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#-------------------------------------------------------
# graphics in tile format
#-------------------------------------------------------
-gt
#-------------------------------------------------------
# output first 16 colors of the palette
#-------------------------------------------------------
-pw16
#-------------------------------------------------------
# no tile reduction
#-------------------------------------------------------
-mR!
#-------------------------------------------------------
# no map output
#-------------------------------------------------------
-m!
#-------------------------------------------------------
# graphics bit depth is 4 (16 color)
#-------------------------------------------------------
-gB4
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