1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
|
unit blocks;
{$mode objfpc}
interface
uses gdk,gtk,classes;
type
TBlockList = Class;
TBreakOut = Class;
TGraphicalObject = Class(TObject)
FRect : TGdkRectangle;
Public
Function Contains(X,Y : Integer) : Boolean;
Property Left : SmallInt Read FRect.x Write Frect.x;
Property Top : SmallInt Read FRect.y Write Frect.y;
Property Width : Word Read Frect.Width Write Frect.Width;
Property Height : Word Read Frect.Height Write Frect.Height;
end;
TBlock = Class(TGraphicalObject)
Private
FMaxHits : Integer;
FBlockList : TBlockList;
FGC : PGDKGC;
FColor : PGDKColor;
FNeedRedraw : Boolean;
Procedure CreateGC;
Function DrawingArea : PGtkWidget;
Function PixMap : PgdkPixMap;
Public
Procedure Draw;
Function Hit : Boolean;
Constructor Create (ABlockList : TBlockList);
Property Color : PGDKColor Read FColor Write FColor;
end;
TSprite = Class(TGraphicalObject)
FPreviousTop,
FPreviousLeft : Integer;
FDrawingArea : PGtkWidget;
FDrawPixMap : PgdkPixmap;
FPixMap : PgdkPixMap;
FBitMap : PGdkBitMap;
Protected
Procedure CreateSpriteFromData(SpriteData : PPGchar);
Procedure CreatePixMap; Virtual; Abstract;
Procedure SavePosition;
Public
Constructor Create(DrawingArea: PGtkWidget);
Procedure Draw;
Function GetChangeRect (Var Rect : TGDkRectAngle) : Boolean;
Property PixMap : PgdkPixMap Read FPixMap;
Property BitMap : PGdkBitMap Read FBitMap;
end;
TPad = Class (TSprite)
Private
FSlope,
FSpeed,FCurrentSpeed : Integer;
Protected
Procedure CreatePixMap; override;
Procedure InitialPosition;
Public
Constructor Create(DrawingArea: PGtkWidget);
Procedure Step;
Procedure GoLeft;
Procedure GoRight;
Procedure Stop;
Property CurrentSpeed : Integer Read FCurrentSpeed;
Property Speed : Integer Read FSpeed Write FSpeed;
Property Slope : Integer Read FSlope Write FSlope;
end;
TBall = Class (TSprite)
Private
FBreakOut : TBreakOut;
FCurrentSpeedX,
FCurrentSpeedY : Integer;
FSpeedfactor : Integer;
Protected
Procedure CreatePixMap; override;
Procedure SetSpeed(Value : Integer);
Public
Constructor Create(BreakOut : TBreakOut);
Procedure Step;
Procedure IncSpeed (Value: Integer);
Procedure FlipSpeed (FlipX,FlipY : Boolean);
Property CurrentSpeedX : Integer Read FCurrentSpeedX Write SetSpeed;
Property CurrentSpeedY : Integer Read FCurrentSpeedY;
Property SpeedFactor : INteger Read FSpeedFactor Write FSpeedFactor;
end;
TBlockList = Class (TList)
FTotalRows,FTotalColums,FStartRow,FBlockRows,FSpacing : Byte;
FBreakOut : TBreakOut;
FColor : PGDKColor;
Function DRawingArea : PGTKWidget;
FPixMap : PGDKPixmap;
Public
Constructor Create(BreakOut : TBreakOut);
Destructor Destroy; override;
Procedure CheckCollision (Ball: TBall);
Procedure DrawBlocks;
Procedure DrawBlocks(Const Area : TGdkRectangle);
Procedure CreateBlocks;
Procedure FreeBlocks;
Property TotalRows : Byte Read FTotalRows Write FTotalRows;
Property TotalColumns : Byte Read FTotalColums Write FTotalColums;
Property StartRow : Byte Read FStartRow Write FStartRow;
Property BlockRows : Byte Read FBlockRows Write FBlockRows;
Property BlockSpacing : Byte Read FSpacing Write FSpacing;
Property PixMap : PGDKPixMap Read FPixMap Write FPixMap;
end;
TBreakOut = Class(TObject)
Private
FLevel : Integer;
FBalls : Integer;
FBGGC : PGDKGC;
FBackGroundColor : PGDKColor;
FPad : TPad;
FBall : TBall;
FBlockList : TBlockList;
FDrawingArea : PGTKWidget;
FPixMap : PGDKPixMap;
Procedure DrawBackGround (Area : TGdkrectAngle);
Procedure DrawBoard(Exposed : PGdkEventExpose);
Procedure CreateGC;
Procedure CreatePixMap;
Procedure CopyPixMap(Area : TGdkRectangle);
Procedure CheckCollision;
Procedure FreeBall;
Procedure NextLevel;
Procedure NextBall;
Procedure GameOver;
Procedure LostBall;
Procedure Redrawgame;
Public
Constructor Create (DrawingArea : PGtkWidget);
Procedure Draw(Exposed : PGDKEventExpose);
Procedure Step;
Property BlockList : TBlockList Read FBlockList;
Property Pad : TPad Read FPad;
Property Level : Integer Read Flevel;
Property Balls : Integer Read FBalls Write FBalls;
end;
Const
HitAccelleration = 1;
LevelAccelleration = 2;
FMaxXspeed = 90;
implementation
{ ---------------------------------------------------------------------
TGraphicalObject implementation
---------------------------------------------------------------------}
Function TGraphicalObject.Contains(X,Y : Integer) : Boolean;
begin
Result:=((X>=Left) and (X<Left+Width)) and
((Y>=top) and (Y<Top+Width));
end;
{ ---------------------------------------------------------------------
TBlock implementation
---------------------------------------------------------------------}
Constructor TBlock.Create (ABlockList : TBlockList);
begin
Inherited Create;
FBlockList:=ABlockList;
FMaxHits:=1;
end;
Function TBlock.DrawingArea : PGtkWidget;
begin
Result:=FBlockList.FBreakout.FDrawingArea;
end;
Function TBlock.PixMap : PgdkPixMap;
begin
Result:=FBlockList.PixMap;
end;
Procedure TBlock.CreateGC;
begin
FGC:=gdk_gc_new(DrawingArea^.Window);
gdk_gc_set_foreground(FGC,FColor);
gdk_gc_set_fill(FGC,GDK_SOLID);
FNeedRedraw:=True;
end;
Procedure TBlock.Draw;
begin
if FGC=Nil then
CreateGC;
if FNeedRedraw Then
begin
gdk_draw_rectangle(PGDKDrawable(Pixmap),FGC,-1,Left,Top,Width,Height);
FNeedRedraw:=False;
end;
end;
Function TBlock.Hit : Boolean;
begin
Dec(FMaxHits);
Result:=FMaxHits=0;
If Result then
begin
FBlockList.FBreakOut.DrawBackground(FRect);
FBlockList.Remove(Self);
Free;
end;
end;
{ ---------------------------------------------------------------------
TBlockList implementation
---------------------------------------------------------------------}
Constructor TBlockList.Create(BreakOut : TBreakOut);
begin
FBreakOut:=BreakOut;
end;
Function TBlockList.DrawingArea : PGtkWidget;
begin
Result:=FBreakOut.FDrawingArea;
end;
Destructor TBlockList.Destroy;
begin
If FColor<>Nil then
FreeMem(FColor);
FreeBlocks;
end;
Procedure TBlockList.DrawBlocks;
Var
I : Longint;
begin
If Count=0 then
CreateBlocks;
For I:=0 to Count-1 do
TBlock(Items[i]).draw;
end;
Procedure TBlockList.DrawBlocks (Const Area : TGdkRectangle);
Var
i : longint;
inters : TgdkRectangle;
begin
For I:=0 to Count-1 do
With TBlock(Items[i]) do
FNeedRedraw:=gdk_rectangle_intersect(@area,@Frect,@inters)<>0;
DrawBlocks;
end;
Function AllocateColor(R,G,B : Integer; Widget : PGtkWidget) : PGdkColor;
begin
Result:=New(PgdkColor);
With Result^ do
begin
Pixel:=0;
Red:=R;
Blue:=B;
Green:=G;
end;
gdk_colormap_alloc_color(gtk_widget_get_colormap(Widget),Result,true,False);
end;
Procedure TBlockList.CreateBlocks;
Var
TotalHeight,TotalWidth,
Cellheight,CellWidth,
I,J : Integer;
Block : TBlock;
Min : Byte;
begin
FColor:=AllocateColor(0,0,$ffff,DrawingArea);
Min:=FSpacing div 2;
If Min<1 then
Min:=1;
TotalWidth:=Drawingarea^.Allocation.Width;
TotalHeight:=DrawingArea^.Allocation.Height;
Cellheight:=TotalHeight Div TotalRows;
CellWidth:=TotalWidth div TotalColumns;
For I:=StartRow to StartRow+BlockRows-1 do
For J:=0 to TotalColumns-1 do
begin
Block:=TBlock.Create(Self);
With Block do
begin
Top:=TotalHeight-(CellHeight*I)+Min;
Left:=(CellWidth*J)+min;
Width:=CellWidth-2*min;
Height:=CellHeight-2*min;
Color:=Self.FColor;
FNeedRedraw:=True;
end;
add(Block);
end;
end;
Procedure TBlockList.FreeBlocks;
Var
I : longint;
begin
For I:=Count-1 downto 0 do
begin
TBlock(Items[i]).Free;
Delete(i);
end;
end;
Procedure TBlockList.CheckCollision (Ball: TBall);
var
brect,ints : tgdkrectangle;
B : TBlock;
i : integer;
flipx,flipy : Boolean;
begin
For I:=Count-1 downto 0 do
begin
B:=TBlock(Items[i]);
BRect:=B.FRect;
if gdk_rectangle_intersect(@Ball.Frect,@BRect,@ints)<>0 then
begin
FlipY:=((Ball.FpreviousTop>=(B.Top+B.Height)) and (Ball.CurrentSpeedY<0)) or
((Ball.FpreviousTop+Ball.Height<=B.Top) and (Ball.CurrentSpeedY>0));
FlipX:=Not FlipY;
If FlipX then
FlipX:=((Ball.FPreviousLeft>=(B.Left+B.Width)) and (Ball.CurrentSpeedX<0)) or
(((Ball.FPreviousLeft+Ball.Width)<=B.Left) and (Ball.CurrentSpeedX>0));
Ball.FlipSpeed(FlipX,Flipy);
if B.Hit and not (Count=0) then
gtk_widget_draw(DrawingArea,@BRect);
Break;
end;
end;
end;
{ ---------------------------------------------------------------------
TSprite implementation
---------------------------------------------------------------------}
Constructor TSprite.Create(DrawingArea: PGtkWidget);
begin
Inherited Create;
FDrawingArea:=DrawingArea;
end;
Procedure TSprite.CreateSpriteFromData(SpriteData : PPGChar);
begin
FPixMap:=gdk_pixmap_create_from_xpm_d(FDrawingArea^.Window,
@FBitmap,
Nil,
SpriteData);
end;
Procedure TSprite.Draw;
Var
gc : PGDKGc;
begin
if FPixMap=Nil then
CreatePixMap;
gc:=gtk_widget_get_style(FDrawingArea)^.fg_gc[GTK_STATE_NORMAL];
gdk_gc_set_clip_origin(gc,Left,Top);
gdk_gc_set_clip_mask(gc,FBitmap);
if FDrawPixMap<>Nil then
gdk_draw_pixmap(FDrawPixMap,gc,FPixMap,0,0,Left,Top,Width,Height)
else
gdk_draw_pixmap(FDrawPixMap{FDrawingArea^.window},gc,FPixMap,0,0,Left,Top,Width,Height);
gdk_gc_set_clip_mask(gc,Nil);
end;
Function TSprite.GetChangeRect (Var Rect : TGDkRectAngle) : Boolean;
begin
Result:=(FPreviousLeft<>Left) or (FPreviousTop<>Top);
If Result then
With Rect do
begin
x:=FPreviousLeft;
y:=FPreviousTop;
Width:=Abs(Left-FPreviousLeft)+self.Width;
height:=Abs(Top-FPreviousTop)+self.Height;
end;
end;
Procedure TSprite.SavePosition;
begin
FPreviousLeft:=Left;
FPreviousTop:=Top;
end;
{ ---------------------------------------------------------------------
TPad implementation
---------------------------------------------------------------------}
Const
PadHeight = 10;
PadWidth = 40;
PadBitmap : Array[1..13] of pchar = (
'40 10 2 1',
' c none',
'x c #ff0000',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'
);
Constructor TPad.Create(DrawingArea: PGtkWidget);
begin
Inherited Create(DrawingArea);
FSpeed:=6;
FSlope:=50;
end;
Procedure TPad.CreatePixMap;
begin
CreateSpriteFromData(@PadBitmap[1]);
Width:=PadWidth;
Height:=PadHeight;
InitialPosition;
end;
Procedure TPad.InitialPosition;
begin
Left:=(FDrawingArea^.Allocation.Width-Width) div 2;
Top:=FDrawingArea^.Allocation.Height-(2*Height);
FCurrentSpeed:=0;
end;
Procedure TPad.Step;
begin
SavePosition;
Left:=Left+FCurrentSpeed;
if Left<=0 then
begin
FCurrentSpeed:=-FCurrentSpeed;
Left:=0;
end
else if Left+Width>=FDrawingArea^.allocation.width then
begin
FCurrentSpeed:=-FCurrentSpeed;
Left:=FDrawingArea^.allocation.width-Width;
end;
end;
Procedure TPad.GoLeft;
begin
FCurrentSpeed:=-FSpeed;
end;
Procedure TPad.GoRight;
begin
FCurrentSpeed:=FSpeed;
end;
Procedure TPad.Stop;
begin
FCurrentSpeed:=0;
end;
{ ---------------------------------------------------------------------
TBall implementation
---------------------------------------------------------------------}
Const
BallHeight = 10;
BallWidth = 10;
BallBitmap : Array[1..13] of pchar = (
'10 10 2 1',
' c none',
'x c #ffffff',
' xx ',
' xxxxxx ',
' xxxxxxxx ',
' xxxxxxxx ',
'xxxxxxxxxx',
'xxxxxxxxxx',
' xxxxxxxx ',
' xxxxxxxx ',
' xxxxxx ',
' xx '
);
Constructor TBall.Create(BreakOut : TBreakOut);
begin
Inherited Create(BreakOut.FDrawingArea);
FBreakOut:=breakout;
FCurrentSpeedY:=-100;
FCurrentSpeedX:=0;
FSpeedFactor:=10;
end;
Procedure TBall.CreatePixMap;
begin
CreateSpriteFromData(@BallBitmap[1]);
Width:=BallWidth;
Height:=BallHeight;
end;
Procedure TBall.Step;
begin
SavePosition;
Left :=Left + Round((FCurrentSpeedX*FSpeedFactor/100));
Top :=Top + Round((FCurrentSpeedY*FSpeedFactor/100));
if Left<=1 then
begin
FlipSpeed(True,False);
Left:=1;
end
else if Left+Width>=FDrawingArea^.allocation.width then
begin
FlipSpeed(True,False);
Left:=FDrawingArea^.allocation.width-Width-1;
end;
if Top<=1 then
begin
FlipSpeed(False,True);
Top:=1;
end
else if Top+Height>=FDrawingArea^.allocation.Height then
FBreakOut.LostBall
end;
Procedure TBall.SetSpeed(Value : Integer);
begin
If Value<-FMaxXspeed then
Value:=-FMaxXSpeed
else if Value>FMaxXspeed then
Value:=FMaxXspeed;
FCurrentSpeedX:=Value;
If FCurrentSpeedY>0 then
FCurrentSpeedY:=100-Abs(FCurrentSpeedX)
else
FCurrentSpeedY:=-100+Abs(FCurrentSpeedX);
end;
Procedure TBall.IncSpeed (Value: Integer);
begin
FSpeedFactor:=FSpeedFactor+Value;
If FSpeedFactor<10 then
FSpeedFactor:=10;
end;
Procedure TBall.FlipSpeed (FlipX,FlipY : Boolean);
begin
If FlipX then
FCurrentSpeedX:=-FCurrentSpeedX;
If FlipY then
FCurrentSpeedY:=-FCurrentSpeedY;
end;
{ ---------------------------------------------------------------------
TBreakout implementation
---------------------------------------------------------------------}
Constructor TBreakOut.Create (DrawingArea : PGtkWidget);
begin
FDrawingArea:=DrawingArea;
FBlockList:=TBlockList.Create (Self);
FPad:=TPad.Create(FDrawingArea);
FBalls:=5;
end;
Procedure TBreakOut.CheckCollision;
Var
Inters :TGdkrectangle;
begin
If Assigned(FBall) then
begin
if gdk_rectangle_intersect(@FBall.FRect,@FPad.Frect,@inters)<>0 then
If (FBall.FPreviousTop<FPad.Top) and (FBall.FCurrentSpeedY>0) then
begin
FBall.FlipSpeed(False,True);
If (FPad.CurrentSpeed<>0) then
if (FBall.FCurrentSpeedX*FPad.CurrentSpeed)>0 then
FBall.IncSpeed(HitAccelleration)
else
FBall.IncSpeed(-HitAccelleration);
FBall.CurrentSpeedX:=FBall.CurrentSpeedX+(Round(((FBall.Left+(FBall.Width div 2)) - (FPad.left+Fpad.Width div 2)) * (FPad.Slope / 100)));
end;
FBlockList.CheckCollision(FBall);
end;
end;
Procedure TBreakOut.Step;
begin
FPad.Step;
If Assigned(FBall) then
FBall.Step;
CheckCollision;
If FBlockList.Count=0 then
NextLevel;
if Not Assigned(FBall) and (FBalls=0) then
GameOver;
end;
Procedure TBreakOut.CreateGC;
begin
FBGGC:=gdk_gc_new(FDrawingArea^.Window);
FBackGroundColor:=AllocateColor(0,0,0,FDrawingArea);
gdk_gc_set_foreground(FBGGC,FBackGroundColor);
gdk_gc_set_fill(FBGGC,GDK_SOLID);
end;
Procedure TBreakOut.DrawBackGround (Area : TGdkrectAngle);
begin
With Area do
begin
gdk_draw_rectangle(PGDKDrawable(FPixMap),FBGGC,-1,x,y,Width+1,Height+1);
end;
end;
Procedure TBreakOut.DrawBoard(Exposed : PGdkEventExpose);
begin
If FBGGC=Nil then
begin
CreateGC;
end;
DrawBackGround(Exposed^.Area);
end;
Procedure TBreakOut.CreatePixMap;
begin
If FPixMap<>Nil then
GDK_pixmap_unref(FPixMap);
With FDrawingArea^ do
FPixMap:=gdk_pixmap_new(Window,Allocation.Width,Allocation.Height,-1);
FBlockList.PixMap:=FPixMap;
FPad.FDrawPixMap:=FPixMap;
If Assigned(FBall) then
FBall.FDrawPixMap:=FPixMap;
end;
Procedure TBreakOut.CopyPixMap(Area : TGdkRectangle);
begin
gdk_draw_pixmap(FDrawingArea^.Window,
gtk_widget_get_style(FDrawingArea)^.fg_gc[GTK_WIDGET_STATE(FDrawingArea)],
FPixMap,
area.x,area.y,
area.x,area.y,
area.width,area.height);
end;
Procedure TBreakOut.Draw(Exposed : PGDKEventExpose);
Var
Rect : TGdkRectangle;
begin
if FPixMap=Nil then
CreatePixMap;
// draw whatever needed on pixmap.
if Exposed<>Nil then
begin
DrawBoard(Exposed);
FBlockList.DrawBlocks(exposed^.area)
end
else
begin
If Assigned(FBall) then
if FBall.GetChangeRect(Rect) then
begin
DrawBackground(Rect);
FBLockList.drawBlocks(Rect);
end;
if FPad.GetChangeRect(Rect) then
DrawBackground(Rect)
end;
FPad.Draw;
if Assigned(FBall) Then
FBall.draw;
If Exposed<>Nil then
CopyPixMap(Exposed^.Area);
If assigned(FBall) then
if FBall.GetChangeRect(Rect) then
CopyPixMap(Rect);
if FPad.GetChangeRect(Rect) then
CopyPixMap(Rect);
IF Assigned(FBall) then
CopyPixMap(FBall.FRect);
CopyPixMap(FPad.FRect);
end;
Procedure TBreakout.Redrawgame;
Var
Rect : TgdkRectangle;
begin
Rect.X:=FDrawingArea^.allocation.x;
Rect.Y:=FDrawingArea^.allocation.y;
Rect.Width:=FDrawingArea^.allocation.Width;
Rect.Height:=FDrawingArea^.allocation.Height;
gtk_Widget_draw(FDrawingArea,@rect)
end;
Procedure TBreakOut.FreeBall;
begin
FBall.Free;
FBall:=Nil;
end;
Procedure TbreakOut.NextBall;
begin
If FBall=Nil then
begin
FBall:=TBall.Create(Self);
FBall.Top:=FPad.Top-1;
FBall.Left:=FPad.Left + (FPad.Width div 2);
FBall.CurrentSpeedX:=FPad.CurrentSpeed*5;
FBall.FPreviousTop:=FBall.Top;
FBall.FPreviousLeft:=FBall.Left;
FBall.FDrawPixMap:=Self.FPixMap;
FBall.Draw;
end;
end;
Procedure TBreakOut.NextLevel;
Var
Area : TGdkRectangle;
begin
If Assigned(FBall) then
FreeBall;
FPad.FSpeed:=FPad.Speed+LevelAccelleration;
FPad.InitialPosition;
RedrawGame;
end;
Procedure TBreakout.LostBall;
begin
Dec(FBalls);
If FBalls=0 then
GameOver;
FreeBall;
Fpad.InitialPosition;
RedrawGame;
end;
Procedure TBreakout.GameOver;
begin
end;
end.
|