer in the list at position <var>Index</var>. It simply
overrides the parent implementation so it only accepts class pointers.
It introduces no new behaviour.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="#rtl.classes.TList.Insert"/>
<link id="TClassList.Add"/>
<link id="TClassList.Remove"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TClassList.Insert.Index">
<short>Position to insert class pointer at.</short>
</element>
<!-- argument Visibility: default -->
<element name="TClassList.Insert.AClass">
<short>Class pointer to insert.</short>
</element>
<!-- property Visibility: public -->
<element name="TClassList.Items">
<short>Index based access to class pointers.</short>
<descr>
<var>Items</var> provides index-based access to the class pointers in the
list. <var>TClassList</var> overrides the default <var>Items</var>
implementation of <var>TList</var> so it returns class pointers instead of
pointers.
</descr>
<seealso>
<link id="#rtl.classes.TList.Items"/>
<link id="#rtl.classes.TList.Count"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TClassList.Items.Index">
<short>Position in the list.</short>
</element>
<!-- object Visibility: default -->
<element name="TOrderedList">
<short>Base class for queues and stacks.</short>
<descr>
<p>
<var>TOrderedList</var> provides the base class for <link id="TQueue"/> and <link
id="TStack"/>. It provides an interface for pushing and popping elements on
or off the list, and manages the internal list of pointers.
</p>
<p>
Note that <var>TOrderedList</var> does not manage objects on the stack, i.e.
objects are not freed when the ordered list is destroyed.
</p>
</descr>
<seealso>
<link id="TQueue"/>
<link id="TStack"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TOrderedList.Create">
<short>Create a new ordered list</short>
<descr>
<var>Create</var> instantiates a new ordered list. It initializes the
internal pointer list.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TOrderedList.Destroy"/>
</seealso>
</element>
<!-- destructor Visibility: public -->
<element name="TOrderedList.Destroy">
<short>Free an ordered list</short>
<descr>
<var>Destroy</var> cleans up the internal pointer list, and removes the
<var>TOrderedList</var> instance from memory.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TOrderedList.Create"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TOrderedList.Count">
<short>Number of elements on the list.</short>
<descr>
<var>Count</var> is the number of pointers in the list.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TOrderedList.AtLeast"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TOrderedList.Count.Result">
<short>Number of elements on the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TOrderedList.AtLeast">
<short>Check whether the list contains a certain number of elements.</short>
<descr>
<var>AtLeast</var> returns <var>True</var> if the number of elements in the
list is equal to or bigger than <var>ACount</var>. It returns
<var>False</var> otherwise.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TOrderedList.Count"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TOrderedList.AtLeast.Result">
<short><var>True</var> if <var>ACount</var> or more elements in the list.</short>
</element>
<!-- argument Visibility: default -->
<element name="TOrderedList.AtLeast.ACount">
<short>Required number of elements</short>
</element>
<!-- function Visibility: public -->
<element name="TOrderedList.Push">
<short>Push another element on the list.</short>
<descr>
<var>Push</var> adds <var>AItem</var> to the list, and returns
<var>AItem</var>.
</descr>
<errors>
If not enough memory is available to expand the list, an exception may be
raised.
</errors>
<seealso>
<link id="TOrderedList.Pop"/>
<link id="TOrderedList.Peek"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TOrderedList.Push.Result">
<short>The element added to the list.</short>
</element>
<!-- argument Visibility: default -->
<element name="TOrderedList.Push.AItem">
<short>Item to add to the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TOrderedList.Pop">
<short>Remove an element from the list.</short>
<descr>
<var>Pop</var> removes an element from the list, and returns the element
that was removed from the list. If no element is on the list, <var>Nil</var>
is returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TOrderedList.Peek"/>
<link id="TOrderedList.Push"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TOrderedList.Pop.Result">
<short>The element removed from the list.</short>
</element>
<!-- function Visibility: public -->
<element name="TOrderedList.Peek">
<short>Return the next element to be popped from the list.</short>
<descr>
<var>Peek</var> returns the element that will be popped from the list at the
next call to <link id="TOrderedList.Pop">Pop</link>, without actually
popping it from the list.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TOrderedList.Pop"/>
<link id="TOrderedList.Push"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TOrderedList.Peek.Result">
<short>Next element to be popped from the list.</short>
</element>
<!-- object Visibility: default -->
<element name="TStack">
<short>Pointer Stack</short>
<descr>
<p>
<var>TStack</var> is a descendent of <link id="TOrderedList"/> which
implements <link id="TOrderedList.Push">Push</link> and
<link id="TOrderedList.Pop">Pop</link> behaviour as a stack: what is
last pushed on the stack, is popped of first (LIFO: Last in, first out).
</p>
<p>
<var>TStack</var> offers no new methods, it merely implements some abstract
methods introduced by <link id="TOrderedList"/>
</p>
</descr>
<seealso>
<link id="TOrderedList"/>
<link id="TObjectStack"/>
<link id="TQueue"/>
</seealso>
</element>
<!-- object Visibility: default -->
<element name="TObjectStack">
<short>Object instances stack</short>
<descr>
<p>
<var>TObjectStack</var> is a stack implementation which manages pointers
only.
</p>
<p>
<var>TObjectStack</var> introduces no new behaviour, it simply overrides
some methods to accept and/or return <var>TObject</var> instances instead of
pointers.
</p>
</descr>
<seealso>
<link id="TOrderedList"/>
<link id="TStack"/>
<link id="TQueue"/>
<link id="TObjectQueue"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TObjectStack.Push">
<short>Push an object on the stack.</short>
<descr>
<var>Push</var> pushes another object on the stack. It overrides the
<var>Push</var> method as implemented in <var>TStack</var> so it accepts
only objects as arguments.
</descr>
<errors>
If not enough memory is available to expand the stack, an exception may be
raised.
</errors>
<seealso>
<link id="TObjectStack.Pop"/>
<link id="TObjectStack.Peek"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectStack.Push.Result">
<short>The element pushed on the stack.</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectStack.Push.AObject">
<short>The object instance to push on the stack.</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectStack.Pop">
<short>Pop the top object of the stack.</short>
<descr>
<var>Pop</var> pops the top object of the stack, and returns the object
instance. If there are no more objects on the stack, <var>Nil</var> is
returned.
</descr>
<errors>
None
</errors>
<seealso>
<link id="TObjectStack.Push"/>
<link id="TObjectStack.Peek"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectStack.Pop.Result">
<short>The top object on the stack, or <var>Nil</var> if the stack is empty.</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectStack.Peek">
<short>Look at the top object in the stack.</short>
<descr>
<var>Peek</var> returns the top object of the stack, without removing it
from the stack. If there are no more objects on the stack, <var>Nil</var> is
returned.
</descr>
<errors>
None
</errors>
<seealso>
<link id="TObjectStack.Push"/>
<link id="TObjectStack.Pop"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectStack.Peek.Result">
<short>The top object on the stack, or <var>Nil</var> if the stack is empty.</short>
</element>
<!-- object Visibility: default -->
<element name="TQueue">
<short>Pointer queue</short>
<descr>
<p>
<var>TQueue</var> is a descendent of <link id="TOrderedList"/> which
implements <link id="TOrderedList.Push">Push</link> and
<link id="TOrderedList.Pop">Pop</link> behaviour as a queue: what is
first pushed on the queue, is popped of first (FIFO: First in, first out).
</p>
<p>
<var>TQueue</var> offers no new methods, it merely implements some abstract
methods introduced by <link id="TOrderedList"/>
</p>
</descr>
<seealso>
<link id="TOrderedList"/>
<link id="TObjectQueue"/>
<link id="TStack"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TObjectQueue.Push">
<short>Push an object on the queue</short>
<descr>
<var>Push</var> pushes another object on the queue. It overrides the
<var>Push</var> method as implemented in <var>TQueue</var> so it accepts
only objects as arguments.
</descr>
<errors>
If not enough memory is available to expand the queue, an exception may be
raised.
</errors>
<seealso>
<link id="TObjectQueue.Pop"/>
<link id="TObjectQueue.Peek"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectQueue.Push.Result">
<short>The element just pushed on the queue</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectQueue.Push.AObject">
<short>Object to push on the queue</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectQueue.Pop">
<short>Pop the first element off the queue</short>
<descr>
<var>Pop</var> removes the first element in the queue, and returns a
reference to the instance. If the queue is empty, <var>Nil</var> is
returned.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectQueue.Push"/>
<link id="TObjectQueue.Peek"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectQueue.Pop.Result">
<short>The first element in the queue, or <var>Nil</var> if the queue is empty</short>
</element>
<!-- function Visibility: public -->
<element name="TObjectQueue.Peek">
<short>Look at the first object in the queue.</short>
<descr>
<var>Peek</var> returns the first object in the queue, without removing it
from the queue. If there are no more objects in the queue, <var>Nil</var> is
returned.
</descr>
<errors>
None
</errors>
<seealso>
<link id="TObjectQueue.Push"/>
<link id="TObjectQueue.Pop"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectQueue.Peek.Result">
<short>The first element in the queue, or <var>Nil</var> if the queue is empty</short>
</element>
<!-- procedure type Visibility: default -->
<element name="TObjectListCallback">
<short>Method callback type for <link id="#fcl.contnrs.TFPObjectList.ForEachCall">TFPObjectList.ForEachCall</link></short>
<descr>
<var>TObjectListCallback</var> is used as the prototype for the <link id="TFPObjectList.ForEachCall"/> link call
when a method should be called. The <var>Data</var> argument will contain each of the objects in the list in turn,
and the <var>Data</var> argument will contain the data passed to the <var>ForEachCall</var> call.
</descr>
<seealso>
<link id="TFPObjectList.ForEachCall"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TObjectListCallback.data">
<short>Object from the list</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectListCallback.arg">
<short>Data passed to <var>ForEachCall</var></short>
</element>
<!-- procedure type Visibility: default -->
<element name="TObjectListStaticCallback">
<short>Plan procedure callback type for <link id="#fcl.contnrs.TFPObjectList.ForEachCall">TFPObjectList.ForEachCall</link></short>
<descr>
<var>TObjectListCallback</var> is used as the prototype for the <link id="TFPObjectList.ForEachCall"/> link call
when a plain procedure should be called. The <var>Data</var> argument will contain each of the objects in the list in turn,
and the <var>Data</var> argument will contain the data passed to the <var>ForEachCall</var> call.
</descr>
<seealso>
<link id="TFPObjectList.ForEachCall"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TObjectListStaticCallback.data">
<short>Object from the list</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectListStaticCallback.arg">
<short>Data passed to <var>ForEachCall</var></short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectList.ForEachCall">
<short>For each object in the list, call a method or procedure, passing it the object.</short>
<descr>
<var>ForEachCall</var> loops through all objects in the list, and calls <var>proc2call</var>,
passing it the object in the list. Additionally, <var>arg</var> is also passed to the procedure.
<var>Proc2call</var> can be a plain procedure or can be a method of a class.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TObjectListStaticCallback"/>
<link id="TObjectListCallback"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.ForEachCall.proc2call">
<short>Procedure or method to be called.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectList.ForEachCall.arg">
<short>Additional pointer passed to <var>proc2call</var></short>
</element>
<!-- function type Visibility: default -->
<element name="THashFunction">
<short>Hash calculation function.</short>
<descr>
<var>THashFunction</var> is the prototype for a hash calculation function.
It should calculate a hash of string <var>S</var>, where the hash table
size is <var>TableSize</var>. The return value should be the hash value.
</descr>
</element>
<!-- function result Visibility: default -->
<element name="THashFunction.Result">
<short>Hash value</short>
</element>
<!-- argument Visibility: default -->
<element name="THashFunction.S">
<short>String to calculate hash value from.</short>
</element>
<!-- argument Visibility: default -->
<element name="THashFunction.TableSize">
<short>Hash table size.</short>
</element>
<!-- procedure type Visibility: default -->
<element name="TIteratorMethod">
<short>Iterator prototype for <link id="#fcl.contnrs.TFPCustomHashTable">TFPCustomHashTable</link></short>
<descr>
<var>TIteratorMethod</var> is used in an internal <link id="TFPDataHashTable"/> method.
</descr>
<seealso>
<link id="TFPDataHashTable"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TIteratorMethod.Item">
<short>Hash item</short>
</element>
<!-- argument Visibility: default -->
<element name="TIteratorMethod.Key">
<short>Key value</short>
</element>
<!-- argument Visibility: default -->
<element name="TIteratorMethod.Continue">
<short>Should the iterator continue after processing this item or not</short>
</element>
<!--
********************************************************************
#fcl.contnrs.THTNode
********************************************************************
-->
<!-- object Visibility: default -->
<element name="THTCustomNode">
<short>Single item in the hash table.</short>
<descr>
<var>THTCustomNode</var> is used by the <link id="TFPCustomHashTable"/> class to
store the keys and associated values.
</descr>
<seealso>
<link id="TFPCustomHashTable"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="THTCustomNode.CreateWith">
<short>Create a new instance of <var>THTCustomNode</var></short>
<descr>
<var>CreateWith</var> creates a new instance of <var>THTCustomNode</var> and stores the string <var>AString</var>
in it. It should never be necessary to call this method directly, it will be called by the <link id="TFPCustomHashTable"/> class when needed.
</descr>
<errors>
If no more memory is available, an exception may be raised.
</errors>
<seealso>
<link id="TFPCustomHashTable"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="THTCustomNode.CreateWith.AString">
<short>Key value for this node.</short>
</element>
<!-- function Visibility: public -->
<element name="THTCustomNode.HasKey">
<short>Check whether this node matches the given key.</short>
<descr>
<var>HasKey</var> checks whether this node matches the given key <var>AKey</var>,
by comparing it with the stored key.
It returns <var>True</var> if it does, <var>False</var> if not.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="THTCustomNode.Key"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="THTCustomNode.HasKey.Result">
<short><var>True</var> if the key matches, <var>False</var> if not.</short>
</element>
<!-- argument Visibility: default -->
<element name="THTCustomNode.HasKey.AKey">
<short>Key to check for</short>
</element>
<!-- property Visibility: public -->
<element name="THTCustomNode.Key">
<short>Key value associated with this hash item.</short>
<descr>
<var>Key</var> is the key value associated with this hash item.
It is stored when the item is created, and is read-only.
</descr>
<seealso>
<link id="THTCustomNode.CreateWith"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="THTCustomNode.Data">
<short>Data associated with this hash value.</short>
<descr>
<var>Data</var> is the (optional) data associated with this hash value.
It will be set by the <link id="TFPCustomHashTable.Add"/> method.
</descr>
<seealso>
<link id="TFPCustomHashTable.Add"/>
</seealso>
</element>
<!--
********************************************************************
#fcl.contnrs.TFPCustomHashTable
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TFPCustomHashTable">
<short>Hash class</short>
<descr>
<p><var>TFPCustomHashTable</var> is a general-purpose hashing class.
It can store string keys and pointers associated with these strings.
The hash mechanism is configurable and can be optionally be specified
when a new instance of the class is created; A default hash mechanism
is implemented in <link id="RSHash"/>.
</p>
<p>
A <var>TFPHasList</var> should be used when fast lookup of data based
on some key is required. The other container objects only offer linear
search methods, while the hash list offers faster search mechanisms.
</p>
</descr>
<seealso>
<link id="THTCustomNode"/>
<link id="TFPObjectList"/>
<link id="RSHash"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TFPCustomHashTable.Create">
<short>Instantiate a new <var>TFPCustomHashTable</var> instance using the default hash mechanism</short>
<descr>
<var>Create</var> creates a new instance of <var>TFPCustomHashTable</var> with hash size 196613 and hash
algorithm <link id="RSHash"/>
</descr>
<errors>
If no memory is available, an exception may be raised.
</errors>
<seealso>
<link id="TFPCustomHashTable.CreateWith">CreateWith</link>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TFPCustomHashTable.CreateWith">
<short>Instantiate a new <var>TFPCustomHashTable</var> instance with given algorithm and size</short>
<descr>
<var>CreateWith</var> creates a new instance of <var>TFPCustomHashTable</var> with hash size <var>AHashTableSize</var>
and hash calculating algorithm <var>aHashFunc</var>.
</descr>
<errors>
If no memory is available, an exception may be raised.
</errors>
<seealso>
<link id="TFPCustomHashTable.Create">Create</link>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPCustomHashTable.CreateWith.AHashTableSize">
<short>Size of the hash table.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPCustomHashTable.CreateWith.aHashFunc">
<short>Hash calculating function.</short>
</element>
<!-- destructor Visibility: public -->
<element name="TFPCustomHashTable.Destroy">
<short>Free the hash table.</short>
<descr>
<var>Destroy</var> removes the hash table from memory. If any data was associated with the keys in the hash table,
then this data is not freed. This must be done by the programmer.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPCustomHashTable.Destroy">Destroy</link>
<link id="TFPCustomHashTable.Create">Create</link>
<link id="TFPCustomHashTable.CreateWith">Create</link>
<link id="THTCustomNode.Data"/>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TFPCustomHashTable.ChangeTableSize">
<short>Change the table size of the hash table.</short>
<descr>
<var>ChangeTableSize</var> changes the size of the hash table:
it recomputes the hash value for all of the keys in the table, so this is an expensive operation.
</descr>
<errors>
If no memory is available, an exception may be raised.
</errors>
<seealso>
<link id="TFPCustomHashTable.HashTableSize">HashTableSize</link>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPCustomHashTable.ChangeTableSize.ANewSize">
<short>New hash table size</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPCustomHashTable.Clear">
<short>Clear the hash table.</short>
<descr>
<var>Clear</var> removes all keys and their associated data from the hash table.
The data itself is not freed from memory, this should be done by the programmer.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPCustomHashTable.Destroy">Destroy</link>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TFPCustomHashTable.Add">
<short>Add a new key and its associated data to the hash.</short>
<descr>
<p>
<var>Add</var> calculates the hash value of <var>aKey</var> and adds key
and it's associated data to the corresponding hash chain.
</p>
<p>
A given key can only be added once. It is an error to attempt to add the same key value twice.
</p>
</descr>
<errors>
If the key is already in the list, adding it a second time will raise an <link id="EDuplicate"/>.
</errors>
<seealso>
<link id="TFPCustomHashTable.Find"/>
<link id="TFPCustomHashTable.Delete"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPCustomHashTable.Add.aKey">
<short>Key to add</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPCustomHashTable.Add.AItem">
<short>Data to associate with key</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPCustomHashTable.Delete">
<short>Delete a key from the hash list.</short>
<descr>
<var>Delete</var> deletes all keys with value <var>AKey</var> from the hash table.
It does not free the data associated with key. If <var>AKey</var> is not in the list,
nothing is removed.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPCustomHashTable.Find"/>
<link id="TFPCustomHashTable.Add"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPCustomHashTable.Delete.aKey">
<short>Key to delete from the list</short>
</element>
<!-- function Visibility: public -->
<element name="TFPCustomHashTable.Find">
<short>Search for an item with a certain key value.</short>
<descr>
<p>
<var>Find</var> searches for the <link id="THTCustomNode"/> instance with key value
equal to <var>Akey</var> and if it finds it, it returns the instance.
If no matching value is found, <var>Nil</var> is returned.
</p>
<p>
Note that the instance returned by this function cannot be freed;
If it should be removed from the hash table, the
<link id="TFPCustomHashTable.Delete">Delete</link> method should be used instead.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPCustomHashTable.Add">Add</link>
<link id="TFPCustomHashTable.Delete">Delete</link>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPCustomHashTable.Find.Result">
<short><var>THTCustomNode</var> instance matching <var>AKey</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPCustomHashTable.Find.aKey">
<short>Key value to look for.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPCustomHashTable.IsEmpty">
<short>Check if the hash table is empty.</short>
<descr>
<var>IsEmpty</var> returns <var>True</var> if the hash
table contains no elements, or <var>False</var> if there are still elements in the hash table.
</descr>
<errors>
</errors>
<seealso>
<link id="TFPCustomHashTable.Count"/>
<link id="TFPCustomHashTable.HashTableSize"/>
<link id="TFPCustomHashTable.AVGChainLen"/>
<link id="TFPCustomHashTable.MaxChainLength"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPCustomHashTable.IsEmpty.Result">
<short><var>True</var> if there are zero keys in the hashtable</short>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.HashFunction">
<short>Hash function currently in use</short>
<descr>
<var>HashFunction</var> is the hash function currently in use to calculate hash values from keys.
The property can be set, this simply calls <link id="TFPCustomHashTable.SetHashFunction">SetHashFunction</link>.
Note that setting the hash function does NOT the hash value of all keys to be recomputed, so changing the
value while there are still keys in the table is not a good idea.
</descr>
<seealso>
<link id="TFPCustomHashTable.SetHashFunction">SetHashFunction</link>
<link id="TFPCustomHashTable.HashTableSize">HashTableSize</link>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.Count">
<short>Number of items in the hash table.</short>
<descr>
<var>Count</var> is the number of items in the hash table.
</descr>
<seealso>
<link id="TFPCustomHashTable.IsEmpty"/>
<link id="TFPCustomHashTable.HashTableSize"/>
<link id="TFPCustomHashTable.AVGChainLen"/>
<link id="TFPCustomHashTable.MaxChainLength"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.HashTableSize">
<short>Size of the hash table</short>
<descr>
<var>HashTableSize</var> is the size of the hash table.
It can be set, in which case it will be rounded to the nearest prime number suitable for RSHash.
</descr>
<seealso>
<link id="TFPCustomHashTable.IsEmpty"/>
<link id="TFPCustomHashTable.Count"/>
<link id="TFPCustomHashTable.AVGChainLen"/>
<link id="TFPCustomHashTable.MaxChainLength"/>
<link id="TFPCustomHashTable.VoidSlots"/>
<link id="TFPCustomHashTable.Density"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.Items">
<short>Indexed access to the data pointer.</short>
<descr>
<var>Item</var> allows indexed access to the data pointers.
When reading the property, if <var>Index</var> exists, then the associated data pointer is returned. If it does not exist, <var>Nil</var> is returned.
When writing the property, if <var>Index</var> does not exist, a new item is added with the associated data pointer. If it existed, then the associated
data pointer is overwritten with the new value.
</descr>
<seealso>
<link id="TFPCustomHashTable.Find"/>
<link id="TFPCustomHashTable.Add"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPCustomHashTable.Items.index">
<short>Key for which data pointer should be returned.</short>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.HashTable">
<short>Hash table instance</short>
<descr>
<var>TFPCustomHashTable</var> is the internal list object (<link id="TFPObjectList"/> used for the hash table.
Each element in this table is again a <link id="TFPObjectList"/> instance or <var>Nil</var>.
</descr>
<seealso>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.VoidSlots">
<short>Number of empty slots in the hash table.</short>
<descr>
<var>VoidSlots</var> is the number of empty slots in the hash table.
Calculating this is an expensive operation.
</descr>
<seealso>
<link id="TFPCustomHashTable.IsEmpty"/>
<link id="TFPCustomHashTable.Count"/>
<link id="TFPCustomHashTable.AVGChainLen"/>
<link id="TFPCustomHashTable.MaxChainLength"/>
<link id="TFPCustomHashTable.LoadFactor"/>
<link id="TFPCustomHashTable.Density"/>
<link id="TFPCustomHashTable.NumberOfCollisions"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.LoadFactor">
<short>Fraction of count versus size</short>
<descr>
<var>LoadFactor</var> is the ratio of elements in the table versus table size.
Ideally, this should be as small as possible.
</descr>
<seealso>
<link id="TFPCustomHashTable.IsEmpty"/>
<link id="TFPCustomHashTable.Count"/>
<link id="TFPCustomHashTable.AVGChainLen"/>
<link id="TFPCustomHashTable.MaxChainLength"/>
<link id="TFPCustomHashTable.VoidSlots"/>
<link id="TFPCustomHashTable.Density"/>
<link id="TFPCustomHashTable.NumberOfCollisions"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.AVGChainLen">
<short>Average chain length</short>
<descr>
<var>AVGChainLen</var> is the average chain length, i.e. the ratio of elements in the
table versus the number of filled slots. Calculating this is an expensive operation.
</descr>
<seealso>
<link id="TFPCustomHashTable.IsEmpty"/>
<link id="TFPCustomHashTable.Count"/>
<link id="TFPCustomHashTable.LoadFactor"/>
<link id="TFPCustomHashTable.MaxChainLength"/>
<link id="TFPCustomHashTable.VoidSlots"/>
<link id="TFPCustomHashTable.Density"/>
<link id="TFPCustomHashTable.NumberOfCollisions"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.MaxChainLength">
<short>Maximum chain length</short>
<descr>
<var>MaxChainLength</var> is the length of the longest chain in the hash table.
Calculating this is an expensive operation.
</descr>
<seealso>
<link id="TFPCustomHashTable.IsEmpty"/>
<link id="TFPCustomHashTable.Count"/>
<link id="TFPCustomHashTable.LoadFactor"/>
<link id="TFPCustomHashTable.AvgChainLength"/>
<link id="TFPCustomHashTable.VoidSlots"/>
<link id="TFPCustomHashTable.Density"/>
<link id="TFPCustomHashTable.NumberOfCollisions"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.NumberOfCollisions">
<short>Number of extra items </short>
<descr>
<var>NumberOfCollisions</var> is the number of items
which are not the first item in a chain. If this number
is too big, the hash size may be too small.
</descr>
<seealso>
<link id="TFPCustomHashTable.IsEmpty"/>
<link id="TFPCustomHashTable.Count"/>
<link id="TFPCustomHashTable.LoadFactor"/>
<link id="TFPCustomHashTable.AvgChainLength"/>
<link id="TFPCustomHashTable.VoidSlots"/>
<link id="TFPCustomHashTable.Density"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPCustomHashTable.Density">
<short>Number of filled slots </short>
<descr>
<var>Density</var> is the number of filled slots in the hash table.
</descr>
<seealso>
<link id="TFPCustomHashTable.IsEmpty"/>
<link id="TFPCustomHashTable.Count"/>
<link id="TFPCustomHashTable.LoadFactor"/>
<link id="TFPCustomHashTable.AvgChainLength"/>
<link id="TFPCustomHashTable.VoidSlots"/>
<link id="TFPCustomHashTable.Density"/>
</seealso>
</element>
<!--
********************************************************************
#fcl.contnrs.EDuplicate
********************************************************************
-->
<!-- object Visibility: default -->
<element name="EDuplicate">
<short>Exception raised when a key is stored twice in a hash table.</short>
<seealso>
<link id="TFPCustomHashTable.Add"/>
</seealso>
</element>
<!--
********************************************************************
#fcl.contnrs.EKeyNotFound
********************************************************************
-->
<!-- object Visibility: default -->
<element name="EKeyNotFound">
<short>Exception raised when a key is not found.</short>
<seealso>
<link id="TFPCustomHashTable.Delete"/>
</seealso>
</element>
<!-- function Visibility: default -->
<element name="RSHash">
<short>Standard hash value calculating function.</short>
<descr>
<var>RSHash</var> is the standard hash calculating function used in the <link id="TFPCustomHashTable"/>
hash class. It's Robert Sedgwick's "Algorithms in C" hash function.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPCustomHashTable"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="RSHash.Result">
<short>Hash value</short>
</element>
<!-- argument Visibility: default -->
<element name="RSHash.S">
<short>String to calculate hash value from</short>
</element>
<!-- argument Visibility: default -->
<element name="RSHash.TableSize">
<short>Hash table size</short>
</element>
<!-- record type Visibility: default -->
<element name="THashItem">
<short>Record used to maintain an item in the hash list</short>
<descr>
<var>THashItem</var> is used internally in the hash list.
It should never be used directly.
</descr>
<seealso>
<link id="TFPHashList"/>
</seealso>
</element>
<!-- variable Visibility: default -->
<element name="THashItem.HashValue">
<short>Key hash value</short>
</element>
<!-- variable Visibility: default -->
<element name="THashItem.StrIndex">
<short>Index of the string value</short>
</element>
<!-- variable Visibility: default -->
<element name="THashItem.NextIndex">
<short>Next value index</short>
</element>
<!-- variable Visibility: default -->
<element name="THashItem.Data">
<short>Data associated with the key.</short>
</element>
<!-- pointer type Visibility: default -->
<element name="PHashItem">
<short>Pointer to <link id="#fcl.contnrs.THashItem">THashItem</link></short>
<descr>
<var>PHashItem</var> is a pointer type, pointing to the <link id="THashItem"/>
record.
</descr>
<seealso>
<link id="THashItem"/>
</seealso>
</element>
<!-- constant Visibility: default -->
<element name="MaxHashListSize">
<short>Maximum size of hash list.</short>
<descr>
<var>MaxHashListSize</var> is the maximum number of elements a hash
list can contain.
</descr>
<seealso>
<link id="TFPHashList"/>
</seealso>
</element>
<!-- constant Visibility: default -->
<element name="MaxHashStrSize">
<short>Maximum string size</short>
<descr>
<var>MaxHashStrSize</var> is the maximum amount of data for the key string
values. The key strings are kept in a continuous memory area. This constant
determines the maximum size of this memory area.
</descr>
<seealso>
<link id="TFPHashList"/>
</seealso>
</element>
<!-- constant Visibility: default -->
<element name="MaxHashTableSize">
<short>Maximum size of the hash table.</short>
<descr>
<var>MaxHashTableSize</var> is the maximum number of elements in the hash.
</descr>
<seealso>
<link id="TFPHashList"/>
</seealso>
</element>
<!-- constant Visibility: default -->
<element name="MaxItemsPerHash">
<short>Maximum number of items in each hash bucket.</short>
<descr>
<var>MaxItemsPerHash</var> is the threshold above which the hash is
expanded. If the number of elements in a hash bucket becomes larger
than this value, the hash size is increased.
</descr>
<seealso>
<link id="TFPHashList"/>
</seealso>
</element>
<!-- pointer type Visibility: default -->
<element name="PHashItemList">
<short>Pointer to <link id="#fcl.contnrs.THashItemList">THashItemList</link> array</short>
<descr>
<var>PHashItemList</var> is a pointer to the <link id="THashItemList"/>.
It's used in the <link id="TFPHashList"/> as a pointer to the memory area
containing the hash item records.
</descr>
<seealso>
<link id="THashItemList"/>
</seealso>
</element>
<!-- array type Visibility: default -->
<element name="THashItemList">
<short>array of <link id="#fcl.contnrs.THashItem">THashItem</link> records.</short>
<descr>
<var>THashItemList</var> is an array type, primarily used to be able to
define the <link id="PHashItemList"/> type. It's used in the <link
id="TFPHashList"/> class.
</descr>
<seealso>
<link id="PHashItemList"/>
<link id="TFPHashList"/>
</seealso>
</element>
<!-- pointer type Visibility: default -->
<element name="PHashTable">
<short>Pointer to <link id="#fcl.contnrs.THashTable">THashTable</link> array.</short>
<descr>
<var>PHashTable</var> is a pointer to the <link id="THashTable"/>.
It's used in the <link id="TFPHashList"/> as a pointer to the memory area
containing the hash values.
</descr>
<seealso>
<link id="THashTable"/>
<link id="TFPHashList"/>
</seealso>
</element>
<!-- array type Visibility: default -->
<element name="THashTable">
<short>Array of hash values</short>
<descr>
<var>THashTable</var> defines an array of integers, used to hold hash
values. It's mainly used to define the <link id="PHashTable"/> class.
</descr>
<seealso>
<link id="PHashTable"/>
<link id="TFPHashList"/>
</seealso>
</element>
<!--
********************************************************************
#fcl.contnrs.TFPHashList
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TFPHashList">
<short>Hash list class for pointer data</short>
<descr>
<p>
<var>TFPHashList</var> implements a fast hash class. The class is built for
speed, therefore the key values can be shortstrings only, and the data can
only be pointers.
</p>
<p>
if a base class for an own hash class is wanted, the
<link id="TFPCustomHashTable"/> class can be used. If a hash class for
objects is needed instead of pointers, the <link id="TFPHashObjectList"/>
class can be used.
</p>
</descr>
<seealso>
<link id="TFPCustomHashTable"/>
<link id="TFPHashObjectList"/>
<link id="TFPDataHashTable"/>
<link id="TFPStringHashTable"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TFPHashList.Create">
<short>Create a new instance of the hashlist</short>
<descr>
<var>Create</var> creates a new instance of <var>TFPHashList</var> on the
heap and sets the hash capacity to 1.
</descr>
<seealso>
<link id="TFPHashList.Destroy"/>
</seealso>
</element>
<!-- destructor Visibility: public -->
<element name="TFPHashList.Destroy">
<short>Removes an instance of the hashlist from the heap</short>
<descr>
<p>
<var>Destroy</var> cleans up the memory structures maintained by the
hashlist and removes the <var>TFPHashList</var> instance from the heap.
</p>
<p>
<var>Destroy</var> should not be called directly, it's better to use
<var>Free</var> or <var>FreeAndNil</var> instead.
</p>
</descr>
<seealso>
<link id="TFPHashList.Create"/>
<link id="TFPHashList.Clear"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.Add">
<short>Add a new key/data pair to the list</short>
<descr>
<var>Add</var> adds a new data pointer (<var>Item</var>) with key
<var>AName</var> to the list. It returns the position of the item
in the list.
</descr>
<errors>
If not enough memory is available to hold the key and data, an exception may
be raised.
</errors>
<seealso>
<link id="TFPHashList.Extract"/>
<link id="TFPHashList.Remove"/>
<link id="TFPHashList.Delete"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.Add.Result">
<short>Position of the new item in the list</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Add.AName">
<short>Key name associated with data.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Add.Item">
<short>Data pointer</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashList.Clear">
<short>Clear the list</short>
<descr>
<var>Clear</var> removes all items from the list. It does not free the data
items themselves. It frees all memory needed to contain the items.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPHashList.Extract"/>
<link id="TFPHashList.Remove"/>
<link id="TFPHashList.Delete"/>
<link id="TFPHashList.Add"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.NameOfIndex">
<short>Returns the key name of an item by index</short>
<descr>
<var>NameOfIndex</var> returns the key name of the item at position
<var>Index</var>.
</descr>
<errors>
If <var>Index</var> is out of the valid range, an exception is raised.
</errors>
<seealso>
<link id="TFPHashList.HashOfIndex"/>
<link id="TFPHashList.Find"/>
<link id="TFPHashList.FindIndexOf"/>
<link id="TFPHashList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.NameOfIndex.Result">
<short>Key name of item <var>Index</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.NameOfIndex.Index">
<short>Index of item for which to return name</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.HashOfIndex">
<short>Return the hash valye of an item by index</short>
<descr>
<var>HashOfIndex</var> returns the hash value of the item at position
<var>Index</var>.
</descr>
<errors>
If <var>Index</var> is out of the valid range, an exception is raised.
</errors>
<seealso>
<link id="TFPHashList.HashOfName"/>
<link id="TFPHashList.Find"/>
<link id="TFPHashList.FindIndexOf"/>
<link id="TFPHashList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.HashOfIndex.Result">
<short>Hash value of item <var>Index</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.HashOfIndex.Index">
<short>Index of item for which to return hash value</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashList.Delete">
<short>Delete an item from the list.</short>
<descr>
<var>Delete</var> deletes the item at position <var>Index</var>. The data to
which it points is not freed from memory.
</descr>
<errors>
<link id="TFPHashList.Extract"/>
<link id="TFPHashList.Remove"/>
<link id="TFPHashList.Add"/>
</errors>
<seealso>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Delete.Index">
<short>Index of item to remove from the list</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashList.Error">
<short>Raise an error</short>
<descr>
<var>Error</var> raises an <var>EListError</var> exception, with message
<var>Msg</var>. The <var>Data</var> pointer is used to format the message.
</descr>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Error.Msg">
<short>Message string</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Error.Data">
<short>Data pointer</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.Expand">
<short>Expand the list</short>
<descr>
<var>Expand</var> enlarges the capacity of the list if the maximum capacity
was reached. It returns itself.
</descr>
<errors>
If not enough memory is available, an exception may be raised.
</errors>
<seealso>
<link id="TFPHashList.Clear"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.Expand.Result">
<short>Returns self</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.Extract">
<short>Extract a pointer from the list</short>
<descr>
<p>
<var>Extract</var> removes the data item from the list, if it is in the
list. It returns the pointer if it was removed from the list, <var>Nil</var>
otherwise.
</p>
<p>
<var>Extract</var> does a linear search, and is not very efficient.
</p>
</descr>
<seealso>
<link id="TFPHashList.Delete"/>
<link id="TFPHashList.Remove"/>
<link id="TFPHashList.Clear"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.Extract.Result">
<short>The removed pointer or nil.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Extract.item">
<short>Pointer to be removed.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.IndexOf">
<short>Return the index of the data pointer</short>
<descr>
<p>
<var>IndexOf</var> returns the index of the first occurrence of pointer <var>Item</var>.
If the item is not in the list, -1 is returned.
</p>
<p>
The performed search is linear, and not very efficient.
</p>
</descr>
<seealso>
<link id="TFPHashList.HashOfIndex"/>
<link id="TFPHashList.NameOfIndex"/>
<link id="TFPHashList.Find"/>
<link id="TFPHashList.FindIndexOf"/>
<link id="TFPHashList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.IndexOf.Result">
<short>Index of <var>Item</var> in the list.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.IndexOf.Item">
<short>Data pointer to search for.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.Find">
<short>Find data associated with key</short>
<descr>
<var>Find</var> searches (using the hash) for the data item associated with
item <var>AName</var> and returns the data pointer associated with it. If
the item is not found, <var>Nil</var> is returned. It uses the hash value of
the key to perform the search.
</descr>
<seealso>
<link id="TFPHashList.HashOfIndex"/>
<link id="TFPHashList.NameOfIndex"/>
<link id="TFPHashList.IndexOf"/>
<link id="TFPHashList.FindIndexOf"/>
<link id="TFPHashList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.Find.Result">
<short>Data associated with <var>AName</var> or <var>Nil</var> if it does
not exist.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Find.AName">
<short>Key name to search for.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.FindIndexOf">
<short>Return index of named item.</short>
<descr>
<var>FindIndexOf</var> returns the index of the key <var>AName</var>, or -1
if the key does not exist in the list. It uses the hash value to search for
the key.
</descr>
<seealso>
<link id="TFPHashList.HashOfIndex"/>
<link id="TFPHashList.NameOfIndex"/>
<link id="TFPHashList.IndexOf"/>
<link id="TFPHashList.Find"/>
<link id="TFPHashList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.FindIndexOf.Result">
<short>Index of the key</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.FindIndexOf.AName">
<short>Key value to look for</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.FindWithHash">
<short>Find first element with given name and hash value</short>
<descr>
<var>FindWithHash</var> searches for the item with key <var>AName</var>. It
uses the provided hash value <var>AHash</var> to perform the search. If the
item exists, the data pointer is returned, if not, the result is
<var>Nil</var>.
</descr>
<seealso>
<link id="TFPHashList.HashOfIndex"/>
<link id="TFPHashList.NameOfIndex"/>
<link id="TFPHashList.IndexOf"/>
<link id="TFPHashList.Find"/>
<link id="TFPHashList.FindIndexOf"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.FindWithHash.Result">
<short>Data pointer associated with key <var>AName</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.FindWithHash.AName">
<short>Key value to search for.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.FindWithHash.AHash">
<short>Hash value of the key <var>AName</var></short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.Rename">
<short>Rename a key</short>
<descr>
<var>Rename</var> renames key <var>AOldname</var> to <var>ANewName</var>.
The hash value is recomputed and the item is moved in the list to it's new
position.
</descr>
<errors>
If an item with <var>ANewName</var> already exists, an exception will be
raised.
</errors>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.Rename.Result">
<short>New position in the list</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Rename.AOldName">
<short>Key to rename</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Rename.ANewName">
<short>New name of key</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.Remove">
<short>Remove first instance of a pointer</short>
<descr>
<var>Remove</var> removes the first occurence of the data pointer
<var>Item</var> in the list, if it is present. The return value is the
removed data pointer, or <var>Nil</var> if no data pointer was removed.
</descr>
<seealso>
<link id="TFPHashList.Delete"/>
<link id="TFPHashList.Clear"/>
<link id="TFPHashList.Extract"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.Remove.Result">
<short>Data pointer which was removed</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Remove.Item">
<short>Item to remove from the list.</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashList.Pack">
<short>Remove nil pointers from the list</short>
<descr>
<var>Pack</var> removes all <var>Nil</var> items from the list, and frees
all unused memory.
</descr>
<seealso>
<link id="TFPHashList.Clear"/>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashList.ShowStatistics">
<short>Return some statistics for the list.</short>
<descr>
<p>
<var>ShowStatistics</var> prints some information about the hash list to
standard output. It prints the following values:
</p>
<dl>
<dt>HashSize</dt><dd>Size of the hash table</dd>
<dt>HashMean</dt><dd>Mean hash value</dd>
<dt>HashStdDev</dt><dd>Standard deviation of hash values</dd>
<dt>ListSize</dt><dd>Size and capacity of the list</dd>
<dt>StringSize</dt><dd>Size and capacity of key strings</dd>
</dl>
</descr>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashList.ForEachCall">
<short>Call a procedure for each element in the list</short>
<descr>
<var>ForEachCall</var> loops over the items in the list and calls
<var>proc2call</var>, passing it the item and <var>arg</var>.
</descr>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.ForEachCall.proc2call">
<short>Callback procedure</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.ForEachCall.arg">
<short>Additional argument passed to <var>proc2call</var></short>
</element>
<!-- property Visibility: public -->
<element name="TFPHashList.Capacity">
<short>Capacity of the list.</short>
<descr>
<var>Capacity</var> returns the current capacity of the list. The capacity
is expanded as more elements are added to the list. If a good estimate of
the number of elements that will be added to the list, the property can be
set to a sufficiently large value to avoid reallocation of memory each time
the list needs to grow.
</descr>
<seealso>
<link id="TFPHashList.Count">Count</link>
<link id="TFPHashList.Items">Items</link>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPHashList.Count">
<short>Current number of elements in the list.</short>
<descr>
<var>Count</var> is the current number of elements in the list.
</descr>
<seealso>
<link id="TFPHashList.Capacity">Capacity</link>
<link id="TFPHashList.Items">Items</link>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPHashList.Items">
<short>Indexed array with pointers</short>
<descr>
<var>Items</var> provides indexed access to the pointers, the index runs
from 0 to <link id="TFPHashList.Count">Count-1</link>.
</descr>
<errors>
Specifying an invalid index will result in an exception.
</errors>
<seealso>
<link id="TFPHashList.Capacity">Capacity</link>
<link id="TFPHashList.Count">Count</link>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.Items.Index">
<short>0-based index</short>
</element>
<!-- property Visibility: public -->
<element name="TFPHashList.List">
<short>Low-level hash list</short>
<descr>
<var>List</var> exposes the low-level <link id="THashItemList">item list</link>.
It should not be used directly.
</descr>
<seealso>
<link id="TFPHashList.Strs">Strs</link>
<link id="THashItemList"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPHashList.Strs">
<short>Low-level memory area with strings.</short>
<descr>
<var>Strs</var> exposes the raw memory area with the strings.
</descr>
<seealso>
<link id="TFPHashList.List">List</link>
</seealso>
</element>
<!--
********************************************************************
#fcl.contnrs.TFPHashObject
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TFPHashObject">
<short>Hash-list aware object</short>
<descr>
<var>TFPHashObject</var> is a <var>TObject</var> descendent which is aware
of the <link id="TFPHashObjectList"/> class. It has a name property and an
owning list: if the name is changed, it will reposition itself in the list
which owns it. It offers methods to change the owning list: the object will
correctly remove itself from the list which currently owns it, and insert
itself in the new list.
</descr>
<seealso>
<link id="TFPHashObject.Name"/>
<link id="TFPHashObject.ChangeOwner"/>
<link id="TFPHashObject.ChangeOwnerAndName"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TFPHashObject.CreateNotOwned">
<short>Create an instance not owned by any list.</short>
<descr>
<var>CreateNotOwned</var> creates an instance of <var>TFPHashObject</var>
which is not owned by any <link id="TFPHashObjectList"/> hash list. It also
has no name when created in this way.
</descr>
<seealso>
<link id="TFPHashObject.Name"/>
<link id="TFPHashObject.ChangeOwner"/>
<link id="TFPHashObject.ChangeOwnerAndName"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TFPHashObject.Create">
<short>Create a named instance, and insert in a hash list.</short>
<descr>
<var>Create</var> creates an instance of <var>TFPHashObject</var>, gives it
the name <var>S</var> and inserts it in the hash list <link
id="TFPHashObjectList">HashObjectList</link>.
</descr>
<seealso>
<link id="TFPHashObject.CreateNotOwned">CreateNotOwned</link>
<link id="TFPHashObject.ChangeOwner"/>
<link id="TFPHashObject.Name"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObject.Create.HashObjectList">
<short>Hash list to which the object should be added.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObject.Create.s">
<short>Name for the object</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashObject.ChangeOwner">
<short>Change the list owning the object.</short>
<descr>
<var>ChangeOwner</var> can be used to move the object between hash lists:
The object will be removed correctly from the hash list that currently
owns it, and will be inserted in the list <var>HashObjectList</var>.
</descr>
<errors>
If an object with the same name already is present in the new hash list, an exception will be
raised.
</errors>
<seealso>
<link id="TFPHashObject.ChangeOwnerAndName">ChangeOwnerAndName</link>
<link id="TFPHashObject.Name">Name</link>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObject.ChangeOwner.HashObjectList">
<short>Hash list in which to insert object.</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashObject.ChangeOwnerAndName">
<short>Simultaneously change the list owning the object and the name of the
object.</short>
<descr>
<var>ChangeOwnerAndName</var> can be used to move the object between hash lists:
The object will be removed correctly from the hash list that currently
owns it (using the current name), and will be inserted in the list
<var>HashObjectList</var> with the new name <var>S</var>.
</descr>
<errors>
If the new name already is present in the new hash list, an exception will be
raised.
</errors>
<seealso>
<link id="TFPHashObject.ChangeOwner">ChangeOwner</link>
<link id="TFPHashObject.Name">Name</link>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObject.ChangeOwnerAndName.HashObjectList">
<short>Hash list in which to insert object.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObject.ChangeOwnerAndName.s">
<short>New name with which to insert object.</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashObject.Rename">
<short>Rename the object</short>
<descr>
<var>Rename</var> changes the name of the object, and notifies the hash list
of this change.
</descr>
<errors>
If the new name already is present in the hash list, an exception will be
raised.
</errors>
<seealso>
<link id="TFPHashObject.ChangeOwner">ChangeOwner</link>
<link id="TFPHashObject.ChangeOwnerAndName">ChangeOwnerAndName</link>
<link id="TFPHashObject.Name">Name</link>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObject.Rename.ANewName">
<short>New name for the object</short>
</element>
<!-- property Visibility: public -->
<element name="TFPHashObject.Name">
<short>Current name of the object</short>
<descr>
<var>Name</var> is the name of the object, it is stored in the hash list
using this name as the key.
</descr>
<seealso>
<link id="TFPHashObject.Rename">Rename</link>
<link id="TFPHashObject.ChangeOwnerAndName">ChangeOwnerAndName</link>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPHashObject.Hash">
<short>Hash value</short>
<descr>
<var>Hash</var> is the hash value of the object in the hash list that owns
it.
</descr>
<seealso>
<link id="TFPHashObject.Name">Name</link>
</seealso>
</element>
<!--
********************************************************************
#fcl.contnrs.TFPHashObjectList
********************************************************************
-->
<!-- constructor Visibility: public -->
<element name="TFPHashObjectList.Create">
<short>Create a new instance of the hashlist</short>
<descr>
<p>
<var>Create</var> creates a new instance of <var>TFPHashObjectList</var> on the
heap and sets the hash capacity to 1.
</p>
<p>
If <var>FreeObjects</var> is <var>True</var> (the default), then the list
owns the objects: when an object is removed from the list, it is destroyed
(freed from memory). Clearing the list will free all objects in the list.
</p>
</descr>
<seealso>
<link id="TFPHashObjectList.Destroy"/>
<link id="TFPHashObjectList.OwnsObjects"/>
</seealso>
</element>
<element name="TFPHashObjectList.Create.FreeObjects">
<short>Does the list own the objects</short>
</element>
<element name="TFPHashObjectList.OwnsObjects">
<short>Does the list own the objects it contains</short>
<descr>
<p>
<var>OwnsObjects</var> determines what to do when an object is
removed from the list: if it is <var>True</var> (the default), then the list
owns the objects: when an object is removed from the list, it is destroyed
(freed from memory). Clearing the list will free all objects in the list.
</p>
<p>
The value of <var>OwnsObjects</var> is set when the hash list is created,
and cannot be changed during the lifetime of the hash list.
</p>
</descr>
<seealso>
<link id="TFPHashObjectList.Create"/>
</seealso>
</element>
<!-- destructor Visibility: public -->
<element name="TFPHashObjectList.Destroy">
<short>Removes an instance of the hashlist from the heap</short>
<descr>
<p>
<var>Destroy</var> cleans up the memory structures maintained by the
hashlist and removes the <var>TFPHashObjectList</var> instance from the heap.
If the list owns its objects, they are freed from memory as well.
</p>
<p>
<var>Destroy</var> should not be called directly, it's better to use
<var>Free</var> or <var>FreeAndNil</var> instead.
</p>
</descr>
<seealso>
<link id="TFPHashObjectList.Create"/>
<link id="TFPHashObjectList.Clear"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.Add">
<short>Add a new key/data pair to the list</short>
<descr>
<var>Add</var> adds a new object instance (<var>AObject</var>) with key
<var>AName</var> to the list. It returns the position of the object
in the list.
</descr>
<errors>
If not enough memory is available to hold the key and data, an exception may
be raised. If an object with this name already exists in the list, an
exception is raised.
</errors>
<seealso>
<link id="TFPHashObjectList.Extract"/>
<link id="TFPHashObjectList.Remove"/>
<link id="TFPHashObjectList.Delete"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.Add.Result">
<short>Position of the new object in the list</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.Add.AName">
<short>Key name associated with object instance.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.Add.AObject">
<short>object instance</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashObjectList.Clear">
<short>Clear the list</short>
<descr>
<var>Clear</var> removes all objects from the list. It does not free the
objects themselves, unless <link id="TFPHashObjectList.OwnsObjects">OwnsObjects</link> is
<var>True</var>. It always frees all memory needed to contain the objects.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TFPHashObjectList.Extract"/>
<link id="TFPHashObjectList.Remove"/>
<link id="TFPHashObjectList.Delete"/>
<link id="TFPHashObjectList.Add"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.NameOfIndex">
<short>Returns the key name of an object by index</short>
<descr>
<var>NameOfIndex</var> returns the key name of the object at position <var>Index</var>.
</descr>
<errors>
If <var>Index</var> is out of the valid range, an exception is raised.
</errors>
<seealso>
<link id="TFPHashObjectList.HashOfIndex"/>
<link id="TFPHashObjectList.Find"/>
<link id="TFPHashObjectList.FindIndexOf"/>
<link id="TFPHashObjectList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.NameOfIndex.Result">
<short>Key name of object at position <var>Index</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.NameOfIndex.Index">
<short>Index of object for which to return name</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.HashOfIndex">
<short>Return the hash valye of an object by index</short>
<descr>
<var>HashOfIndex</var> returns the hash value of the object at position
<var>Index</var>.
</descr>
<errors>
If <var>Index</var> is out of the valid range, an exception is raised.
</errors>
<seealso>
<link id="TFPHashObjectList.HashOfName"/>
<link id="TFPHashObjectList.Find"/>
<link id="TFPHashObjectList.FindIndexOf"/>
<link id="TFPHashObjectList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.HashOfIndex.Result">
<short>Hash value of object at position <var>Index</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.HashOfIndex.Index">
<short>Index of object for which to return hash value</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashObjectList.Delete">
<short>Delete an object from the list.</short>
<descr>
<var>Delete</var> deletes the object at position <var>Index</var>.
If <link id="TFPHashObjectList.OwnsObjects">OwnsObjects</link> is
<var>True</var>, then the object itself is also freed from memory.
</descr>
<seealso>
<link id="TFPHashObjectList.Extract"/>
<link id="TFPHashObjectList.Remove"/>
<link id="TFPHashObjectList.Add"/>
<link id="TFPHashObjectList.OwnsObjects">OwnsObjects</link>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.Delete.Index">
<short>Index of object to remove from the list</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.Expand">
<short>Expand the list</short>
<descr>
<var>Expand</var> enlarges the capacity of the list if the maximum capacity
was reached. It returns itself.
</descr>
<errors>
If not enough memory is available, an exception may be raised.
</errors>
<seealso>
<link id="TFPHashObjectList.Clear"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.Expand.Result">
<short>Returns self</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.Extract">
<short>Extract a object instance from the list</short>
<descr>
<p>
<var>Extract</var> removes the data object from the list, if it is in the
list. It returns the object instance if it was removed from the list, <var>Nil</var>
otherwise. The object is <em>not</em> freed from memory, regardless of the
value of <link id="TFPHashObjectList.OwnsObjects">OwnsObjects</link>.
</p>
<p>
<var>Extract</var> does a linear search, and is not very efficient.
</p>
</descr>
<seealso>
<link id="TFPHashObjectList.Delete"/>
<link id="TFPHashObjectList.Remove"/>
<link id="TFPHashObjectList.Clear"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.Extract.Result">
<short>The removed object instance or nil.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.Extract.Item">
<short>Object instance to be removed.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.IndexOf">
<short>Return the index of the object instance</short>
<descr>
<p>
<var>IndexOf</var> returns the index of the first occurrence of object instance
<var>AObject</var>. If the object is not in the list, -1 is returned.
</p>
<p>
The performed search is linear, and not very efficient.
</p>
</descr>
<seealso>
<link id="TFPHashObjectList.HashOfIndex"/>
<link id="TFPHashObjectList.NameOfIndex"/>
<link id="TFPHashObjectList.Find"/>
<link id="TFPHashObjectList.FindIndexOf"/>
<link id="TFPHashObjectList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.IndexOf.Result">
<short>Index of <var>Item</var> in the list.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.IndexOf.AObject">
<short>Data object instance to search for.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.Find">
<short>Find data associated with key</short>
<descr>
<var>Find</var> searches (using the hash) for the data object associated with
key <var>AName</var> and returns the data object instance associated with it. If
the object is not found, <var>Nil</var> is returned. It uses the hash value of
the key to perform the search.
</descr>
<seealso>
<link id="TFPHashObjectList.HashOfIndex"/>
<link id="TFPHashObjectList.NameOfIndex"/>
<link id="TFPHashObjectList.IndexOf"/>
<link id="TFPHashObjectList.FindIndexOf"/>
<link id="TFPHashObjectList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.Find.Result">
<short>Object associated with <var>AName</var> or <var>Nil</var> if it does
not exist.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.Find.S">
<short>Key name to search for.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.FindIndexOf">
<short>Return index of named object.</short>
<descr>
<var>FindIndexOf</var> returns the index of the key <var>AName</var>, or -1
if the key does not exist in the list. It uses the hash value to search for
the key.
</descr>
<seealso>
<link id="TFPHashObjectList.HashOfIndex"/>
<link id="TFPHashObjectList.NameOfIndex"/>
<link id="TFPHashObjectList.IndexOf"/>
<link id="TFPHashObjectList.Find"/>
<link id="TFPHashObjectList.FindWithHash"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.FindIndexOf.Result">
<short>Index of the key</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.FindIndexOf.S">
<short>Key value to look for</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.FindWithHash">
<short>Find first element with given name and hash value</short>
<descr>
<var>FindWithHash</var> searches for the object with key <var>AName</var>. It
uses the provided hash value <var>AHash</var> to perform the search. If the
object exists, the data object instance is returned, if not, the result is
<var>Nil</var>.
</descr>
<seealso>
<link id="TFPHashObjectList.HashOfIndex"/>
<link id="TFPHashObjectList.NameOfIndex"/>
<link id="TFPHashObjectList.IndexOf"/>
<link id="TFPHashObjectList.Find"/>
<link id="TFPHashObjectList.FindIndexOf"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.FindWithHash.Result">
<short>Object instance associated with key <var>AName</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.FindWithHash.AName">
<short>Key value to search for.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.FindWithHash.AHash">
<short>Hash value of the key <var>AName</var></short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.Rename">
<short>Rename a key</short>
<descr>
<var>Rename</var> renames key <var>AOldname</var> to <var>ANewName</var>.
The hash value is recomputed and the object is moved in the list to it's new
position.
</descr>
<errors>
If an object with <var>ANewName</var> already exists, an exception will be
raised.
</errors>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.Rename.Result">
<short>New position in the list</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.Rename.AOldName">
<short>Key to rename</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.Rename.ANewName">
<short>New name of key</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.Remove">
<short>Remove first occurrence of a object instance</short>
<descr>
<p>
<var>Remove</var> removes the first occurence of the object instance
<var>Item</var> in the list, if it is present. The return value is the
location of the removed object instance, or <var>-1</var> if no object
instance was removed.
</p>
<p>
If <link id="TFPHashObjectList.OwnsObjects">OwnsObjects</link> is
<var>True</var>, then the object itself is also freed from memory.
</p>
</descr>
<seealso>
<link id="TFPHashObjectList.Delete"/>
<link id="TFPHashObjectList.Clear"/>
<link id="TFPHashObjectList.Extract"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.Remove.Result">
<short>Position of object instance which was removed</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.Remove.AObject">
<short>Object instance to remove from the list.</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashObjectList.Pack">
<short>Remove nil object instances from the list</short>
<descr>
<var>Pack</var> removes all <var>Nil</var> objects from the list, and frees
all unused memory.
</descr>
<seealso>
<link id="TFPHashObjectList.Clear"/>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashObjectList.ShowStatistics">
<short>Return some statistics for the list.</short>
<descr>
<p>
<var>ShowStatistics</var> prints some information about the hash list to
standard output. It prints the following values:
</p>
<dl>
<dt>HashSize</dt><dd>Size of the hash table</dd>
<dt>HashMean</dt><dd>Mean hash value</dd>
<dt>HashStdDev</dt><dd>Standard deviation of hash values</dd>
<dt>ListSize</dt><dd>Size and capacity of the list</dd>
<dt>StringSize</dt><dd>Size and capacity of key strings</dd>
</dl>
</descr>
</element>
<!-- procedure Visibility: public -->
<element name="TFPHashObjectList.ForEachCall">
<short>Call a procedure for each object in the list</short>
<descr>
<var>ForEachCall</var> loops over the objects in the list and calls
<var>proc2call</var>, passing it the object and <var>arg</var>.
</descr>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.ForEachCall.proc2call">
<short>Callback procedure</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.ForEachCall.arg">
<short>Additional argument passed to <var>proc2call</var></short>
</element>
<!-- property Visibility: public -->
<element name="TFPHashObjectList.Capacity">
<short>Capacity of the list.</short>
<descr>
<var>Capacity</var> returns the current capacity of the list. The capacity
is expanded as more elements are added to the list. If a good estimate of
the number of elements that will be added to the list, the property can be
set to a sufficiently large value to avoid reallocation of memory each time
the list needs to grow.
</descr>
<seealso>
<link id="TFPHashObjectList.Count">Count</link>
<link id="TFPHashObjectList.Items">Items</link>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPHashObjectList.Count">
<short>Current number of elements in the list.</short>
<descr>
<var>Count</var> is the current number of elements in the list.
</descr>
<seealso>
<link id="TFPHashObjectList.Capacity">Capacity</link>
<link id="TFPHashObjectList.Items">Items</link>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TFPHashObjectList.Items">
<short>Indexed array with object instances</short>
<descr>
<var>Items</var> provides indexed access to the object instances, the index runs
from 0 to <link id="TFPHashObjectList.Count">Count-1</link>.
</descr>
<errors>
Specifying an invalid index will result in an exception.
</errors>
<seealso>
<link id="TFPHashObjectList.Capacity">Capacity</link>
<link id="TFPHashObjectList.Count">Count</link>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.Items.Index">
<short>0-based index</short>
</element>
<!-- property Visibility: public -->
<element name="TFPHashObjectList.List">
<short>Low-level hash list</short>
<descr>
<var>List</var> exposes the low-level <link id="TFPHashList">hash list</link>.
It should not be used directly.
</descr>
<seealso>
<link id="TFPHashList"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.FindInstanceOf">
<short>Search an instance of a certain class</short>
<descr>
<var>FindInstanceOf</var> searches the list for an instance of
class <var>AClass</var>. It starts searching at position <var>AStartAt</var>.
If <var>AExact</var> is <var>True</var>, only instances of class
<var>AClass</var> are considered. If <var>AExact</var> is <var>False</var>,
then descendent classes of <var>AClass</var> are also taken into account
when searching. If no instance is found, <var>Nil</var> is returned.
</descr>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.FindInstanceOf.Result">
<short>First instance of <var>AClass</var> after position
<var>AStartAt</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.FindInstanceOf.AClass">
<short>Class to search for.</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.FindInstanceOf.AExact">
<short>Should the class match exactly, or also consider descendents</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.FindInstanceOf.AStartAt">
<short>Position in list to start search.</short>
</element>
<!-- "class of" type Visibility: default -->
<element name="THTCustomNodeClass">
<short>Class of <link
id="#fcl.contnrs.THTCustomNodeClass">THTCustomNodeClass</link>.</short>
<descr>
<var>THTCustomNodeClass</var> was used by <link id="TFPCustomHashTable"/>
to decide which class should be created for elements in the list.
</descr>
<seealso>
<link id="TFPCustomHashTable"/>
<link id="THTCustomNode"/>
</seealso>
</element>
<!--
********************************************************************
#fcl.contnrs.THTDataNode
********************************************************************
-->
<!-- object Visibility: default -->
<element name="THTDataNode">
<short>Data node for pointer hashtable</short>
<descr>
<p>
<var>THTDataNode</var> is used by <link id="TFPDataHashTable"/> to store the
hash items in. It simply holds the data pointer.
</p>
<p>
It should not be necessary to use <var>THTDataNode</var> directly, it's
only for inner use by <var>TFPDataHashTable</var>
</p>
</descr>
<seealso>
<link id="TFPDataHashTable"/>
<link id="THTObjectNode"/>
<link id="THTStringNode"/>"
</seealso>
</element>
<!-- property Visibility: public -->
<element name="THTDataNode.Data">
<short>Data pointer</short>
<descr>
Pointer containing the user data associated with the hash value.
</descr>
</element>
<!-- alias type Visibility: default -->
<element name="THTNode">
<short>Alias for <var>THTDataNode</var></short>
<descr>
<var>THTNode</var> is provided for backwards compatibility.
</descr>
<seealso>
<link id="THTDataNode"/>
<link id="TFPCustomHashTable"/>
<link id="TFPDataHashTable"/>
<link id="THTObjectNode"/>
<link id="THTStringNode"/>"
</seealso>
</element>
<!-- procedure type Visibility: default -->
<element name="TDataIteratorMethod">
<short>Data iterator method.</short>
<descr>
<var>TDataIteratorMethod</var> is a callback prototype for the <link
id="TFPDataHashTable.Iterate"/> method. It is called for each data
pointer in the hash list, passing the key (<var>key</var>) and
data pointer (<var>item</var>) for each item in the list.
If <var>Continue</var> is set to <var>false</var>, the iteration stops.
</descr>
<seealso>
<link id="TFPDataHashTable.Iterate"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TDataIteratorMethod.Item">
<short>Data pointer item</short>
</element>
<!-- argument Visibility: default -->
<element name="TDataIteratorMethod.Key">
<short>Key associated with item</short>
</element>
<!-- argument Visibility: default -->
<element name="TDataIteratorMethod.Continue">
<short>Continue iterating or stop iteration</short>
</element>
<!--
********************************************************************
#fcl.contnrs.TFPDataHashTable
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TFPDataHashTable">
<short>Hash table for data pointers</short>
<descr>
<var>TFPDataHashTable</var> is a <link id="TFPCustomHashTable"/> descendent
which stores simple data pointers together with the keys. In case the data
associated with the keys are objects, it's better to use <link
id="TFPObjectHashTable"/>, or for string data, <link
id="TFPStringHashTable"/> is more suitable. The data pointers are exposed with their
keys through the <link id="TFPDataHashTable.Items">Items</link> property.
</descr>
<seealso>
<link id="TFPObjectHashTable"/>
<link id="TFPStringHashTable"/>
<link id="TFPDataHashTable.Items">Items</link>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TFPDataHashTable.Add">
<short>Add a data pointer to the list.</short>
<descr>
<var>Add</var> adds a data pointer (<var>AItem</var>) to the list with key
<var>AKey</var>.
</descr>
<errors>
If <var>AKey</var> already exists in the table, an exception is raised.
</errors>
<seealso>
<link id="TFPDataHashTable.Items"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPDataHashTable.Add.aKey">
<short>Key to insert in the hash table</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPDataHashTable.Add.AItem">
<short>Data pointer associated with <var>AKey</var>.</short>
</element>
<!-- property Visibility: public -->
<element name="TFPDataHashTable.Items">
<short>Key-based access to the items in the table</short>
<descr>
<var>Items</var> provides access to the items in the hash table using their
key: the array index <var>Index</var> is the key. A key which is not present
will result in an <var>Nil</var> pointer.
</descr>
<seealso>
<link id="TFPStringHashTable.Add"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPDataHashTable.Items.index">
<short>Key with which to retrieve data pointer.</short>
</element>
<!--
********************************************************************
#fcl.contnrs.THTStringNode
********************************************************************
-->
<!-- object Visibility: default -->
<element name="THTStringNode">
<short>Node type for <link id="#fcl.contnrs.TFPStringHashTable">TFPStringHashTable</link></short>
<descr>
<p>
<var>THTStringNode</var> is a <link id="THTCustomNode"/> descendent which
holds the data in the <link id="TFPStringHashTable"/> hash table. It exposes
a data string.
</p>
<p>
It should not be necessary to use <var>THTStringNode</var> directly, it's
only for inner use by <var>TFPStringHashTable</var>
</p>
</descr>
<seealso>
<link id="TFPStringHashTable"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="THTStringNode.Data">
<short>String data</short>
<descr>
<var>Data</var> is the data of this has node. The data is a string,
associated with the key. It is also exposed in <link id="TFPStringHashTable.Items"/>
</descr>
<seealso>
<link id="TFPStringHashTable"/>
</seealso>
</element>
<!-- procedure type Visibility: default -->
<element name="TStringIteratorMethod">
<short>Iterator callback type</short>
<descr>
<var>TStringIteratorMethod</var> is the callback prototype for the <link
id="TFPCustomHashTable.Iterate">Iterate</link> method. It is called for each
element in the hash table, with the string. If <var>Continue</var> is set to <var>false</var>,
the iteration stops.
</descr>
</element>
<!-- argument Visibility: default -->
<element name="TStringIteratorMethod.Item">
<short>String associated with key</short>
</element>
<!-- argument Visibility: default -->
<element name="TStringIteratorMethod.Key">
<short>Key value</short>
</element>
<!-- argument Visibility: default -->
<element name="TStringIteratorMethod.Continue">
<short>Should iterate continue or stop ?</short>
</element>
<!--
********************************************************************
#fcl.contnrs.TFPStringHashTable
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TFPStringHashTable">
<short>Hash table for string data.</short>
<descr>
<var>TFPStringHashTable</var> is a <link id="TFPCustomHashTable"/> descendent
which stores simple strings together with the keys. In case the data
associated with the keys are objects, it's better to use <link
id="TFPObjectHashTable"/>, or for arbitrary pointer data, <link
id="TFPDataHashTable"/> is more suitable. The strings are exposed with their
keys through the <link id="TFPStringHashTable.Items">Items</link> property.
</descr>
<seealso>
<link id="TFPObjectHashTable"/>
<link id="TFPDataHashTable"/>
<link id="TFPStringHashTable.Items">Items</link>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TFPStringHashTable.Add">
<short>Add a new string to the hash list</short>
<descr>
<var>Add</var> adds a new string <var>AItem</var> to the hash list with key
<var>AKey</var>.
</descr>
<errors>
If a string with key <var>Akey</var> already exists in the hash table, an
exception will be raised.
</errors>
<seealso>
<link id="TFPStringHashTable.Items"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPStringHashTable.Add.aKey">
<short>Key value associated with <var>aItem</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPStringHashTable.Add.aItem">
<short>String data</short>
</element>
<!-- property Visibility: public -->
<element name="TFPStringHashTable.Items">
<short>Key based access to the strings in the hash table</short>
<descr>
<var>Items</var> provides access to the strings in the hash table using their
key: the array index <var>Index</var> is the key. A key which is not present
will result in an empty string.
</descr>
<seealso>
<link id="TFPStringHashTable.Add"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPStringHashTable.Items.index">
<short>Key to retrieve string with.</short>
</element>
<!--
********************************************************************
#fcl.contnrs.THTObjectNode
********************************************************************
-->
<!-- object Visibility: default -->
<element name="THTObjectNode">
<short>Node type for <link id="#fcl.contnrs.TFPObjectHashTable">TFPObjectHashTable</link></short>
<descr>
<p>
<var>THTObjectNode</var> is a <link id="THTCustomNode"/> descendent which
holds the data in the <link id="TFPObjectHashTable"/> hash table. It exposes
a data string.
</p>
<p>
It should not be necessary to use <var>THTObjectNode</var> directly, it's
only for inner use by <var>TFPObjectHashTable</var>
</p>
</descr>
<seealso>
<link id="TFPObjectHashTable"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="THTObjectNode.Data">
<short>Object instance</short>
<descr>
<var>Data</var> is the object instance associated with the key value.
It is exposed in <link id="TFPObjectHashTable.Items"/>
</descr>
<seealso>
<link id="TFPObjectHashTable"/>
<link id="TFPObjectHashTable.Items"/>
<link id="THTOwnedObjectNode"/>
</seealso>
</element>
<!--
********************************************************************
#fcl.contnrs.THTOwnedObjectNode
********************************************************************
-->
<!-- object Visibility: default -->
<element name="THTOwnedObjectNode">
<short>Node type for owned objects.</short>
<descr>
<var>THTOwnedObjectNode</var> is used instead of <link id="THTObjectNode"/>
in case <link id="TFPObjectHashTable"/> owns it's objects. When this object
is destroyed, the associated data object is also destroyed.
</descr>
<seealso>
<link id="TFPObjectHashTable"/>
<link id="THTObjectNode"/>
<link id="TFPObjectHashTable.OwnsObjects"/>
</seealso>
</element>
<!-- destructor Visibility: public -->
<element name="THTOwnedObjectNode.Destroy">
<short>Destroys the node and the object.</short>
<descr>
<var>Destroy</var> first frees the data object, and then only frees itself.
</descr>
<seealso>
<link id="THTOwnedObjectNode"/>
<link id="TFPObjectHashTable.OwnsObjects"/>
</seealso>
</element>
<!-- procedure type Visibility: default -->
<element name="TObjectIteratorMethod">
<short>iterate callback prototype.</short>
<descr>
<var>TObjectIteratorMethod</var> is the iterator callback prototype.
It is used to iterate over all items in the hash table, and is called
with each key value (<var>Key</var>) and associated object
(<var>Item</var>). If <var>Continue</var> is set to <var>false</var>,
the iteration stops.
</descr>
</element>
<!-- argument Visibility: default -->
<element name="TObjectIteratorMethod.Item">
<short>Data object</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectIteratorMethod.Key">
<short>Key value</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectIteratorMethod.Continue">
<short>Should the iteration continue or stop</short>
</element>
<!--
********************************************************************
#fcl.contnrs.TFPObjectHashTable
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TFPObjectHashTable">
<short>Hash table for object instances</short>
<descr>
<var>TFPStringHashTable</var> is a <link id="TFPCustomHashTable"/>
descendent which stores object instances together with the keys. In case the data
associated with the keys are strings themselves, it's better to use <link
id="TFPStringHashTable"/>, or for arbitrary pointer data, <link
id="TFPDataHashTable"/> is more suitable. The objects are exposed with their
keys through the <link id="TFPObjectHashTable.Items">Items</link> property.
</descr>
<seealso>
<link id="TFPStringHashTable"/>
<link id="TFPDataHashTable"/>
<link id="TFPObjectHashTable.Items"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TFPObjectHashTable.Create">
<short>Create a new instance of <var>TFPObjectHashTable</var></short>
<descr>
<var>Create</var> creates a new instance of <var>TFPObjectHashTable</var> on
the heap. It sets the <link id="TFPObjectHashTable.OwnsObjects">OwnsObjects</link>
property to <var>AOwnsObjects</var>, and then calls the inherited
<var>Create</var>. If <var>AOwnsObjects</var> is set to <var>True</var>,
then the hash table owns the objects: whenever an object is removed from
the list, it is automatically freed.
</descr>
<errors>
If not enough memory is available on the heap, an exception may be raised.
</errors>
<seealso>
<link id="TFPObjectHashTable.OwnsObjects"/>
<link id="TFPObjectHashTable.CreateWith"/>
<link id="TFPObjectHashTable.Items"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectHashTable.Create.AOwnsObjects">
<short>Does the hash table own the objects stored in it?</short>
</element>
<!-- constructor Visibility: public -->
<element name="TFPObjectHashTable.CreateWith">
<short>Create a new hash table with given size and hash function</short>
<descr>
<p>
<var>CreateWith</var> sets the <link id="TFPObjectHashTable.OwnsObjects">OwnsObjects</link>
property to <var>AOwnsObjects</var>, and then calls the inherited
<var>CreateWith</var>. If <var>AOwnsObjects</var> is set to <var>True</var>,
then the hash table owns the objects: whenever an object is removed from
the list, it is automatically freed.
</p>
<p>
This constructor should be used when a table size and hash algorithm should be
specified that differ from the default table size and hash algorithm.
</p>
</descr>
<errors>
If not enough memory is available on the heap, an exception may be raised.
</errors>
<seealso>
<link id="TFPObjectHashTable.OwnsObjects"/>
<link id="TFPObjectHashTable.Create"/>
<link id="TFPObjectHashTable.Items"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectHashTable.CreateWith.AHashTableSize">
<short>Hash table size</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectHashTable.CreateWith.aHashFunc">
<short>Hash function to use</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectHashTable.CreateWith.AOwnsObjects">
<short>Does the hash table own the objects stored in it?</short>
</element>
<!-- procedure Visibility: public -->
<element name="TFPObjectHashTable.Add">
<short>Add a new object to the hash table</short>
<descr>
<var>Add</var> adds the object <var>AItem</var> to the hash table, and
associates it with key <var>aKey</var>.
</descr>
<errors>
If the key <var>aKey</var> is already in the hash table, an exception will
be raised.
</errors>
<seealso>
<link id="TFPObjectHashTable.Items"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectHashTable.Add.aKey">
<short>key Associated with object</short>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectHashTable.Add.AItem">
<short>Object to store</short>
</element>
<!-- property Visibility: public -->
<element name="TFPObjectHashTable.Items">
<short>Key-based access to the objects</short>
<descr>
<var>Items</var> provides access to the objects in the hash table using
their key: the array index <var>Index</var> is the key. A key which is
not present will result in an <var>Nil</var> instance.
</descr>
<seealso>
<link id="TFPObjectHashTable.Add"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TFPObjectHashTable.Items.index">
<short>Key to return object for</short>
</element>
<!-- property Visibility: public -->
<element name="TFPObjectHashTable.OwnsObjects">
<short>Does the hash table own the objects ?</short>
<descr>
<var>OwnsObjects</var> determines what happens with objects which are
removed from the hash table: if <var>True</var>, then removing an object
from the hash list will free the object. If <var>False</var>, the object
is not freed. Note that way in which the object is removed is not relevant:
be it <var>Delete</var>, <var>Remove</var> or <var>Clear</var>.
</descr>
<seealso>
<link id="TFPObjectHashTable.Create"/>
<link id="TFPObjectHashTable.Items"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TFPHashList.GetNextCollision">
<short>Get next collision number</short>
<descr>
<var>GetNextCollision</var> returns the next collision in hash item
<var>Index</var>. This is the count of items with the same hash.means that the next it
</descr>
<errors>
</errors>
<seealso>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashList.GetNextCollision.Result">
<short></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashList.GetNextCollision.Index">
<short>Index of hash item</short>
</element>
<!-- function Visibility: public -->
<element name="TFPHashObjectList.GetNextCollision">
<short>Get next collision number</short>
<descr>
</descr>
<errors>
</errors>
<seealso>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TFPHashObjectList.GetNextCollision.Result">
<short></short>
</element>
<!-- argument Visibility: default -->
<element name="TFPHashObjectList.GetNextCollision.Index">
<short>Index of hash item</short>
</element>
<!-- record type Visibility: default -->
<element name="TBucketItem">
<short>Record used in bucket list.</short>
<descr>
<var>TBucketItem</var> is a record used for internal use in <link
id="TCustomBucketList"/>. It should not be necessary to use it directly.
</descr>
<seealso>
<link id="TCustomBucketList"/>
</seealso>
</element>
<!-- variable Visibility: default -->
<element name="TBucketItem.Item">
<short>Item to associate data with</short>
</element>
<!-- variable Visibility: default -->
<element name="TBucketItem.Data">
<short>Data associated with item</short>
</element>
<!-- array type Visibility: default -->
<element name="TBucketItemArray">
<short>Array of <var>TBucketItem</var> records</short>
<seealso>
<link id="TBucketItem"/>
</seealso>
</element>
<!-- record type Visibility: default -->
<element name="TBucket">
<short>Bucket record</short>
<descr>
<var>TBucket</var> describes 1 bucket in the <link id="TCustomBucketList"/>
class. It is a container for <link id="TBucketItem"/> records.
It should never be used directly.
</descr>
<seealso>
<link id="TBucketItem"/>
<link id="TCustomBucketList"/>
</seealso>
</element>
<!-- variable Visibility: default -->
<element name="TBucket.Count">
<short>Number of items in the bucket</short>
</element>
<!-- variable Visibility: default -->
<element name="TBucket.Items">
<short>Items in this bucket</short>
</element>
<!-- pointer type Visibility: default -->
<element name="PBucket">
<short>Pointer to <link id="#fcl.contnrs.TBucket">TBucket</link>" type.</short>
</element>
<!-- array type Visibility: default -->
<element name="TBucketArray">
<short>Array of <link id="#fcl.contnrs.TBucket">TBucket</link> records.</short>
</element>
<!-- procedure type Visibility: default -->
<element name="TBucketProc">
<short>Callback for the <link id="#fcl.contnrs.TCustomBucketList.Foreach">ForEach</link> call.</short>
<descr>
<p>
<var>TBucketProc</var> is the prototype for the <link id="TCustomBucketList.Foreach"/> call.
It is the plain procedural form. The <var>Continue</var> parameter can be
set to <var>False</var> to indicate that the <var>Foreach</var> call should
stop the iteration.
</p>
<p>
For a procedure of object (a method) callback, see the <link id="TBucketProcObject"/> prototype.
</p>
</descr>
<seealso>
<link id="TCustomBucketList.Foreach"/>
<link id="TBucketProcObject"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TBucketProc.AInfo">
<short>Extra info pointer passed to Foreach call.</short>
</element>
<!-- argument Visibility: default -->
<element name="TBucketProc.AItem">
<short>Item</short>
</element>
<!-- argument Visibility: default -->
<element name="TBucketProc.AData">
<short>Data associated with item</short>
</element>
<!-- argument Visibility: default -->
<element name="TBucketProc.AContinue">
<short>Set to false to stop iteration over items.</short>
</element>
<!-- procedure type Visibility: default -->
<element name="TBucketProcObject">
<short>Callback for the <link id="#fcl.contnrs.TCustomBucketList.Foreach">ForEach</link> call.</short>
<descr>
<p>
<var>TBucketProcObject</var> is the prototype for the <link id="TCustomBucketList.Foreach"/> call.
It is the method (procedure of object) form. The <var>Continue</var> parameter can be
set to <var>False</var> to indicate that the <var>Foreach</var> call should stop the iteration.
</p>
<p>
For a plain procedural callback, see the <link id="TBucketProc"/> prototype.
</p>
</descr>
<seealso>
<link id="TCustomBucketList.Foreach"/>
<link id="TBucketProc"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TBucketProcObject.AItem">
<short>Item</short>
</element>
<!-- argument Visibility: default -->
<element name="TBucketProcObject.AData">
<short>Data associated with item</short>
</element>
<!-- argument Visibility: default -->
<element name="TBucketProcObject.AContinue">
<short>Set to false to stop iteration over items.</short>
</element>
<!--
********************************************************************
#fcl.contnrs.TCustomBucketList
********************************************************************
-->
<!-- class Visibility: default -->
<element name="TCustomBucketList">
<short>Custom bucket list class</short>
<descr>
<p>
<var>TCustomBucketList</var> is an associative list using buckets for storage.
It scales better than a regular <link id="#rtl.classes.tlist">TList</link>
list class, escpecially when an item must be searched in the list.
</p>
<p>
Since the list associates a data pointer with each item pointer, it follows
that each item pointer must be unique, and can be added to the list only
once.
</p>
<p>
The <var>TCustomBucketList</var> class does not determine the number of
buckets or the bucket hash mechanism, this must be done by descendent
classes such as <link id="TBucketList"/>. <var>TCustomBucketList</var>
only takes care of storage and retrieval of items in the various buckets.
</p>
<p>
Because <var>TCustomBucketList</var> is an abstract class - it does not determine the number of
buckets - one should never instantiate an instance of <var>TCustomBucketList</var>, but always
use a descendent class such as <link id="TCustomBucketList"/>.
</p>
</descr>
<seealso>
<link id="TBucketList"/>
</seealso>
</element>
<!-- destructor Visibility: public -->
<element name="TCustomBucketList.Destroy">
<short>Frees the bucketlist from memory</short>
<descr>
<var>Detsroy</var> frees all storage for the buckets from memory. The items
themselves are not freed from memory.
</descr>
</element>
<!-- procedure Visibility: public -->
<element name="TCustomBucketList.Clear">
<short>Clear the list</short>
<descr>
<var>Clear</var> clears the list. The items and their data themselves
are not disposed of, this must be done separately. Clear only removes all
references to the items from the list.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TCustomBucketList.Add"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TCustomBucketList.Add">
<short>Add an item to the list</short>
<descr>
<var>Add</var> adds <var>AItem</var> with it's associated <var>AData</var>
to the list and returns <var>AData</var>.
</descr>
<errors>
If <var>AItem</var> is already in the list, an <var>ElistError</var>
exception will be raised.
</errors>
<seealso>
<link id="TCustomBucketList.Exists"/>
<link id="TCustomBucketList.Clear"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TCustomBucketList.Add.Result">
<short>The result is always <var>AData</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.Add.AItem">
<short>Item to add to the list. Must uniquely identify <var>AData</var>.</short>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.Add.AData">
<short>Data to be associated with <var>AItem</var></short>
</element>
<!-- procedure Visibility: public -->
<element name="TCustomBucketList.Assign">
<short>Assign one bucket list to another</short>
<descr>
<var>Assign</var> is implemented by <var>TCustomBucketList</var> to copy the
contents of another bucket list to the bucket list. It clears the contents
prior to the copy operation.
</descr>
<seealso>
<link id="TCustomBucketList.Add"/>
<link id="TCustomBucketList.Clear"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.Assign.AList">
<short>Source list to copy items from</short>
</element>
<!-- function Visibility: public -->
<element name="TCustomBucketList.Exists">
<short>Check if an item exists in the list.</short>
<descr>
<p>
<var>Exists</var> searches the list and returns <var>True</var> if the
<var>AItem</var> is already present in the list. If the item is not yet in
the list, <var>False</var> is returne5Ad.
</p>
<p>
If the data pointer associated with <var>AItem</var> is also needed, then it is better to
use <link id="TCustomBucketList.Find">Find</link>.
</p>
</descr>
<seealso>
<link id="TCustomBucketList.Find"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TCustomBucketList.Exists.Result">
<short><var>True</var> if the item exists in the list, <var>False</var> if not. </short>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.Exists.AItem">
<short>Item to search for</short>
</element>
<!-- function Visibility: public -->
<element name="TCustomBucketList.Find">
<short>Find an item in the list</short>
<descr>
<var>Find</var> searches for <var>AItem</var> in the list and returns the
data pointer associated with it in <var>AData</var> if the item was found.
In that case the return value is <var>True</var>. If <var>AItem</var> is not
found in the list, <var>False</var> is returned.
</descr>
<seealso>
<link id="TCustomBucketList.Exists"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TCustomBucketList.Find.Result">
<short><var>True</var> if the item is present in the list.</short>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.Find.AItem">
<short>Item to search for in the list</short>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.Find.AData">
<short>On return, contains the data pointer associated with <var>AItem</var>.</short>
</element>
<!-- function Visibility: public -->
<element name="TCustomBucketList.ForEach">
<short>Loop over all items.</short>
<descr>
<p>
<var>Foreach</var> loops over all items in the list and calls
<var>AProc</var>, passing it in turn each item in the list.
</p>
<p>
<var>AProc</var> exists in 2 variants: one which is a simple procedure, and
one which is a method. In the case of the simple procedure, the <var>AInfo</var>
argument is passed as well in each call to <var>AProc</var>.
</p>
<p>
The loop stops when all items have been processed, or when the <var>AContinue</var>
argument of <var>AProc</var> contains <var>False</var> on return.
</p>
<p>
The result of the function is <var>True</var> if all items were processed,
or <var>False</var> if the loop was interrupted with a <var>AContinue</var>
return of <var>False</var>.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TCustomBucketList.Data"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TCustomBucketList.ForEach.Result">
<short><var>True</var> if all items were processed, <var>False</var> if the
loop was stopped.</short>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.ForEach.AProc">
<short>Callback handler to call for each item in the list.</short>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.ForEach.AInfo">
<short>Extra info to pass to the procedural variant of the method.</short>
</element>
<!-- function Visibility: public -->
<element name="TCustomBucketList.Remove">
<short>Remove an item from the list.</short>
<descr>
<var>Remove</var> removes <var>AItem</var> from the list, and returns the
associated data pointer of the removed item. If the item was not in the
list, then <var>Nil</var> is returned.
</descr>
<seealso>
<link id ="TCustomBucketList.Find">Find</link>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TCustomBucketList.Remove.Result">
<short><var>Data</var> pointer associated with <var>AItem</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.Remove.AItem">
<short>Item to remove from the list.</short>
</element>
<!-- property Visibility: public -->
<element name="TCustomBucketList.Data">
<short>Associative array for data pointers</short>
<descr>
<var>Data</var> provides direct access to the <var>Data</var> pointers associated
with the <var>AItem</var> pointers. If <var>AItem</var> is not in the list
of pointers, an <var>EListError</var> exception will be raised.
</descr>
<seealso>
<link id="TCustomBucketList.Find"/>
<link id="TCustomBucketList.Exists"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TCustomBucketList.Data.AItem">
<short>Item to retrieve data pointer from</short>
</element>
<!-- enumeration type Visibility: default -->
<element name="TBucketListSizes">
<short>Enumerated type to indicate bucket list size</short>
<descr>
<var>TBucketListSizes</var> is used to set the bucket list size: It
specified the number of buckets created by <link id="TBucketList"/>.
</descr>
<seealso>
<link id="TBucketList"/>
<link id="TBucketList.Create"/>
</seealso>
</element>
<!-- enumeration value Visibility: default -->
<element name="TBucketListSizes.bl2">
<short>List with 2 buckets</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TBucketListSizes.bl4">
<short>List with 4 buckets</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TBucketListSizes.bl8">
<short>List with 8 buckets</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TBucketListSizes.bl16">
<short>List with 16 buckets</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TBucketListSizes.bl32">
<short>List with 32 buckets</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TBucketListSizes.bl64">
<short>List with 64 buckets</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TBucketListSizes.bl128">
<short>List with 128 buckets</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TBucketListSizes.bl256">
<short>List with 256 buckets</short>
</element>
<!--
********************************************************************
#fcl.contnrs.TBucketList
********************************************************************
-->
<!-- class Visibility: default -->
<element name="TBucketList">
<short>Default bucket list implementation.</short>
<descr>
<p>
<var>TBucketList</var> is a descendent of <var>TCustomBucketList</var> which
allows to specify a bucket count which is a multiple of 2, up to 256
buckets. The size is passed to the constructor and cannot be changed in the
lifetime of the bucket list instance.
</p>
<p>
The buckets for an item is determined by looking at the last bits
of the item pointer: For 2 buckets, the last bit is examined, for 4 buckets,
the last 2 bits are taken and so on. The algorithm takes into account the
average granularity (4) of heap pointers.
</p>
</descr>
<seealso>
<link id="TCustomBucketList"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TBucketList.Create">
<short>Create a new <var>TBucketList</var> instance.</short>
<descr>
<var>Create</var> instantiates a new bucketlist instance with a number of
buckets determined by <var>ABuckets</var>. After creation, the number of
buckets can no longer be changed.
</descr>
<errors>
If not enough memory is available to create the instance, an exception may
be raised.
</errors>
<seealso>
<link id="TBucketListSizes"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TBucketList.Create.ABuckets">
<short>Number of buckets to create</short>
</element>
<!--
********************************************************************
#fcl.contnrs.TObjectBucketList
********************************************************************
-->
<!-- class Visibility: default -->
<element name="TObjectBucketList">
<short>Bucket list using objects instead of pointers.</short>
<descr>
<var>TObjectBucketList</var> is a class that redefines the associative
<var>Data</var> array using <var>TObject</var> instead of <var>Pointer</var>.
It also adds some overloaded versions of the <var>Add</var> and
<var>Remove</var> calls using <var>TObject</var> instead of
<var>Pointer</var> for the argument and result types.
</descr>
<seealso>
<link id="TObjectBucketList"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TObjectBucketList.Add">
<short>Add an object to the list</short>
<descr>
<var>Add</var> adds <var>AItem</var> to the list and associated <var>AData</var> with it.
</descr>
<seealso>
<link id="TObjectBucketList.Data"/>
<link id="TObjectBucketList.Remove"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectBucketList.Add.Result">
<short>The result is always <var>AData</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectBucketList.Add.AItem">
<short>Item to add to the list</short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectBucketList.Add.AData">
<short>Data associated with <var>AItem</var></short>
</element>
<!-- function Visibility: public -->
<element name="TObjectBucketList.Remove">
<short>Remove an object from the list</short>
<descr>
<var>Remove</var> removes the object <var>AItem</var> from the list.
It returns the <var>Data</var> object which was associated with the item. If
<var>AItem</var> was not in the list, then <var>Nil</var> is returned.
</descr>
<seealso>
<link id="TObjectBucketList.Add"/>
<link id="TObjectBucketList.Data"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TObjectBucketList.Remove.Result">
<short>Data item associated with <var>AItem</var></short>
</element>
<!-- argument Visibility: default -->
<element name="TObjectBucketList.Remove.AItem">
<short>Object to remove from the list</short>
</element>
<!-- property Visibility: public -->
<element name="TObjectBucketList.Data">
<short>Associative array of data items</short>
<descr>
<var>Data</var> provides associative access to the data in the list: it
returns the data object associated with the <var>AItem</var> object. If the
<var>AItem</var> object is not in the list, an <var>EListError</var>
exception is raised.
</descr>
<seealso>
<link id="TObjectBucketList.Add"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TObjectBucketList.Data.AItem">
<short>Object item to retrieve associated data object from</short>
</element>
<!-- function Visibility: public -->
<element name="TFPDataHashTable.Iterate">
<short>Iterate over the pointers in the hash table</short>
<descr>
<var>Iterate</var> iterates over all elements in the array, calling <var>aMethod</var> for each
pointer, or until the method returns <var>False</var> in its <var>continue</var> parameter.
It returns <var>Nil</var> if all elements were processed, or the pointer that was being
processed when <var>aMethod</var> returned <var>False</var> in the <var>Continue</var> parameter.
</descr>
<seealso>
<link id="ForeachCall"/>
</seealso>
</element>
<!-- function result Visibility: public -->
<element name="TFPDataHashTable.Iterate.Result">
<short><var>Nil</var> or the pointer that caused the iteration to abort.</short>
</element>
<!-- argument Visibility: public -->
<element name="TFPDataHashTable.Iterate.aMethod">
<short>Method to call for each pointer in the hash table.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPStringHashTable.Iterate">
<short>Iterate over the strings in the hash table</short>
<descr>
<var>Iterate</var> iterates over all elements in the array, calling <var>aMethod</var> for each
string, or until the method returns <var>False</var> in its <var>continue</var> parameter.
It returns an empty string if all elements were processed, or the string that was being
processed when <var>aMethod</var> returned <var>False</var> in the <var>Continue</var> parameter.
</descr>
<seealso>
<link id="ForeachCall"/>
</seealso>
</element>
<!-- function result Visibility: public -->
<element name="TFPStringHashTable.Iterate.Result">
<short>Empty or the string that caused the iterate to abort. </short>
</element>
<!-- argument Visibility: public -->
<element name="TFPStringHashTable.Iterate.aMethod">
<short>Method to call for each string in the hash table.</short>
</element>
<!-- function Visibility: public -->
<element name="TFPObjectHashTable.Iterate">
<short>Iterate over the objects in the hash table</short>
<descr>
<var>Iterate</var> iterates over all elements in the array, calling <var>aMethod</var>
for each object, or until the method returns <var>False</var> in its <var>continue</var> parameter.
It returns <var>Nil</var> if all elements were processed, or the object that was being
processed when <var>aMethod</var> returned <var>False</var> in the <var>Continue</var> parameter.
</descr>
<seealso>
<link id="ForeachCall"/>
</seealso>
</element>
<!-- function result Visibility: public -->
<element name="TFPObjectHashTable.Iterate.Result">
<short>Nil or the object that caused the iteration to be aborted.</short>
</element>
<!-- argument Visibility: public -->
<element name="TFPObjectHashTable.Iterate.aMethod">
<short>Method to call for each object in the hash table.</short>
</element>
</module> <!-- contnrs -->
</package>
</fpdoc-descriptions>
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