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|
PROGRAM SortDemo;
{ Graphical demonstration of sorting algorithms (W. N~ker, 02/96) }
{ based on "Sortieren" of Purity #48 }
{
Translated to PCQ from Kick(Maxon) Pascal.
Updated the source to 2.0+.
Now uses GadTools for menus.
Added CloseWindowSafely.
Cleaned up the menuhandling.
Added LockWinSize and RestoreWin, now the
window will be locked on showtime.
The German text was translated to English
by Andreas Neumann, thanks Andreas.
Jun 03 1998.
Translated to FPC Pascal.
Removed CloseWindowSafely, have do add
that procedure to Intuition.
Fixed a bug, when you halt the show the
window stayed locked.
Aug 23 1998.
Added MessageBox for report.
31 Jul 2000.
Removed opening of graphics.library.
21 Mar 2001.
Reworked to use systemvartags.
28 Nov 2002.
nils.sjoholm@mailbox.swipnet.se
One last remark, the heapsort can't be stoped
so you have to wait until it's finished.
}
uses Exec, Intuition, Graphics, Utility, GadTools, msgbox,systemvartags;
CONST
vers : string = '$VER: SortDemo 1.3 ' + {$I %DATE%} + ' ' + {$I %TIME%}#0;
nmax=2000;
MinWinX = 80;
MinWiny = 80;
w : pWindow = Nil;
s : pScreen = Nil;
MenuStrip : pMenu = Nil;
vi : Pointer = Nil;
modenames : Array[0..7] of string[10] = (
'Heapsort',
'Shellsort',
'Pick out',
'Insert',
'Shakersort',
'Bubblesort',
'Quicksort',
'Mergesort');
{ The easiest way to use gadtoolsmenus in FPC is
to have them as const types. No need to cast
strings to PChar. That we have to use recordmembers
name is a pain.
}
nm : array[0..21] of tNewMenu = (
(nm_Type: NM_TITLE; nm_Label: 'Demo';nm_CommKey: NIL; nm_Flags: 0;
nm_MutualExclude: 0; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'Start';nm_CommKey: 'S'; nm_Flags: 0;
nm_MutualExclude: 0; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'Stop';nm_CommKey: 'H'; nm_Flags: 0;
nm_MutualExclude: 0; nm_UserData: NIL),
{ this will be a barlabel, have to set this one later }
(nm_Type: NM_ITEM; nm_Label: NIL; nm_CommKey: NIL; nm_Flags: 0;
nm_MutualExclude: 0; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'Quit'; nm_CommKey: 'Q'; nm_Flags: 0;
nm_MutualExclude: 0; nm_UserData: NIL),
(nm_Type: NM_TITLE; nm_Label: 'Algorithm'; nm_CommKey: NIL; nm_Flags: 0;
nm_MutualExclude: 0; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'HeapSort'; nm_CommKey: '1'; nm_Flags:
CHECKIT+CHECKED+MENUTOGGLE; nm_MutualExclude: 254; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'ShellSort'; nm_CommKey: '2'; nm_Flags:
CHECKIT+MENUTOGGLE; nm_MutualExclude: 253; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'Pick out'; nm_CommKey: '3'; nm_Flags:
CHECKIT+MENUTOGGLE; nm_MutualExclude: 251; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'Insert'; nm_CommKey: '4'; nm_Flags:
CHECKIT+MENUTOGGLE; nm_MutualExclude: 247; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'ShakerSort'; nm_CommKey: '5'; nm_Flags:
CHECKIT+MENUTOGGLE; nm_MutualExclude: 239; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'BubbleSort'; nm_CommKey: '6'; nm_Flags:
CHECKIT+MENUTOGGLE; nm_MutualExclude: 223; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'QuickSort'; nm_CommKey: '7'; nm_Flags:
CHECKIT+MENUTOGGLE; nm_MutualExclude: 191; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'MergeSort'; nm_CommKey: '8'; nm_Flags:
CHECKIT+MENUTOGGLE; nm_MutualExclude: 127; nm_UserData: NIL),
(nm_Type: NM_TITLE; nm_Label: 'Preferences'; nm_CommKey: NIL; nm_Flags: 0;
nm_MutualExclude: 0; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'Data'; nm_CommKey: NIL; nm_Flags: 0;
nm_MutualExclude: 0; nm_UserData: NIL),
(nm_Type: NM_SUB; nm_Label: 'Random'; nm_CommKey: 'R'; nm_Flags:
CHECKIT+CHECKED+MENUTOGGLE; nm_MutualExclude: 2; nm_UserData: NIL),
(nm_Type: NM_SUB; nm_Label: 'Malicious'; nm_CommKey: 'M'; nm_Flags:
CHECKIT+MENUTOGGLE; nm_MutualExclude: 1; nm_UserData: NIL),
(nm_Type: NM_ITEM; nm_Label: 'Diagram'; nm_CommKey: NIL; nm_Flags: 0;
nm_MutualExclude: 0; nm_UserData: NIL),
(nm_Type: NM_SUB; nm_Label: 'Needles'; nm_CommKey: 'N'; nm_Flags:
CHECKIT+CHECKED+MENUTOGGLE; nm_MutualExclude: 2; nm_UserData: NIL),
(nm_Type: NM_SUB; nm_Label: 'Dots'; nm_CommKey: 'D'; nm_Flags:
CHECKIT+MENUTOGGLE; nm_MutualExclude: 1; nm_UserData: NIL),
(nm_Type: NM_END; nm_Label: NIL; nm_CommKey: NIL; nm_Flags:
0;nm_MutualExclude:0;nm_UserData:NIL));
VAR sort: ARRAY[1..nmax] OF Real;
sort2: ARRAY[1..nmax] OF Real; { for dumb Mergesort %-( }
num,range,modus : Integer;
rndom,needles : Boolean;
Rast : pRastPort;
QuitStopDie : Boolean;
Msg : pMessage;
wintitle : string[80];
scrtitle : string[80];
Procedure CleanUp(s : string; err : Integer);
begin
if assigned(MenuStrip) then begin
ClearMenuStrip(w);
FreeMenus(MenuStrip);
end;
if assigned(vi) then FreeVisualInfo(vi);
if assigned(w) then CloseWindow(w);
if s <> '' then MessageBox('SortDemo Report',s,'OK');
Halt(err);
end;
Procedure RestoreWin;
var
dummy : Boolean;
begin
dummy := WindowLimits(w,MinWinX,MinWinY,-1,-1);
end;
Procedure LockWinSize(x,y,x2,y2 : Integer);
var
dummy : Boolean;
begin
dummy := WindowLimits(w,x,y,x2,y2);
end;
FUNCTION cancel: Boolean;
{ checked while sorting }
VAR m,i,s: Integer;
result : boolean;
IM : pIntuiMessage;
BEGIN
result := False;
IM := pIntuiMessage(GetMsg(w^.UserPort));
IF IM<>Nil THEN BEGIN
IF IM^.IClass=IDCMP_CLOSEWINDOW THEN
result := True; { Close-Gadget }
IF IM^.IClass=IDCMP_MENUPICK THEN BEGIN
m := IM^.Code AND $1F;
i := (IM^.Code SHR 5) AND $3F;
s := (IM^.Code SHR 11) AND $1F;
IF (m=0) AND (i=1) THEN result := True; { Menu item "Stop" }
END;
ReplyMsg(pMessage(Msg));
END;
cancel := result;
END;
PROCEDURE showstack(size: Integer);
{ little diagram showing the depth of Quicksort's recursion :-) }
BEGIN
SetAPen(Rast,2); IF size>0 THEN RectFill(Rast,0,0,3,size-1);
SetAPen(Rast,0); RectFill(Rast,0,size,3,size);
END;
PROCEDURE setpixel(i: Integer);
BEGIN
SetAPen(Rast,1);
IF needles THEN BEGIN
Move(Rast,i,range); Draw(Rast,i,Round((1-sort[i])*range));
END ELSE
IF WritePixel(Rast,i,Round((1-sort[i])*range))=0 THEN;
END;
PROCEDURE clearpixel(i: Integer);
BEGIN
SetAPen(Rast,0);
IF needles THEN BEGIN
Move(Rast,i,range); Draw(Rast,i,Round((1-sort[i])*range));
END ELSE
IF WritePixel(Rast,i,Round((1-sort[i])*range))=0 THEN;
END;
procedure Exchange(var first,second : real);
var
temp : real;
begin
temp := first;
first := second;
second := temp;
end;
PROCEDURE swapit(i,j: integer);
BEGIN
clearpixel(i); clearpixel(j);
Exchange(sort[i],sort[j]);
setpixel(i); setpixel(j);
END;
FUNCTION descending(i,j: Integer): Boolean;
BEGIN
descending := sort[i]>sort[j];
END;
Function IntToStr (I : Longint) : String;
Var S : String;
begin
Str (I,S);
IntToStr:=S;
end;
PROCEDURE settitles(time: Longint);
VAR
s : string[80];
BEGIN
s := modenames[modus];
IF time=0 THEN
wintitle := s + ' running ...'
ELSE IF time < 0 then
wintitle := '<- ' + IntToStr(num) + ' Data ->'
ELSE
wintitle := IntToStr(time) + ' Seconds';
scrtitle := strpas(@vers[6]) + ' - ' + s;
wintitle := wintitle + #0;
scrtitle := scrtitle + #0;
SetWindowTitles(w,@wintitle[1],@scrtitle[1]);
END;
PROCEDURE refresh;
{ react on new size of window/init data }
VAR i: Integer;
BEGIN
num := w^.GZZWidth; IF num>nmax THEN num := nmax;
range := w^.GZZHeight;
settitles(-1);
SetRast(Rast,0); { clear screen }
FOR i := 1 TO num DO BEGIN
IF rndom THEN sort[i] := Random { produces 0..1 }
ELSE sort[i] := (num-i)/num;
setpixel(i);
END;
END;
{ *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#* }
{ *#*#*#*#*#*#*#*#*#*#*# The sorting algorithms! #*#*#*#*#*#*#*#*#*#*#*#* }
{ *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#* }
PROCEDURE bubblesort;
{ like the head of a beer, reaaal slow and easy-going }
VAR i,j,max: Integer;
BEGIN
LockWinSize(w^.Width,w^.Height,w^.Width,w^.Height);
max := num;
REPEAT
j := 1;
FOR i := 1 TO max-1 DO
IF descending(i,i+1) THEN BEGIN
swapit(i,i+1); j := i;
END;
max := j;
UNTIL (max=1) OR cancel;
RestoreWin;
END;
PROCEDURE shakersort;
{ interesting variant, but bubblesort still remains hopelessness }
{ (because it only compares and swaps immediate adjacent units) }
VAR i,j,min,max: Integer;
BEGIN
LockWinSize(w^.Width,w^.Height,w^.Width,w^.Height);
min := 1;
max := num;
REPEAT
j := min;
FOR i := min TO max-1 DO
IF descending(i,i+1) THEN BEGIN
swapit(i,i+1); j := i;
END;
max := j;
j := max;
FOR i := max DOWNTO min+1 DO
IF descending(i-1,i) THEN BEGIN
swapit(i,i-1); j := i;
END;
min := j;
UNTIL (max=min) OR cancel;
RestoreWin;
END;
PROCEDURE e_sort;
{ Insert: a pretty human strategy }
VAR i,j: Integer;
BEGIN
LockWinSize(w^.Width,w^.Height,w^.Width,w^.Height);
FOR i := 2 TO num DO BEGIN
j := i;
WHILE j>1 DO
IF descending(j-1,j) THEN BEGIN
swapit(j-1,j); Dec(j);
END ELSE
j := 1;
IF cancel THEN begin
RestoreWin;
Exit;
end;
END;
RestoreWin;
END;
PROCEDURE a_sort;
{ Pick out: Preparation is one half of a life }
{ Take a look at the ridiculous low percentage of successful comparisions: }
{ Although there are only n swaps, there are n^2/2 comparisions! }
{ Both is a record, one in a good sense, the other one in a bad sense. }
VAR i,j,minpos: Integer;
min: Real;
BEGIN
LockWinSize(w^.Width,w^.Height,w^.Width,w^.Height);
FOR i := 1 TO num-1 DO BEGIN
minpos := i; min := sort[i];
FOR j := i+1 TO num DO
IF descending(minpos,j) THEN
minpos := j;
IF minpos<>i THEN swapit(i,minpos);
IF cancel THEN begin
RestoreWin;
Exit;
end;
END;
RestoreWin;
END;
PROCEDURE shellsort;
{ brilliant extension of E-Sort, stunning improvement of efficience }
VAR i,j,gap: Integer;
BEGIN
LockWinSize(w^.Width,w^.Height,w^.Width,w^.Height);
gap := num DIV 2;
REPEAT
FOR i := 1+gap TO num DO BEGIN
j := i;
WHILE j>gap DO
IF descending(j-gap,j) THEN BEGIN
swapit(j,j-gap); j := j-gap;
END ELSE
j := 1;
IF cancel THEN begin
RestoreWin;
Exit;
end;
END;
gap := gap DIV 2;
UNTIL gap=0;
RestoreWin;
END;
PROCEDURE seepaway(i,max: Integer);
{ belongs to heapsort }
VAR j: Integer;
BEGIN
j := 2*i;
WHILE j<=max DO BEGIN
IF j<max THEN IF descending(j+1,j) THEN
Inc(j);
IF descending(j,i) THEN BEGIN
swapit(j,i);
i := j; j := 2*i;
END ELSE
j := max+1; { cancels }
END;
END;
PROCEDURE heapsort;
{ this genius rules over the chaos: it's the best algorithm, I know about }
{ The only disadvantage compared with shellsort: it's not easy to understand }
{ and impossible to know it by heart. }
VAR i,j: Integer;
BEGIN
LockWinSize(w^.Width,w^.Height,w^.Width,w^.Height);
i := num DIV 2 + 1;
j := num;
WHILE i>1 DO BEGIN
Dec(i); seepaway(i,j);
END;
WHILE j>1 DO BEGIN
swapit(i,j);
Dec(j); seepaway(i,j);
END;
RestoreWin;
END;
PROCEDURE quicksort;
{ "divide and rule": a classic, but recursive >>-( }
{ In this demonstration it is faster than heapsort, but does considerable }
{ more unsuccessful comparisions. }
VAR stack: ARRAY[1..100] OF RECORD li,re: Integer; END;
sp,l,r,m,i,j: Integer;
BEGIN
LockWinSize(w^.Width,w^.Height,w^.Width,w^.Height);
sp := 1; stack[1].li := 1; stack[1].re := num;
REPEAT
l := stack[sp].li; r := stack[sp].re; Dec(sp);
showstack(sp);
m := (l+r) DIV 2;
i := l; j := r;
REPEAT
WHILE descending(m,i) DO Inc(i);
WHILE descending(j,m) DO Dec(j);
IF j>i THEN swapit(i,j);
IF m=i THEN m := j ELSE IF m=j THEN m := i; { ahem ... }
{ This "Following" of the reference data is only required because }
{ I stubborn call the comparision function, and this one only gets }
{ indices on the values which have to be compared. }
UNTIL i>=j;
IF i>l THEN BEGIN
Inc(sp); stack[sp].li := l; stack[sp].re := i; END;
IF i+1<r THEN BEGIN
Inc(sp); stack[sp].li := i+1; stack[sp].re := r; END;
UNTIL (sp=0) OR cancel;
RestoreWin;
END;
PROCEDURE mergesort;
{ *the* algorithm for lists with pointers on it, for arrays rather }
{ inacceptable. The non.recursive implementation came out pretty more }
{ complicated than the one for quicksort, as quicksort first does }
{ something and then recurses; with mergesort it is the other way round. }
VAR stack: ARRAY[1..100] OF RECORD li,re,mi: Integer; END;
sp,l,r,i,j,k,m: Integer;
BEGIN
LockWinSize(w^.Width,w^.Height,w^.Width,w^.Height);
sp := 1; stack[1].li := 1; stack[1].re := num; stack[1].mi := 0;
REPEAT
l := stack[sp].li; r := stack[sp].re; m := stack[sp].mi; Dec(sp);
showstack(sp);
IF m>0 THEN BEGIN { put two halfs together }
{ Unfortunately it is only possible in an efficient way by using }
{ extra memory; mergesort really is something for lists with }
{ pointers originally ... }
FOR i := m DOWNTO l do sort2[i] := sort[i]; i := l;
FOR j := m+1 TO r DO sort2[r+m+1-j] := sort[j]; j := r;
FOR k := l TO r DO BEGIN
clearpixel(k);
IF sort2[i]<sort2[j] THEN BEGIN
sort[k] := sort2[i]; Inc(i);
END ELSE BEGIN
sort[k] := sort2[j]; Dec(j);
END;
setpixel(k);
END;
END ELSE IF l<r THEN BEGIN
{ create two halfs and the order to put them together }
m := (l+r) DIV 2;
Inc(sp); stack[sp].li := l; stack[sp].mi := m; stack[sp].re := r;
Inc(sp); stack[sp].li := m+1; stack[sp].mi := 0; stack[sp].re := r;
Inc(sp); stack[sp].li := l; stack[sp].mi := 0; stack[sp].re := m;
END;
UNTIL (sp=0) OR cancel;
RestoreWin;
END;
Procedure OpenEverything;
begin
s := LockPubScreen(nil);
if s = nil then CleanUp('Could not lock pubscreen',10);
vi := GetVisualInfoA(s, NIL);
if vi = nil then CleanUp('No visual info',10);
w := OpenWindowTags(NIL, [
WA_IDCMP, IDCMP_CLOSEWINDOW or IDCMP_MENUPICK or
IDCMP_NEWSIZE,
WA_Left, 0,
WA_Top, s^.BarHeight+1,
WA_Width, 224,
WA_Height, s^.Height-(s^.BarHeight-1),
WA_MinWidth, MinWinX,
WA_MinHeight, MinWinY,
WA_MaxWidth, -1,
WA_MaxHeight, -1,
WA_DepthGadget, ltrue,
WA_DragBar, ltrue,
WA_CloseGadget, ltrue,
WA_SizeGadget, ltrue,
WA_Activate, ltrue,
WA_SizeBRight, ltrue,
WA_GimmeZeroZero, ltrue,
WA_PubScreen, s,
TAG_END]);
IF w=NIL THEN CleanUp('Could not open window',20);
Rast := w^.RPort;
{ Here we set the barlabel }
nm[3].nm_Label := PChar(NM_BARLABEL);
if pExecBase(_ExecBase)^.LibNode.Lib_Version >= 39 then begin
MenuStrip := CreateMenus(@nm,[
GTMN_FrontPen, 1, TAG_END]);
end else MenuStrip := CreateMenusA(@nm,NIL);
if MenuStrip = nil then CleanUp('Could not open Menus',10);
if LayoutMenusA(MenuStrip,vi,NIL)=false then
CleanUp('Could not layout Menus',10);
if SetMenuStrip(w, MenuStrip) = false then
CleanUp('Could not set the Menus',10);
end;
PROCEDURE ProcessIDCMP;
VAR
IMessage : tIntuiMessage;
IPtr : pIntuiMessage;
Procedure ProcessMenu;
var
MenuNumber : Integer;
ItemNumber : Integer;
SubItemNumber : Integer;
t0,t1,l : Longint;
begin
if IMessage.Code = MENUNULL then
Exit;
MenuNumber := MenuNum(IMessage.Code);
ItemNumber := ItemNum(IMessage.Code);
SubItemNumber := SubNum(IMessage.Code);
case MenuNumber of
0 : begin
case ItemNumber of
0 : begin
refresh;
settitles(0);
CurrentTime(t0,l);
CASE modus OF
0: heapsort;
1: shellsort;
2: a_sort;
3: e_sort;
4: shakersort;
5: bubblesort;
6: quicksort;
7: mergesort;
END;
CurrentTime(t1,l);
settitles(t1-t0);
end;
3 : QuitStopDie := True;
end;
end;
1 : begin
case ItemNumber of
0..7 : modus := ItemNumber;
end;
settitles(-1);
end;
2 : begin
case ItemNumber of
0 : begin
case SubItemNumber of
0 : if not rndom then rndom := true;
1 : if rndom then rndom := false;
end;
end;
1 : begin
case SubItemNumber of
0 : if not needles then needles := true;
1 : if needles then needles := false;
end;
end;
end;
end;
end;
end;
begin
IPtr := pIntuiMessage(Msg);
IMessage := IPtr^;
ReplyMsg(Msg);
case IMessage.IClass of
IDCMP_MENUPICK : ProcessMenu;
IDCMP_NEWSIZE : refresh;
IDCMP_CLOSEWINDOW : QuitStopDie := True;
end;
end;
begin
OpenEverything;
QuitStopDie := False;
modus := 0;
needles := true;
rndom := true;
refresh;
repeat
Msg := WaitPort(w^.UserPort);
Msg := GetMsg(w^.UserPort);
ProcessIDCMP;
until QuitStopDie;
CleanUp('',0);
end.
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