1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
|
unit scrolling;
interface
uses
ctypes, nds9, RotBackgrounds, TextBackgrounds, Multilayer;
procedure scroll(id, width, height: cint);
procedure scrollText();
procedure scrollRotation();
procedure scrollVertical();
procedure scrollHorizontalText();
procedure scrollHorizontalExRotation();
procedure scroll4wayText();
procedure scroll4wayExRotation();
implementation
//reusable scroll function to allow the user to explore
//the maps somewhat
procedure scroll(id, width, height: cint);
var
keys, sx, sy: integer;
begin
keys := 0;
sx := 0;
sy := 0;
while (keys and KEY_B) = 0 do
begin
scanKeys();
keys := keysHeld();
if (keys and KEY_UP) <> 0 then dec(sy);
if (keys and KEY_DOWN) <> 0 then inc(sy);
if (keys and KEY_LEFT) <> 0 then dec(sx);
if (keys and KEY_RIGHT) <> 0 then inc(sx);
if (sx < 0) then sx := 0;
if (sx >= width - 256) then sx := width - 1 - 256;
if (sy < 0) then sy := 0;
if (sy >= height - 192) then sy := height - 1 - 192;
swiWaitForVBlank();
bgSetScroll(id, sx, sy);
bgUpdate();
consoleClear();
iprintf('Scroll x: %d Scroll y: %d'#10, sx, sy);
iprintf('Press ''B'' to exit');
end;
end;
procedure scrollText();
var
keys, sx, sy, width, height: integer;
bg: cint;
begin
keys := 0;
sx := 0;
sy := 0;
width := 256;
height := 512;
//set up a simple text background
videoSetMode(MODE_0_2D);
vramSetBankA(VRAM_A_MAIN_BG);
bg := bgInit(0, BgType_Text8bpp, BgSize_T_256x512, 0,1);
dmaCopy(@TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
dmaCopy(@Layer256x512Map, bgGetMapPtr(bg), Layer256x512MapLen);
dmaCopy(@TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
while (keys and KEY_B) = 0 do
begin
scanKeys();
keys := keysHeld();
if (keys and KEY_UP) <> 0 then dec(sy);
if (keys and KEY_DOWN) <> 0 then inc(sy);
if (keys and KEY_LEFT) <> 0 then dec(sx);
if (keys and KEY_RIGHT) <> 0 then inc(sx);
//clamp the scroll value to the map width and height
if (sx < 0) then sx := 0;
if (sx >= width - 256) then sx := width - 1 - 256;
if (sy < 0) then sy := 0;
if (sy >= height - 192) then sy := height - 1 - 192;
swiWaitForVBlank();
//normally would call bgSetScroll(id, sx, sy) here
//but to demonstrate the hardware difference between
//scrolling rotation and text backgrounds we will use
//direct register access
REG_BG0HOFS^ := sx;
REG_BG0VOFS^ := sy;
consoleClear();
iprintf('Scroll x: %d Scroll y: %d'#10, sx, sy);
iprintf('Press ''B'' to exit');
end;
end;
procedure scrollRotation();
var
keys, sx, sy, width, height: integer;
bg: cint;
begin
keys := 0;
sx := 0;
sy := 0;
width := 512;
height := 512;
videoSetMode(MODE_5_2D);
vramSetBankA(VRAM_A_MAIN_BG);
bg := bgInit(3, BgType_ExRotation, BgSize_ER_512x512, 0,1);
dmaCopy(@TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
dmaCopy(@TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
dmaCopy(@Layer512x512Map, bgGetMapPtr(bg), Layer512x512MapLen);
while (keys and KEY_B)=0 do
begin
scanKeys();
keys := keysHeld();
if (keys and KEY_UP) <> 0 then dec(sy);
if (keys and KEY_DOWN) <> 0 then inc(sy);
if (keys and KEY_LEFT) <> 0 then dec(sx);
if (keys and KEY_RIGHT) <> 0 then inc(sx);
//clamp the scroll value to the map width and height
if (sx < 0) then sx := 0;
if (sx >= width - 256) then sx := width - 1 - 256;
if (sy < 0) then sy := 0;
if (sy >= height - 192) then sy := height - 1 - 192;
swiWaitForVBlank();
//normally would call bgSetScroll(id, sx, sy) here
//but to demonstrate the hardware difference between
//scrolling rotation and text backgrounds we will use
//direct register access
REG_BG3X^ := sx shl 8;
REG_BG3Y^ := sy shl 8;
consoleClear();
iprintf('Scroll x: %d Scroll y: %d'#10, sx, sy);
iprintf('Press ''B'' to exit');
end;
end;
procedure scrollVertical();
var
scroll_y: integer = 0;
map: pcuint16;
bg: cint;
keys: integer = 0;
offset: integer = 0;
begin
videoSetMode(MODE_0_2D);
vramSetBankA(VRAM_A_MAIN_BG);
scroll_y := 0;
bg := bgInit(0, BgType_Text8bpp, BgSize_T_256x256, 0,1);
dmaCopy(@TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
dmaCopy(@TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
map := pcuint16(bgGetMapPtr(bg));
dmaCopy(@Layer256x512Map, map, 32*32*2);
keys := 0;
offset := 0;
while (keys and KEY_B)= 0 do
begin
scanKeys();
keys := keysHeld();
swiWaitForVBlank();
if (keys and KEY_UP) <> 0 then
begin
offset := scroll_y div 8 - 1;
dmaCopy(@Layer256x512Map[(offset and 63) * 32], @map[(offset and 31) * 32], 32 * 2);
dec(scroll_y);
end;
if (keys and KEY_DOWN) <> 0 then
begin
offset := scroll_y div 8 + 24;
dmaCopy(@Layer256x512Map[(offset and 63) * 32], @map[(offset and 31) * 32], 32 * 2);
inc(scroll_y);
end;
bgSetScroll(bg, 0, scroll_y);
bgUpdate();
end;
end;
procedure scrollHorizontalText();
var
scroll_x: integer = 0;
bg: cint;
map: pcuint16;
iy: integer;
keys: integer = 0;
layerOffset: integer = 0;
mapOffset: integer = 0;
begin
videoSetMode(MODE_5_2D);
vramSetBankA(VRAM_A_MAIN_BG);
bg := bgInit(0, BgType_Text8bpp, BgSize_T_512x256, 0,1);
dmaCopy(@TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
dmaCopy(@TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
map := pcuint16(bgGetMapPtr(bg));
for iy := 0 to 23 do
dmaCopy(@Layer512x256Map[iy * 64], @map[iy * 32], 32*2);
while (keys and KEY_B) = 0 do
begin
scanKeys();
keys := keysHeld();
swiWaitForVBlank();
if (keys and KEY_LEFT) <> 0 then
begin
mapOffset := scroll_x div 8 - 1;
layerOffset := (mapOffset and 63);
if(layerOffset >= 32) then layerOffset := layerOffset + (32 * 32 - 32);
for iy := 0 to 23 do
map[layerOffset + (iy * 32)] := Layer512x256Map[(mapOffset and 63) + (iy * 64)] ;
dec(scroll_x);
end;
if (keys and KEY_RIGHT) <> 0 then
begin
mapOffset := scroll_x div 8 + 32;
layerOffset := (mapOffset and 63);
if(layerOffset >= 32) then layerOffset := layerOffset + (32 * 32 - 32);
for iy := 0 to 23 do
map[layerOffset + (iy * 32)] := Layer512x256Map[(mapOffset and 63) + (iy * 64)] ;
inc(scroll_x);
end;
bgSetScroll(bg, scroll_x, 0);
bgUpdate();
end;
end;
procedure scrollHorizontalExRotation();
var
scroll_x: integer = 0;
bg: cint;
map: pcuint16;
iy: integer;
keys: integer = 0;
offset: integer = 0;
begin
videoSetMode(MODE_5_2D);
vramSetBankA(VRAM_A_MAIN_BG);
bg := bgInit(3, BgType_ExRotation, BgSize_ER_512x512, 0,1);
dmaCopy(@TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
dmaCopy(@TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
map := pcuint16(bgGetMapPtr(bg));
bgSetControlBits(bg, BG_WRAP_ON);
for iy := 0 to 23 do
dmaCopy(@Layer512x256Map[iy * 64], @map[iy * 64], 32*2);
while (keys and KEY_B) = 0 do
begin
scanKeys();
keys := keysHeld();
swiWaitForVBlank();
if (keys and KEY_LEFT) <> 0 then
begin
offset := scroll_x div 8 - 1;
for iy := 0 to 23 do
map[(offset and 63) + (iy * 64)] := Layer512x256Map[(offset and 63) + (iy * 64)] ;
dec(scroll_x);
end;
if (keys and KEY_RIGHT) <> 0 then
begin
offset := scroll_x div 8 + 32;
for iy := 0 to 23 do
map[(offset and 63) + (iy * 64)] := Layer512x256Map[(offset and 63) + (iy * 64)] ;
inc(scroll_x);
end;
bgSetScroll(bg, scroll_x, 0);
bgUpdate();
end;
end;
//scrolls a 1024 by 1024 map on a 512x512 layer
procedure scroll4wayText();
var
scroll_x: integer = 0;
scroll_y: integer = 0;
bg: cint;
bgTileMap, bgLeftHalf, bgRightHalf: pcuint16;
ix, iy: integer;
keys: integer = 0;
offset_x: integer = 0;
offset_y: integer = 0;
movingHorizontal: boolean = false;
movingVertical: boolean = false;
bgTemp: pcuint16;
const
tileWidth : integer = 8; //width of a tile in pixels
mapWidth : integer = 1024 div 8; //width of the big map in tiles
mapHeight : integer = 1024 div 8; //heigh of the big map in tiles
bgWidth : integer = 256 div 8; //width of the hardware map in tiles
bgHeight : integer = 256 div 8; //height of the hardware map in tiles
screenWidth : integer = 256 div 8; //screen width in tiles
screenHeight: integer = 192 div 8; //screen height in tiles
begin
videoSetMode(MODE_0_2D);
vramSetBankA(VRAM_A_MAIN_BG);
bg := bgInit(3, BgType_Text8bpp, BgSize_T_512x256, 0,1);
dmaCopy(@TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
dmaCopy(@TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
bgTileMap := pcuint16(bgGetMapPtr(bg));
bgLeftHalf := bgTileMap;
bgRightHalf := bgTileMap + 32 * 32;
for iy := 0 to screenHeight - 1 do
dmaCopy(@Layer1024x1024Map[iy * mapWidth], @bgTileMap[iy * bgWidth], screenWidth * 2);
while (keys and KEY_B) = 0 do
begin
movingHorizontal := false;
movingVertical := false;
scanKeys();
keys := keysHeld();
swiWaitForVBlank();
if (keys and KEY_LEFT) <> 0 then
begin
offset_x := scroll_x div 8 - 1;
dec(scroll_x);
if(scroll_x < 0) then
scroll_x := 0
else
movingHorizontal := true;
end else
if (keys and KEY_RIGHT) <> 0 then
begin
offset_x := scroll_x div 8 + screenWidth;
inc(scroll_x);
if (scroll_x >= (mapWidth - screenWidth) * tileWidth) then
scroll_x := (mapWidth - screenWidth) * tileWidth - 1
else
movingHorizontal := true;
end;
if (keys and KEY_UP) <> 0 then
begin
offset_y := scroll_y div 8 - 1;
dec(scroll_y);
if(scroll_y < 0) then
scroll_y := 0
else
movingVertical := true;
end else
if (keys and KEY_DOWN) <> 0 then
begin
offset_y := scroll_y div 8 + screenHeight;
inc(scroll_y);
if(scroll_y >= (mapHeight - screenHeight) * tileWidth) then
scroll_y := (mapHeight - screenHeight) * tileWidth - 1
else
movingVertical := true;
end;
if (movingHorizontal) then
begin
if (offset_x and 63) >= bgWidth then
bgTemp := bgRightHalf
else
bgTemp := bgLeftHalf;
for iy := scroll_y div 8 - 1 to scroll_y div 8 + screenHeight do
bgTemp[(offset_x and (bgWidth - 1)) + (iy and (bgHeight - 1)) * 32] := Layer1024x1024Map[offset_x + iy * mapWidth];
end;
if (movingVertical) then
begin
for ix := scroll_x div 8 - 1 to scroll_x div 8 + screenWidth do
begin
if ((ix and 63) >= bgWidth) then
bgTemp := bgRightHalf
else
bgTemp := bgLeftHalf;
bgTemp[(ix and (bgWidth - 1)) + (offset_y and (bgHeight - 1))* 32] := Layer1024x1024Map[ix + offset_y * mapWidth];
end;
end;
bgSetScroll(bg, scroll_x, scroll_y);
bgUpdate();
end;
end;
procedure scroll4wayExRotation();
var
scroll_x: integer = 0;
scroll_y: integer = 0;
bgTileMap: pcuint16;
iy, ix: integer;
keys: integer = 0;
offset_x: integer = 0;
offset_y: integer = 0;
movingHorizontal: boolean = false;
movingVertical: boolean = false;
bg: cint;
const
tileWidth : integer = 8;
mapWidth : integer = 1024 div 8;
mapHeight : integer = 1024 div 8;
bgWidth : integer = 512 div 8;
bgHeight : integer = 512 div 8;
screenWidth : integer = 256 div 8;
screenHeight: integer = 192 div 8;
begin
videoSetMode(MODE_5_2D);
vramSetBankA(VRAM_A_MAIN_BG);
bg := bgInit(3, BgType_ExRotation, BgSize_ER_512x512, 0,1);
dmaCopy(@TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
dmaCopy(@TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
bgTileMap := pcuint16(bgGetMapPtr(bg));
bgSetControlBits(bg, BG_WRAP_ON);
for iy := 0 to screenHeight - 1 do
dmaCopy(@Layer1024x1024Map[iy * mapWidth], @bgTileMap[iy * bgWidth], screenWidth * 2);
while (keys and KEY_B) = 0 do
begin
movingHorizontal := false;
movingVertical := false;
scanKeys();
keys := keysHeld();
swiWaitForVBlank();
if (keys and KEY_LEFT) <> 0 then
begin
offset_x := scroll_x div 8 - 1;
dec(scroll_x);
if(scroll_x < 0) then
scroll_x := 0
else
movingHorizontal := true;
end else
if (keys and KEY_RIGHT) <> 0 then
begin
offset_x := scroll_x div 8 + screenWidth;
inc(scroll_x);
if (scroll_x >= (mapWidth - screenWidth) * tileWidth) then
scroll_x := (mapWidth - screenWidth) * tileWidth - 1
else
movingHorizontal := true;
end;
if (keys and KEY_UP) <> 0 then
begin
offset_y := scroll_y div 8 - 1;
dec(scroll_y);
if(scroll_y < 0) then
scroll_y := 0
else
movingVertical := true;
end else
if(keys and KEY_DOWN) <> 0 then
begin
offset_y := scroll_y div 8 + screenHeight;
inc(scroll_y);
if(scroll_y >= (mapHeight - screenHeight) * tileWidth) then
scroll_y := (mapHeight - screenHeight) * tileWidth - 1
else
movingVertical := true;
end;
if (movingHorizontal) then
begin
for iy := scroll_y div 8 - 1 to scroll_y div 8 + screenHeight do
bgTileMap[(offset_x and (bgWidth - 1)) + (iy and (bgHeight - 1)) * bgWidth] := Layer1024x1024Map[offset_x + iy * mapWidth];
end;
if (movingVertical) then
begin
for ix := scroll_x div 8 - 1 to scroll_x div 8 + screenWidth do
bgTileMap[(ix and (bgWidth - 1)) + (offset_y and (bgHeight - 1))* bgWidth] := Layer1024x1024Map[ix + offset_y * mapWidth];
end;
bgSetScroll(bg, scroll_x, scroll_y);
bgUpdate();
end;
end;
end.
|