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{
This file is part of the Free Pascal run time library.
Copyright (c) 1999-2000 by Thomas Schatzl and Carl Eric Codere
This include implements polygon filling and flood filling.
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
{ simple descriptive name }
function max(a, b : Longint) : Longint;
begin
max := b;
if (a > b) then max := a;
end;
{ here too }
function min(a, b : Longint) : Longint;
begin
min := b;
if (a < b) then min := a;
end;
procedure fillpoly(numpoints : Word; var polypoints);
{ disable range check mode }
{$ifopt R+}
{$define OPT_R_WAS_ON}
{$R-}
{$endif}
type
pedge = ^tedge;
tedge = packed record
yMin, yMax, x, dX, dY, frac : Longint;
end;
pedgearray = ^tedgearray;
tedgearray = array[0..0] of tedge;
ppedgearray = ^tpedgearray;
tpedgearray = array[0..0] of pedge;
var
nActive, nNextEdge : Longint;
p0, p1 : pointtype;
i, j, gap, x0, x1, y, nEdges : Longint;
ET : pedgearray;
GET, AET : ppedgearray;
t : pedge;
ptable : ^pointtype;
LastPolygonStart : Longint;
Closing, PrevClosing : Boolean;
begin
{ /********************************************************************
* Add entries to the global edge table. The global edge table has a
* bucket for each scan line in the polygon. Each bucket contains all
* the edges whose yMin == yScanline. Each bucket contains the yMax,
* the x coordinate at yMax, and the denominator of the slope (dX)
*/}
getmem(et, sizeof(tedge) * numpoints);
getmem(get, sizeof(pedge) * numpoints);
getmem(aet, sizeof(pedge) * numpoints);
ptable := @polypoints;
{ check for getmem success }
nEdges := 0;
LastPolygonStart := 0;
Closing := false;
for i := 0 to (numpoints-1) do begin
p0 := ptable[i];
if (i+1) >= numpoints then p1 := ptable[0]
else p1 := ptable[i+1];
{ save the 'closing' flag for the previous edge }
PrevClosing := Closing;
{ check if the current edge is 'closing'. This means that it 'closes'
the polygon by going back to the first point of the polygon.
Also, 0-length edges are never considered 'closing'. }
if ((p1.x <> ptable[i].x) or
(p1.y <> ptable[i].y)) and
(LastPolygonStart < i) and
((p1.x = ptable[LastPolygonStart].x) and
(p1.y = ptable[LastPolygonStart].y)) then
begin
Closing := true;
LastPolygonStart := i + 2;
end
else
Closing := false;
{ skip current edge if the previous edge was 'closing'. This is TP7 compatible }
if PrevClosing then
continue;
{ draw the edges }
{ nickysn: moved after drawing the filled area
Line(p0.x,p0.y,p1.x,p1.y);}
{ ignore if this is a horizontal edge}
if (p0.y = p1.y) then continue;
{ swap ptable if necessary to ensure p0 contains yMin}
if (p0.y > p1.y) then begin
p0 := p1;
p1 := ptable[i];
end;
{ create the new edge }
et^[nEdges].ymin := p0.y;
et^[nEdges].ymax := p1.y;
et^[nEdges].x := p0.x;
et^[nEdges].dX := p1.x-p0.x;
et^[nEdges].dy := p1.y-p0.y;
et^[nEdges].frac := 0;
get^[nEdges] := @et^[nEdges];
inc(nEdges);
end;
{ sort the GET on ymin }
gap := 1;
while (gap < nEdges) do gap := 3*gap+1;
gap := gap div 3;
while (gap > 0) do begin
for i := gap to (nEdges-1) do begin
j := i - gap;
while (j >= 0) do begin
if (GET^[j]^.ymin <= GET^[j+gap]^.yMin) then break;
t := GET^[j];
GET^[j] := GET^[j+gap];
GET^[j+gap] := t;
dec(j, gap);
end;
end;
gap := gap div 3;
end;
{ initialize the active edge table, and set y to first entering edge}
nActive := 0;
nNextEdge := 0;
y := GET^[nNextEdge]^.ymin;
{ Now process the edges using the scan line algorithm. Active edges
will be added to the Active Edge Table (AET), and inactive edges will
be deleted. X coordinates will be updated with incremental integer
arithmetic using the slope (dY / dX) of the edges. }
while (nNextEdge < nEdges) or (nActive <> 0) do begin
{Move from the ET bucket y to the AET those edges whose yMin == y
(entering edges) }
while (nNextEdge < nEdges) and (GET^[nNextEdge]^.ymin = y) do begin
AET^[nActive] := GET^[nNextEdge];
inc(nActive);
inc(nNextEdge);
end;
{ Remove from the AET those entries for which yMax == y (leaving
edges) }
i := 0;
while (i < nActive) do begin
if (AET^[i]^.yMax = y) then begin
dec(nActive);
System.move(AET^[i+1], AET^[i], (nActive-i)*sizeof(pedge));
end else
inc(i);
end;
if (y >= 0) then begin
{Now sort the AET on x. Since the list is usually quite small,
the sort is implemented as a simple non-recursive shell sort }
gap := 1;
while (gap < nActive) do gap := 3*gap+1;
gap := gap div 3;
while (gap > 0) do begin
for i := gap to (nActive-1) do begin
j := i - gap;
while (j >= 0) do begin
if (AET^[j]^.x <= AET^[j+gap]^.x) then break;
t := AET^[j];
AET^[j] := AET^[j+gap];
AET^[j+gap] := t;
dec(j, gap);
end;
end;
gap := gap div 3;
end;
{ Fill in desired pixels values on scan line y by using pairs of x
coordinates from the AET }
i := 0;
while (i < (nActive - 1)) do begin
x0 := AET^[i]^.x;
x1 := AET^[i+1]^.x;
{Left edge adjustment for positive fraction. 0 is interior. }
if (AET^[i]^.frac >= 0) then inc(x0);
{Right edge adjustment for negative fraction. 0 is exterior. }
if (AET^[i+1]^.frac <= 0) then dec(x1);
x0 := max(x0, 0);
x1 := min(x1, viewWidth);
{ Draw interior spans}
if (x1 >= x0) then begin
PatternLine(x0, x1, y);
end;
inc(i, 2);
end;
end;
{ Update all the x coordinates. Edges are scan converted using a
modified midpoint algorithm (Bresenham's algorithm reduces to the
midpoint algorithm for two dimensional lines) }
for i := 0 to (nActive-1) do begin
t := AET^[i];
{ update the fraction by dX}
inc(t^.frac, t^.dX);
if (t^.dX < 0) then
while ( -(t^.frac) >= t^.dY) do begin
inc(t^.frac, t^.dY);
dec(t^.x);
end
else
while (t^.frac >= t^.dY) do begin
dec(t^.frac, t^.dY);
inc(t^.x);
end;
end;
inc(y);
if (y >= ViewHeight) then break;
end;
{ finally, draw the edges }
LastPolygonStart := 0;
Closing := false;
for i := 0 to (numpoints-1) do begin
p0 := ptable[i];
if (i+1) >= numpoints then p1 := ptable[0]
else p1 := ptable[i+1];
{ save the 'closing' flag for the previous edge }
PrevClosing := Closing;
{ check if the current edge is 'closing'. This means that it 'closes'
the polygon by going back to the first point of the polygon.
Also, 0-length edges are never considered 'closing'. }
if ((p1.x <> p0.x) or
(p1.y <> p0.y)) and
(LastPolygonStart < i) and
((p1.x = ptable[LastPolygonStart].x) and
(p1.y = ptable[LastPolygonStart].y)) then
begin
Closing := true;
LastPolygonStart := i + 2;
end
else
Closing := false;
{ skip edge if the previous edge was 'closing'. This is TP7 compatible }
if PrevClosing then
continue;
{ draw the edges }
Line(p0.x,p0.y,p1.x,p1.y);
end;
System.freemem(et, sizeof(tedge) * numpoints);
System.freemem(get, sizeof(pedge) * numpoints);
System.freemem(aet, sizeof(pedge) * numpoints);
end;
{ maximum supported Y resultion }
const
MaxYRes = 2048;
{ changing this to 1 or 2 doesn't improve performance noticably }
YResDiv = 4;
type
PFloodLine = ^TFloodLine;
TFloodLine = record
next: PFloodLine;
x1 : smallint;
x2 : smallint;
y : smallint;
end;
TDrawnList = Array[0..(MaxYRes - 1) div YResDiv] of PFloodLine;
var
DrawnList : TDrawnList;
Buffer : Record { Union for byte and word addressing of buffer }
ByteIndex : Word;
WordIndex : Word;
Case Boolean Of
False : (Bytes : Array [0..StdBufferSize-1] Of Byte);
True : (Words : Array [0..(StdBufferSize DIV 2)-1] Of Word);
End;
s1, s2, s3 : PWordArray; { Three buffers for scanlines }
Procedure PushPoint (x, y : smallint);
{********************************************************}
{ Adds a point to the list of points to check if we }
{ need to draw. Doesn't add the point if there is a }
{ buffer overflow. }
{********************************************************}
Begin
If Buffer.WordIndex<(StdBufferSize DIV 2)-3 then
Begin
Buffer.Words[Buffer.WordIndex]:=x;
Buffer.Words[Buffer.WordIndex+1]:=y;
Inc (Buffer.WordIndex,2);
End
End;
Procedure PopPoint (Var x, y : smallint);
{********************************************************}
{ Removes a point from the list of points to check, if }
{ we try to access an illegal point, then the routine }
{ returns -1,-1 as a coordinate pair. }
{********************************************************}
Begin
If Buffer.WordIndex>1 then
Begin
x:=Buffer.Words[Buffer.WordIndex-2];
y:=Buffer.Words[Buffer.WordIndex-1];
Dec (Buffer.WordIndex,2);
End
Else
Begin
x:=-1;
y:=-1;
End;
End;
{********************************************************}
{ Procedure AddLinePoints() }
{--------------------------------------------------------}
{ Adds a line segment to the list of lines which will be }
{ drawn to the screen. The line added is on the specified}
{ Y axis, from the x1 to x2 coordinates. }
{********************************************************}
Procedure AddLinePoints(x1,x2,y: smallint);
var temp: PFloodLine;
begin
new(temp);
temp^.x1 := x1;
temp^.x2 := x2;
temp^.y := y;
temp^.next := DrawnList[y div YResDiv];
DrawnList[y div YResDiv] := temp;
end;
{********************************************************}
{ Procedure AlreadyDrawn() }
{--------------------------------------------------------}
{ This routine searches through the list of segments }
{ which will be drawn to the screen, and determines if }
{ the specified point (x,y) will already be drawn. }
{ i.e : Checks if the x,y point lies within a known }
{ segment which will be drawn to the screen. This makes }
{ sure that we don't draw some segments two times. }
{ Return TRUE if the point is already in the segment list}
{ to draw, otherwise returns FALSE. }
{********************************************************}
Function AlreadyDrawn(x, y: smallint): boolean;
var
temp : PFloodLine;
begin
AlreadyDrawn := false;
temp := DrawnList[y div YResDiv];
while assigned(temp) do
begin
if (temp^.y = y) and
(temp^.x1 <= x) and
(temp^.x2 >= x) then
begin
AlreadyDrawn := true;
exit;
end;
temp := temp^.next;
end;
end;
{********************************************************}
{ Procedure CleanUpDrawnList }
{--------------------------------------------------------}
{ removes all elements from the DrawnList. Doesn't init }
{ elements of it with NILL }
{********************************************************}
Procedure CleanUpDrawnList;
var
l: longint;
temp1, temp2: PFloodLine;
begin
for l := 0 to high(DrawnList) do
begin
temp1 := DrawnList[l];
while assigned(temp1) do
begin
temp2 := temp1;
temp1 := temp1^.next;
dispose(temp2);
end;
end;
end;
Procedure FloodFill (x, y : smallint; Border: word);
{********************************************************}
{ Procedure FloodFill() }
{--------------------------------------------------------}
{ This routine fills a region of the screen bounded by }
{ the <Border> color. It uses the current fillsettings }
{ for the flood filling. Clipping is supported, and }
{ coordinates are local/viewport relative. }
{********************************************************}
Var
stemp: PWordArray;
Beginx : smallint;
d, e : Byte;
Cont : Boolean;
BackupColor : Word;
x1, x2, prevy: smallint;
Begin
FillChar(DrawnList,sizeof(DrawnList),0);
{ init prevy }
prevy := 32767;
{ Save current drawing color }
BackupColor := CurrentColor;
CurrentColor := FillSettings.Color;
{ MaxX is based on zero index }
GetMem (s1,(ViewWidth+1)*2); { A pixel color represents a word }
GetMem (s2,(ViewWidth+1)*2); { A pixel color represents a word }
GetMem (s3,(ViewWidth+1)*2); { A pixel color represents a word }
if (not assigned(s1)) or (not assigned(s2)) or (not assigned(s3)) then
begin
_GraphResult := grNoFloodMem;
exit;
end;
If (x<0) Or (y<0) Or
(x>ViewWidth) Or (y>ViewHeight) then Exit;
{ Index of points to check }
Buffer.WordIndex:=0;
PushPoint (x,y);
While Buffer.WordIndex>0 Do
Begin
PopPoint (x,y);
{ Get the complete lines for the following }
If y <> prevy then
begin
If (prevy - y = 1) then
{ previous line was one below the new one, so the previous s2 }
{ = new s1 }
Begin
stemp := s3;
s3 := s1;
s1 := s2;
s2 := stemp;
GetScanline(0,ViewWidth,y-1,s2^);
End
Else If (y - prevy = 1) then
{ previous line was one above the new one, so the previous s3 }
{ = new s1 }
Begin
stemp := s2;
s2 := s1;
s1 := s3;
s3 := stemp;
GetScanline(0,ViewWidth,y+1,s3^);
End
Else
begin
GetScanline(0,ViewWidth,y-1,s2^);
GetScanline(0,ViewWidth,y,s1^);
GetScanline(0,ViewWidth,y+1,s3^);
end;
end;
prevy := y;
{ check the current scan line }
While (s1^[x]<>Border) And (x<=ViewWidth) Do Inc (x);
d:=0;
e:=0;
dec(x);
Beginx:=x;
REPEAT
{ check the above line }
If y<ViewHeight then
Begin
Cont:=(s3^[x]<>Border) and (not AlreadyDrawn(x,y+1));
If (e=0) And Cont then
Begin
PushPoint (x,y+1);
e:=1;
End
Else
If (e=1) And Not Cont then e:=0;
End;
{ check the line below }
If (y>0) then
Begin
Cont:=(s2^[x]<>Border) and (not AlreadyDrawn(x,y-1));
If (d=0) And Cont then
Begin
PushPoint (x,y-1);
d:=1;
End
Else
If (d=1) And Not Cont then d:=0;
End;
Dec (x);
Until (x<0) Or (s1^[x]=Border);
{ swap the values }
x1:=x+1;
x2:=BeginX;
if x1 > x2 then
Begin
x:=x1;
x1:=x2;
x2:=x;
end;
{ Add to the list of drawn lines }
AddLinePoints(x1,x2,y);
PatternLine (x1,x2,y);
End; { end while }
System.FreeMem (s1,(ViewWidth+1)*2);
System.FreeMem (s2,(ViewWidth+1)*2);
System.FreeMem (s3,(ViewWidth+1)*2);
CleanUpDrawnList;
CurrentColor := BackUpColor;
End;
{ restore previous range check mode }
{$ifdef OPT_R_WAS_ON}
{$R+}
{$endif}
|