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program modplay;
{$J+}
{$macro on}
{$mode objfpc}
{$goto on}
uses
cmem, ctypes, aesndlib, gcmodplay, gccore;
// include generated header
{$include inc/technique.mod.inc}
{$L build/technique.mod.o}
var
xfb: pcuint32 = nil;
rmode: PGXRModeObj = nil;
mplay: TMODPlay;
begin
// Initialise the video system
VIDEO_Init();
// Initialise the attached controllers
WPAD_Init();
// Initialise the audio subsystem
AESND_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode := VIDEO_GetPreferredMode(nil);
// Allocate memory for the display in the uncached region
xfb := SYS_AllocateFramebuffer(rmode);
// Initialise the console, required for printf
console_init(xfb,20,20,rmode^.fbWidth,rmode^.xfbHeight,rmode^.fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if (rmode^.viTVMode and VI_NON_INTERLACE) <> 0 then VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("\x1b[%d;%dH", row, column );
printf(#$1b'[2;0H');
printf('Hello World!');
MODPlay_Init(@mplay);
MODPlay_SetMOD(@mplay,@technique_mod);
MODPlay_SetVolume(@mplay,63,63);
MODPlay_Start(@mplay);
while true do
begin
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
// We return to the launcher application via exit
if ( WPAD_ButtonsDown(0) and WPAD_BUTTON_HOME ) <> 0 then exit;
// Wait for the next frame
VIDEO_WaitVSync();
end;
end.
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