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|
{%MainUnit ../symbian.pas}
{
This file is part of the Free Pascal run time library.
Copyright (c) 2007 by contributors of the Free Pascal Compiler
This file is a pascal translation of the Symbian OS headers
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
{ e32\include\e32def.h
*
* Copyright (c) Symbian Software Ltd 1994-2005. All rights reserved.
*
* NOTE: THIS FILE SHOULD BE ACCEPTABLE TO A C COMPILER
}
{
* __LEAVE_EQUALS_THROW__ requires the compiler to support C++ exceptions
}
{#ifndef __SUPPORT_CPP_EXCEPTIONS__
#undef __LEAVE_EQUALS_THROW__
#endif}
{#ifdef __PROFILING__
/**
@publishedPartner
@removed
*/
#define __PROFILE_START(aBin) RDebug::ProfileStart(aBin)
/**
@publishedPartner
@removed
*/
#define __PROFILE_END(aBin) RDebug::ProfileEnd(aBin)
/**
@publishedPartner
@removed
*/
#define __PROFILE_RESET(aNumberOfBins) RDebug::ProfileReset(0,aNumberOfBins)
/**
@publishedPartner
@removed
*/
#define __PROFILE_DISPLAY(aNumberOfBins) \
begin TFixedArray<TProfile, aNumberOfBins> result; \
RDebug::ProfileResult(result.Begin(), 0, aNumberOfBins); \
for (TInt i=0; i<aNumberOfBins; i++) \
RDebug::Print(_L("Profile bin %d: Calls: %d, Clock ticks: %d\n" ),i,res[i].iCount,result[i].iTime); \
end
#else /* __PROFILING__ */
#define __PROFILE_START(aBin)
#define __PROFILE_END(aBin)
#define __PROFILE_RESET(aNumberOfBins)
#define __PROFILE_DISPLAY(aNumberOfBins)
#endif}
{#if defined(__VC32__)
/**
@publishedAll
@released
*/
#define __NO_CLASS_CONSTS__
#if (_MSC_VER >= 1200)
/**
@publishedAll
@released
*/
#define __NORETURN__ __declspec(noreturn)
#else
#define __NORETURN__
#endif
/**
@publishedAll
@released
*/
#define __NORETURN_TERMINATOR()
/**
@publishedAll
@released
*/
#define IMPORT_C __declspec(dllexport)
/**
@publishedAll
@released
*/
#define EXPORT_C __declspec(dllexport)
/**
@publishedAll
@released
*/
#define NONSHARABLE_CLASS(x) class x
/**
@publishedAll
@released
*/
#define NONSHARABLE_STRUCT(x) struct x
/**
@publishedAll
@released
*/
#define __NO_THROW throw()
/**
@publishedAll
@released
*/
#define __THROW(t) throw(t)
#pragma warning( disable : 4355 ) /* 'this' used in base member initializer list */
#pragma warning( disable : 4511 ) /* copy constructor could not be generated */
#pragma warning( disable : 4512 ) /* assignment operator could not be generated */
#pragma warning( disable : 4514 ) /* unreferenced inline function has been removed */
#pragma warning( disable : 4699 ) /* Note: Using precompiled header %s */
#pragma warning( disable : 4710 ) /* function not inlined */
#pragma warning( disable : 4121 ) /* alignment sensitive to packing */
#pragma warning( disable : 4273 )
#pragma warning( disable : 4097 ) /* typedef-name 'identifier1' used as synonym for class-name 'identifier2' */
#pragma warning( disable : 4291 ) /* 'TAny *CBase::operator new(TUint,TLeave)' : no matching operator delete found; memory will not be freed if initialization throws an exception */
#if _MSC_VER >= 1100
/**
@publishedAll
@released
*/
#define TEMPLATE_SPECIALIZATION template<>
#else
#define TEMPLATE_SPECIALIZATION
#endif
#endif}
{#if defined(__CW32__)
#undef __embedded_cplusplus
/** @internalTechnology */
#define __embedded_cplusplus 1
#define __NO_CLASS_CONSTS__
#define __NORETURN__
#define __NORETURN_TERMINATOR()
#define IMPORT_C __declspec(dllexport)
#define EXPORT_C __declspec(dllexport)
#define NONSHARABLE_CLASS(x) class x
#define NONSHARABLE_STRUCT(x) struct x
#define __NO_THROW throw()
#define __THROW(t) throw(t)
#define TEMPLATE_SPECIALIZATION template<>
/**
@publishedAll
@released
*/
#define _asm asm
#ifndef __int64
#pragma longlong on
/** @internalTechnology */
#define __int64 long long
#endif
#ifndef __SUPPORT_CPP_EXCEPTIONS__
#pragma exceptions off /* no support for C++ exception handling */
#pragma RTTI off /* no support for C++ runtime type information */
#endif
#if __MWERKS__ >= 0x3200
#pragma warning off (10480) /* deleteing void pointer is undefined */
#pragma warning off (10350) /* N pad byte(s) inserted after data member */
#endif
#endif}
{#if defined(__GCC32__)
#define __NO_CLASS_CONSTS__
#define __NORETURN__ __attribute__ ((noreturn))
#ifdef __GCCV3__
#define __NORETURN_TERMINATOR()
#else
#define __NORETURN_TERMINATOR() abort()
#endif
#define IMPORT_C
#if !defined __WINS__ && defined _WIN32 /* VC++ Browser Hack */
#define EXPORT_C
/** @internalTechnology */
#define asm(x)
#else
#define EXPORT_C __declspec(dllexport)
#endif
#define NONSHARABLE_CLASS(x) class x
#define NONSHARABLE_STRUCT(x) struct x
#define __NO_THROW
#define __THROW(t)
#ifdef __EABI__
#define TEMPLATE_SPECIALIZATION template<>
#else
#define TEMPLATE_SPECIALIZATION
#endif
#endif}
{#ifdef __GCC32__
/**
@publishedAll
@released
*/
#define __DOUBLE_WORDS_SWAPPED__
#endif}
{ @internalTechnology }
{#define __NO_MUTABLE_KEYWORD
#if defined(__NO_MUTABLE_KEYWORD)
/**
@publishedAll
@deprecated
*/
#define __MUTABLE
#else
#define __MUTABLE mutable
#endif}
{/**
@publishedAll
@deprecated
*/
#define CONST_CAST(type,exp) (const_cast<type>(exp))
/**
@publishedAll
@deprecated
*/
#define STATIC_CAST(type,exp) (static_cast<type>(exp))
/**
@publishedAll
@deprecated
*/
#define REINTERPRET_CAST(type,exp) (reinterpret_cast<type>(exp))
#if defined(__NO_MUTABLE_KEYWORD)
/**
@publishedAll
@deprecated
*/
#define MUTABLE_CAST(type,exp) (const_cast<type>(exp))
#else
#define MUTABLE_CAST(type,exp) (exp)
#endif
/**
@publishedAll
@deprecated
*/
#define GLREF_D extern
/**
@publishedAll
@deprecated
*/
#define GLDEF_D
/**
@publishedAll
@deprecated
*/
#define LOCAL_D static
/**
@publishedAll
@deprecated
*/
#define GLREF_C extern
/**
@publishedAll
@deprecated
*/
#define GLDEF_C
/**
@publishedAll
@deprecated
*/
#define LOCAL_C static
/**
@publishedAll
@deprecated
*/
#define FOREVER for(;;)}
{/**
@publishedAll
@released
Symbolic definition for a true value.
*/
#define TRUE 1}
{/**
@publishedAll
@released
Symbolic definition for a false value.
*/
#define FALSE 0
#ifndef NULL}
{/**
@publishedAll
@released
Symbolic definition for a NULL value.
*/
#define NULL 0
#endif}
{#ifndef VA_START
/**
@publishedAll
@released
A macro used by Symbian OS code for handling a variable argument list
in a function call.
Sets a pointer to point to the first of the variable arguments.
Typical usage:
@code
Foo(CAbcdef aAbcdef,...)
{
VA_LIST list;
VA_START(list, aAbcdef);
// other code
}
@endcode
@param ap A pointer used to hold the address of an argument in
the variable argument list. After execution of the code generated
by this macro, the pointer points to the first argument in
the variable argument list.
This symbol is usually declared as a VA_LIST type.
@param pn The argument that immediately precedes the variable argument list.
@see VA_LIST
@see VA_ARG
*/
#define VA_START(ap,pn) ((ap)[0]=(TInt8 *)&pn+((sizeof(pn)+sizeof(TInt)-1)&~(sizeof(TInt)-1)),(void)0)
#endif}
{#ifndef VA_ARG
/**
@publishedAll
@released
A macro used by Symbian OS code for handling a variable argument list
in a function call.
Increments a pointer to a variable argument list to point to the next argument
in the list. The current argument is assumed to be of a type defined by
the second parameter to this macro.
Typical usage:
@code
Foo(CAbcdef aAbcdef,...)
{
VA_LIST list;
VA_START(list, aAbcdef);
...
TInt x = VA_ARG(list,TInt);
...
const TDesC *pS=VA_ARG(aList,const TDesC*);
...
etc
}
@endcode
@param ap A pointer used to hold the address of an argument in
the variable argument list. It is assumed to point to the current
argument in the variable argument list. After execution of the code
generated by this macro, the pointer points to the next argument in
the list. This symbol is usually declared as a VA_LIST type.
@param type The type of the current argument.
This can be any valid type, for example, TInt, const TDesC*, etc.
@see VA_LIST
@see VA_START
*/
#define VA_ARG(ap,type) ((ap)[0]+=((sizeof(type)+sizeof(TInt)-1)&~(sizeof(TInt)-1)),(*(type *)((ap)[0]-((sizeof(type)+sizeof(TInt)-1)&~(sizeof(TInt)-1)))))
#endif }
{#ifndef VA_END
/**
@publishedAll
@released
A macro used by Symbian OS code for handling a variable argument list
in a function call.
Sets a pointer to zero.
@param ap A pointer used to hold the address of an argument in
the variable argument list. After execution of the code generated
by this macro, the pointer is reset to 0.
This symbol is usually declared as a VA_LIST type.
@see VA_LIST
@see VA_START
@see VA_ARG
*/
#define VA_END(ap) ((ap)[0]=0,(void)0)
#endif}
{/**
@publishedAll
@released
Calculates the offset of member f within class c.
This is used in the TSglQue and TDblQue constructors to set the offset of
the link object from the start of a list element.
@param c The name of the class.
@param f The name of the member within the specified class.
@see TSglQue
@see TDblQue
*/
#define _FOFF(c,f) (((TInt)&(((c *)0x1000)->f))-0x1000)
/**
@internalTechnology
@released
*/
#define _ALIGN_DOWN(x,a) ((x)&~((a)-1))
/**
@internalTechnology
@released
*/
#define _ALIGN_UP(x,a) _ALIGN_DOWN((x)+(a)-1, a)
}
{
@publishedAll
@released
Pointer to any type.
TAny* is equivalent to void* in standard C or C++. TAny* is used in preference
to void* because it is more suggestive of the actual meaning,
e.g. TAny* foo();.
TAny is not used where it really means "nothing", as in the declaration of
functions which do not return a value; void is used instead, e.g. void Foo();.
}
type TAny = Pointer;
{
@publishedAll
@released
8-bit signed integer type, used in Symbian OS to mean an 8-bit
unsigned integer, independent of the implementation.
}
type TInt8 = Byte;
{
@publishedAll
@released
8-bit unsigned integer type; used in Symbian OS to mean an 8-bit
unsigned integer, independent of the implementation.
}
type TUint8 = Char;
{
@publishedAll
@released
16-bit signed integer type, used in Symbian OS to mean a 16-bit
unsigned integer, independent of the implementation.
}
type TInt16 = ShortInt;
{
@publishedAll
@released
16-bit unsigned integer type. used in Symbian OS to mean a 16-bit
unsigned integer, independent of the implementation.
}
type TUint16 = Word;
{
@publishedAll
@released
32-bit signed integer type, used in Symbian OS to mean a 32-bit
unsigned integer, independent of the implementation.
}
type TInt32 = Integer;
{
@publishedAll
@released
32-bit unsigned integer type; used in Symbian OS to mean a 32-bit
unsigned integer, independent of the implementation.
}
type TUint32 = Cardinal;
{
@publishedAll
@released
Signed integer type of the natural machine word length.
This is as defined by the C++ implementation's int type. In all
implementations, this is guaranteed to be at least 32 bits.
A TInt should be used in preference to a sized integer (TInt32, TInt16) for
all general use. Sized integers should only be used when packing is essential.
C++'s type conversion rules imply that all sized integers smaller than the
natural machine word are in any case broadened to the natural machine word
size when passed as function parameters.
A TInt should be used in preference to an unsigned integer (TUint) for all
general use. Unsigned integers should only be used for flags (which use Boolean
operations but not arithmetic) and, in very rare cases, for numbers whose
range exceeds that available from signed integers. Although it is natural
to attempt to use unsigned integers for quantities which cannot by nature
be negative, the C++ language does not provide the support necessary to enforce
the "expected" behaviour in these circumstances, and experience has shown
that it is better to use signed integers unless there is good reason not to.
@see TUint
@see TInt32
@see TInt16
}
type TInt = cint;
{
@publishedAll
@released
Unsigned integer type of the natural machine word length.
This is guaranteed to be at least 32 bits in all implementations.
In almost all circumstances, a TInt should be used in preference to a TUint.
The main exception is in flags bytes.
@see TInt
}
type TUint = cuint;
{
@publishedAll
@released
32-bit floating point number, providing IEEE754 single precision on all Symbian
OS implementations.
TReal should normally be used in preference to TReal32.
Use of floating-point numbers should generally be avoided unless a natural
part of the problem specification. Most Symbian OS implementations do not
have a hardware floating point unit: as a result, their floating-point performance
is hundreds of times slower than integer performance.
}
//type float TReal32;
{
@publishedAll
@released
64-bit floating point number, providing IEEE754 double precision on all Symbian
OS implementations.
Use of floating-point numbers should generally be avoided unless a natural
part of the problem specification. Most Symbian OS implementations do not
have a hardware floating point unit: as a result, their floating-point performance
is hundreds of times slower than integer performance.
This type is identical to TReal.
@see TReal
}
//type double TReal64;
{
@publishedAll
@released
64-bit floating point number; identical to TReal64.
Use of floating-point numbers should generally be avoided unless a natural
part of the problem specification. Most Symbian OS implementations do not
have a hardware floating point unit: as a result, their floating-point performance
is hundreds of times slower than integer performance.
Most serious floating-point calculations require double-precision. All standard
math functions (see Math class) take double-precision arguments. Single-precision
should only be used where space and performance are at a premium, and when
their limited precision is acceptable.
@see TReal64
@see Math
}
//type double TReal;
{
@publishedAll
@released
8-bit unsigned character.
Use instead of C++ built-in char type because it is guaranteed to be unsigned.
Use instead of TInt8 where the application is really for text rather than
8-bit arithmetic or binary quantities.
For most purposes, you should use TText rather than TText8. TText is mapped
onto either TText8 or TText16 depending on whether a non-Unicode or Unicode
variant is being built. Use TText8 only when you are dealing explicitly with
8-bit text, regardless of build.
@see TText }
type TText8 = Char;
{
@publishedAll
@released
16-bit unsigned character.
Use instead of C++ wchar_t type because it is guaranteed to be unsigned. Use
instead of TInt16 where the application is really for text rather than 8-bit
arithmetic or binary quantities.
For most purposes, you should use TText rather than TText16. TText is mapped
onto either TText8 or TText16 depending on whether a non-Unicode or Unicode
variant is being built. Use TText16 only when you are dealing explicitly with
16-bit text, regardless of build.
@see TText
}
type TText16 = Word;
{
@publishedAll
@released
Boolean type which takes the value either ETrue or EFalse.
Although only a single bit would theoretically be necessary to represent a
Boolean, a machine word is used instead, so that these quantities can be easily
passed. Also, TBool must map onto int because of C++'s interpretation of
operands in conditional expressions.
On implementations of Symbian OS in which the compiler supports the ANSI-recommended
bool type, TBool will be type'ed to bool instead of int.
}
//type int TBool;
{
@publishedPartner
@released
Defines a linear (virtual) address type.
}
type TLinAddr = TUint32;
{
@internalTechnology
A sorted list of all the code segments in ROM that contain an Exception Descriptor.
}
type
TRomExceptionSearchTable = record
{
The number of entries in the following table.
}
iNumEntries: TInt32;
{
Address of the code segment of each TRomImageHeader that has an Exception Descriptor.
}
iEntries: array[0..0] of TLinAddr;
end;
{
@internalComponent
}
{type
TExceptionDescriptor = record
TLinAddr iExIdxBase;
TLinAddr iExIdxLimit;
TLinAddr iROSegmentBase;
TLinAddr iROSegmentLimit;
end;}
{$if defined(__GCC32__)}
{
@publishedAll
@released
Defines a 64-bit signed integer type.
}
//type Int64;
{
@publishedAll
@released
Defines a 64-bit unsigned integer type.
}
//type unsigned long long Uint64;
{
@publishedAll
@released
}
#define I64LIT(x) x##LL
{
@publishedAll
@released
}
#define UI64LIT(x) x##ULL
#elif defined(__VC32__)
type __int64 Int64;
type unsigned __int64 Uint64;
#define I64LIT(x) (__int64)##x
#define UI64LIT(x) (unsigned __int64)##x
#elif defined(__CW32__)
#pragma longlong on
type long long Int64;
type unsigned long long Uint64;
#define I64LIT(x) x##LL
#define UI64LIT(x) x##ULL
{$endif}
{
@publishedAll
@released
Defines a 64-bit signed integer type.
NOTE: For those migrating from versions of Symbian OS before 8.1b (i.e. 8.1a, 7.0s etc)
TInt64 is now defined as a built-in type instead of as a class type. This means
that the member functions of the old TInt64 class are no longer exported
from EUSER.LIB, and represents a compatibility break.
To ease migration of source code, a number of macros are provided. Similar
macros have also been defined in Symbian OS versions 7.0s and 8.1a, but
implemented in terms of the old TInt64 class. This is important for code that
is common to : one or both of these Symbian OS versions, and to 8.1b and
subsequent versions.
The following list shows the new macros and the functions that they replace.
It also shows some alternative techniques.
In this list: x, v and r are declared as TInt64, c is declared as TInt, High
and Low are declared as TUint.
@code
OLD USAGE REPLACEMENT
TInt64(High,Low); MAKE_TINT64(High,Low);
x.Set(High,Low); MAKE_TINT64(High,Low);
x.Low(); I64LOW(x);
x.High(); I64HIGH(x);
x.GetTInt(); I64INT(x);
x.GetTReal(); I64REAL(x);
x.Lsr(c); I64LSR(x,c);
x.Mul10(); x*=10;
x.MulTop(a); I64MULTOP(x,a);
x.DivMod(v,r); r=x%v; x/=v;
@endcode
}
type TInt64 = Int64;
{
@publishedAll
@released
Defines a 64-bit unsigned integer type.
}
//type Uint64 TUint64;
{ @internalComponent }
//#define _MAKE_TINT64_ZX(x) ((TInt64)((TUint32)(x)))
{ @internalComponent }
//#define _MAKE_TUINT64_ZX(x) ((TUint64)((TUint32)(x)))
{
@publishedAll
@released
}
//#define MAKE_TINT64(h,l) ( (_MAKE_TINT64_ZX(h)<<32) | _MAKE_TINT64_ZX(l) )
{
@publishedAll
@released
}
//#define MAKE_TUINT64(h,l) ( (_MAKE_TUINT64_ZX(h)<<32) | _MAKE_TUINT64_ZX(l) )
{
@publishedAll
@released
Generates code to access the high order 32 bits of a 64 bit number.
}
//#define I64HIGH(x) ( (TUint32)((x)>>32) )
{
@publishedAll
@released
Generates code to access the low order 32 bits of a 64 bit number.
}
//#define I64LOW(x) ( (TUint32)(x) )
{
@publishedAll
@released
Generates code to cast a 64 bit value as an signed integer.
}
//#define I64INT(x) ( (TInt)(x) )
{
@publishedAll
@released
Generates code to cast a 64 bit value as a TReal type.
}
//#define I64REAL(x) ( (TReal)(x) )
{
@publishedAll
@released
Generates code to logically shift a 64 bit integer right.
}
//#define I64LSR(x, shift) ( *reinterpret_cast<TUint64*>(&(x)) >>= (shift) )
{
@publishedAll
@released
Generates code to multiply a 64 bit integer by 10.
}
//#define I64MUL10(x) ( (x) *= 10 )
{
@publishedAll
@released
Generates code to divide a 64 bit integer by another and find the remainder.
}
//#define I64DIVMOD(x, divisor, remainder) ( ((remainder) = (x) % (divisor), (x) /= (divisor)) )
{
@publishedAll
@released
Generates code to cast a double to a 64 bit integer.
}
//#define I64DOUBLECAST(x) ( static_cast<TInt64>(x) )
{
@publishedAll
@deprecated Use _LIT8 instead.
8-bit literal.
The macro defines an explicit 8-bit constant literal which is suitable
for non-Unicode literal text, regardless of the build.
@see _L
@see _LIT8
@see _LIT
}
//#define _L8(a) (TPtrC8((const TText8 *)(a)))
{
@publishedAll
@released
Defines an explicit 8-bit string which is suitable when non-Unicode text
is required, regardless of the build.
This is used by the deprecated literal descriptor _L8.
}
//#define _S8(a) ((const TText8 *)a)
{
@publishedAll
@released
Constructs a constant literal descriptor of type TLitC8<TInt> with
the specified name and text.
The 8-bit build variant is generated for both non-Unicode and Unicode builds.
@param name The name of the C++ variable to be generated.
@param s The literal text enclosed within a pair of double quotes.
@see _LIT
}
//#define _LIT8(name,s) const static TLitC8<sizeof(s)> name={sizeof(s)-1,s}
{
@publishedAll
@deprecated Use _LIT16 instead.
16-bit literal.
The macro defines an explicit 16-bit constant literal which is suitable
for Unicode literal text, regardless of the build.
@see _L
@see _LIT16
@see _LIT
}
//#define _L16(a) (TPtrC16((const TText16 *)L ## a))
{
@publishedAll
@released
Defines an explicit 16-bit string which is suitable when Unicode text
is required, regardless of the build.
This is used by the deprecated literal descriptor _L16.
}
//#define _S16(a) ((const TText16 *)L ## a)
{
@publishedAll
@released
Constructs a constant literal descriptor of type TLitC16<TInt> with
the specified name and text.
The 16-bit build variant is generated for both non-Unicode and Unicode builds.
@param name The name of the C++ variable to be generated.
@param s The literal text enclosed within a pair of double quotes.
@see _LIT
}
//#define _LIT16(name,s) const static TLitC16<sizeof(L##s)/2> name={sizeof(L##s)/2-1,L##s}
{$if defined(_UNICODE) and not defined(__KERNEL_MODE__)}
{
@publishedAll
@released
Build independent general text character.
In non-Unicode builds, this is mapped to TText8. In Unicode builds, this is
mapped to TText16. Use the classes with explicit width only when you wish
the width to be independent of the build variant.
Use this class rather than TChar for general use.
}
type TText16 TText;
{
@publishedAll
@deprecated Use _LIT instead.
Build independent literal.
The macro defines either an 8-bit constant literal (for non-Unicode text),
or a 16-bit constant literal (for Unicode text) depending on the build.
@see _LIT
@see _L16
@see _L8
}
#define _L(a) (TPtrC((const TText *)L ## a))
{
@publishedAll
@released
Defines either an 8-bit string (for non-Unicode text),
or a 16-bit string (for Unicode text) depending on the build.
This is used by the deprecated build independent literal _L.
}
#define _S(a) ((const TText *)L ## a)
{
@publishedAll
@released
Constructs a build independent constant literal descriptor of type TLitC<TInt>
with the specified name and text.
An 8-bit build variant is generated for a non-Unicode build;
A 16-bit build variant is generated for a Unicode build.
@param name The name of the C++ variable to be generated.
@param s The literal text enclosed within a pair of double quotes.
@see _LIT16
@see _LIT8
}
#define _LIT(name,s) const static TLitC<sizeof(L##s)/2> name={sizeof(L##s)/2-1,L##s}
{$else}
{
@publishedAll
@released
Build independent general text character.
In non-Unicode builds, this is mapped to TText8. In Unicode builds, this is
mapped to TText16. Use the classes with explicit width only when you wish
the width to be independent of the build variant.
Use this class rather than TChar for general use.
}
type TText = TText8;
{
@publishedAll
@released
@deprecated Use _LIT instead.
Build independent literal.
The macro defines either an 8-bit constant literal (for non-Unicode text),
or a 16-bit constant literal (for Unicode text) depending on the build.
@see _LIT
@see _L16
@see _L8
}
//#define _L(a) (TPtrC((const TText *)(a)))
{
@publishedAll
@released
Defines either an 8-bit string (for non-Unicode text),
or a 16-bit string (for Unicode text) depending on the build.
This is used by the deprecated build independent literal _L.
}
//#define _S(a) ((const TText *)a)
{
@publishedAll
@released
Constructs a build independent constant literal descriptor of type TLitC<TInt>
with the specified name and text.
An 8-bit build variant is generated for a non-Unicode build;
A 16-bit build variant is generated for a Unicode build.
@param name The name of the C++ variable to be generated.
@param s The literal text enclosed within a pair of double quotes.
@see _LIT16
@see _LIT8
}
//#define _LIT(name,s) const static TLitC<sizeof(s)> name={sizeof(s)-1,s}
{$endif}
{$ifndef __VA_LIST_defined}
{
@publishedAll
@released
Defines a 'C' style array of pointers to TInt8 types.
The type is most commonly used by code that needs to deal with a variable
number of arguments passed to a function.
@see TInt8
}
//type TInt8 *VA_LIST[1];
{$endif}
{
@publishedAll
@released
Asserts that a condition is true.
Code is generated for all builds.
This macro is used as a C++ statement to assert the truth of some condition,
and to take appropriate action if the condition is false. Unlike __ASSERT_DEBUG
it is defined in both release and debug builds.
The most common use for this macro is to check that the external environment of
a function or class is behaving as expected; for example, that parameters
passed to a function are credible, or that called functions are behaving as
expected; the macro is commonly placed at the beginning of a function.
The effect of the macro is to generate code which tests
the conditional expression c; if the expression is false, then
function p is called. In the majority of cases, the function p is one that
raises a panic.
Note that the macro definition is, in effect, equivalent to:
@code
if !(c)p;
@endcode
@param c a conditional expression which results in true or false.
@param p a function which is called if the conditional expression c is false.
@see __ASSERT_DEBUG
}
//#define __ASSERT_ALWAYS(c,p) (void)((c)||(p,0))
//#ifdef __WINS__
//#ifdef __CW32__
{
@internalAll
@released
}
//#define __BREAKPOINT() \
// { \
// __asm { byte 0xcc }; \
// }
//#else //!__CW32__
{
@internalAll
@released
}
//#define __BREAKPOINT() \
// { \
// __asm { int 3 }; \
// }
//#endif //__CW32__
//#else
{
@internalAll
@released
}
//#define __BREAKPOINT()
//#endif
//#if defined(_DEBUG)
{
@internalComponent
@deprecated
}
//#define __ASSERT_DEBUG_MB(aCond,aPanicNo) (void)((aCond)||(PanicMB(aPanicNo,_L(#aPanicNo),_L(#aCond)),0))
{
@publishedAll
@released
Asserts that a condition is true.
Code is generated for debug builds only.
This macro is used as a C++ statement to assert the truth of some condition,
and to take appropriate action if the condition is false. It is used in
the same way as __ASSERT_ALWAYS, except that it is only defined for debug builds.
The macro may be used to insert extra checks at various points in source code
as desired; the code will only be generated in debug builds and not in release
builds.
@param c A conditional expression which results in true or false.
@param p A function which is called if the conditional expression c is false.
@see __ASSERT_ALWAYS
}
//#define __ASSERT_DEBUG(c,p) (void)((c)||(p,0))
{
@internalAll
@removed
}
//#define __DECLARE_NAME(t)
{
@publishedAll
@released
Calls the function for testing object invariance.
Classes can define a standard member function __DbgTestInvariant(),
which checks that the object is in a valid state, and panics if it is not.
In debug builds, this macro simply expands to call that function. For details on how
to define __DbgTestInvariant(), and an example of its use, see __DECLARE_TEST.
The macro is typically invoked at the beginning of all the member functions of
the class. For non-const functions (those which can change the object’s state),
you can ensure that the object has been left in a stable state by invoking
the macro at the end of the function.
In release builds, no code is generated for the macro.
}
//#define __TEST_INVARIANT __DbgTestInvariant()
{
@publishedAll
@released
Marks the start of checking the current thread's heap.
This macro is defined only for debug builds.
This macro must be matched by a corresponding call to __UHEAP_MARKEND or __UHEAP_MARKENDC.
Calls to this macro can be nested but each call must be matched by corresponding
call to __UHEAP_MARKEND or __UHEAP_MARKENDC.
@see User::__DbgMarkStart()
@see __UHEAP_MARKEND
@see __UHEAP_MARKENDC
}
//#define __UHEAP_MARK User::__DbgMarkStart(FALSE)
{
@publishedAll
@released
Checks that the number of allocated cells at the current nested level on the
current thread's heap is the same as the specified value.
This macro is defined only for debug builds.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
The macro assumes that:
1. the heap being checked is a user heap
2. checking is being done for the number of allocated cells at the current nested
level; i.e. that aCountAll is set to false
3. the line number is the line number of this source code statement.
4. the file name is the full path name of the file containing this source statement
@param aCount The number of heap cells expected to be allocated at
the current nest level.
@see User::__DbgMarkCheck()
@see __KHEAP_CHECK
}
//#define __UHEAP_CHECK(aCount) User::__DbgMarkCheck(FALSE,FALSE,aCount,(TText8*)__FILE__,__LINE__)
{
@publishedAll
@released
Checks that the total number of allocated cells on the current thread's heap
is the same as the specified value.
This macro is defined only for debug builds.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
@param aCount The total number of heap cells expected to be allocated.
@see User::__DbgMarkCheck()
@see __KHEAP_CHECKALL
}
//#define __UHEAP_CHECKALL(aCount) User::__DbgMarkCheck(FALSE,TRUE,aCount,(TText8*)__FILE__,__LINE__)
{
@publishedAll
@released
Marks the end of checking the current thread's heap.
The macro expects zero heap cells to remain allocated at the current nest
level. This macro is defined only for debug builds.
This macro must match an earlier call to __UHEAP_MARK.
@see User::__DbgMarkEnd()
@see __UHEAP_MARK
}
//#define __UHEAP_MARKEND User::__DbgMarkEnd(FALSE,0)
{
@publishedAll
@released
Marks the end of checking the current thread's heap.
The macro expects aCount heap cells to remain allocated at the current nest
level.
This macro must match an earlier call to __UHEAP_MARK.
@param aCount The number of heap cells expected to remain allocated at
the current nest level.
@see User::__DbgMarkEnd()
@see __UHEAP_MARK
}
//#define __UHEAP_MARKENDC(aCount) User::__DbgMarkEnd(FALSE,aCount)
{
@publishedAll
@released
Simulates heap allocation failure for the current thread's heap.
The failure occurs on the next call to new or any of the functions which
allocate memory from the heap. This macro is defined only for debug builds.
@param aCount Determines when the allocation will fail.
Heap allocation fails on attempt number aCount - later
allocations will succeed.
For example, if aCount is 3, then heap allocation fails
on the 3rd attempt, but all subsequent allocations succeed.
@see User::__DbgSetAllocFail()
}
//#define __UHEAP_FAILNEXT(aCount) User::__DbgSetAllocFail(FALSE,RAllocator::EFailNext,aCount)
{
@publishedAll
@released
Simulates heap allocation failure for the current thread's heap.
The failure occurs on subsequent calls to new or any of the functions which
allocate memory from the heap. This macro is defined only for debug builds.
@param aType The type of failure to be simulated.
@param aValue The failure rate.
@see User::__DbgSetAllocFail()
}
//#define __UHEAP_SETFAIL(aType,aValue) User::__DbgSetAllocFail(FALSE,aType,aValue)
{
@publishedAll
@released
Cancels simulated heap allocation failure for the current thread's heap.
This macro is defined only for debug builds.
@see User::__DbgSetAllocFail()
}
//#define __UHEAP_RESET User::__DbgSetAllocFail(FALSE,RAllocator::ENone,1)
{
@publishedAll
@released
Cancels simulated heap allocation failure for the current thread's heap.
It walks the the heap and sets the nesting level for all allocated
cells to zero.
This macro is defined only for debug builds.
}
//#define __UHEAP_TOTAL_RESET User::__DbgSetAllocFail(FALSE,RAllocator::EReset,1)
{
@publishedPartner
@released
Marks the start of Kernel heap checking.
Checking the Kernel heap is only useful when developing Kernel side code such
as device drivers and media drivers.
This macro is defined only for debug builds.
This macro must be matched by a corresponding call to __KHEAP_MARKEND or __KHEAP_MARKENDC.
Calls to this macro can be nested but each call must be matched by corresponding
call to __KHEAP_MARKEND or __KHEAP_MARKENDC.
@see User::__DbgMarkStart()
@see __KHEAP_MARKEND
@see __KHEAP_MARKENDC
}
//#define __KHEAP_MARK User::__DbgMarkStart(TRUE)
{
@publishedPartner
@released
Checks that the number of allocated cells at the current nested level of the
Kernel heap is the same as the specified value. This macro is defined only
for debug builds. Checking the Kernel heap is only useful when developing
Kernel side code such as device drivers and media drivers.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
@param aCount The number of heap cells expected to be allocated at
the current nest level.
@see User::__DbgMarkCheck()
@see __UHEAP_CHECK
}
//#define __KHEAP_CHECK(aCount) User::__DbgMarkCheck(TRUE,FALSE,aCount,(TText8*)__FILE__,__LINE__)
{
@publishedPartner
@released
Checks that the total number of allocated cells on the Kernel heap is the same
as the specified value.
It is only useful when developing Kernel side code such as device drivers
and media drivers.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
This macro is defined only for debug builds.
@param aCount The total number of heap cells expected to be allocated
@see User::__DbgMarkCheck()
@see __UHEAP_CHECKALL
}
//#define __KHEAP_CHECKALL(aCount) User::__DbgMarkCheck(TRUE,TRUE,aCount,(TText8*)__FILE__,__LINE__)
{
@publishedPartner
@released
Marks the end of Kernel heap checking. The macro expects zero heap cells to
remain allocated at the current nest level.
This macro is defined only for debug builds. Checking the Kernel heap is only
useful when developing Kernel side code such as device drivers and media drivers.
This macro must match an earlier call to __KHEAP_MARK.
@see User::__DbgMarkEnd()
@see __KHEAP_MARK
}
//#define __KHEAP_MARKEND User::__DbgMarkEnd(TRUE,0)
{
@publishedPartner
@released
Marks the end of Kernel heap checking. The macro expects aCount heap cells
to remain allocated at the current nest level.
This macro is defined only for debug builds.
This macro must match an earlier call to __KHEAP_MARK.
@param aCount The number of heap cells expected to remain allocated at
the current nest level.
@see User::__DbgMarkEnd()
@see __KHEAP_MARK
}
//#define __KHEAP_MARKENDC(aCount) User::__DbgMarkEnd(TRUE,aCount)
{
@publishedPartner
@released
Simulates Kernel heap allocation failure. The failure occurs on the next call
to new or any of the functions which allocate memory from the heap. This macro
is defined only for debug builds.
Checking the Kernel heap is only useful when developing Kernel side code such
as device drivers and media drivers.
@param aCount The rate of failure - heap allocation fails every aCount attempt.
@see User::__DbgSetAllocFail()
}
//#define __KHEAP_FAILNEXT(aCount) User::__DbgSetAllocFail(TRUE,RAllocator::EFailNext,aCount)
{
@publishedPartner
@released
Simulates Kernel heap allocation failure.
The failure occurs on subsequent calls to new or any of the functions which
allocate memory from this heap.
This macro is defined only for debug builds.
@param aType The type of failure to be simulated.
@param aValue The failure rate.
@see User::__DbgSetAllocFail()
}
//#define __KHEAP_SETFAIL(aType,aValue) User::__DbgSetAllocFail(TRUE,aType,aValue)
{
@publishedPartner
@released
Cancels simulated Kernel heap allocation failure.
Checking the Kernel heap is only useful when developing Kernel side code such
as device drivers and media drivers.
This macro is defined only for debug builds.
@see User::__DbgSetAllocFail()
}
//#define __KHEAP_RESET User::__DbgSetAllocFail(TRUE,RAllocator::ENone,1)
{
@publishedPartner
@released
Cancels simulated kernel heap allocation failure.
It walks the the heap and sets the nesting level for all allocated
cells to zero.
Checking the kernel heap is only useful when developing kernel side code such
as device drivers and media drivers.
This macro is defined only for debug builds.
}
//#define __KHEAP_TOTAL_RESET User::__DbgSetAllocFail(TRUE,RAllocator::EReset,1)
{
@publishedAll
@released
Marks the start of heap checking for the specific heap.
This macro is defined only for debug builds.
This macro must be matched by a corresponding call to __RHEAP_MARKEND or __RHEAP_MARKENDC.
Calls to this macro can be nested but each call must be matched by corresponding
call to __RHEAP_MARKEND or __RHEAP_MARKENDC.
@param aHeap A pointer to the specific RHeap
@see RHeap
@see RAllocator::__DbgMarkStart()
@see __RHEAP_MARKEND
@see __RHEAP_MARKENDC
}
//#define __RHEAP_MARK(aHeap) (aHeap)->__DbgMarkStart()
{
@publishedAll
@released
Checks that the number of allocated cells at the current nested level on the
specified heap is the same as the specified value.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@param aCount The number of heap cells expected to be allocated at
the current nest level.
@see RAllocator::__DbgMarkCheck()
}
//#define __RHEAP_CHECK(aHeap,aCount) (aHeap)->__DbgMarkCheck(FALSE,aCount,(TText8*)__FILE__,__LINE__)
{
@publishedAll
@released
Checks that the total number of allocated cells on the specified heap is the
same as the specified value.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@param aCount The total number of heap cells expected to be allocated.
@see RAllocator::__DbgMarkCheck()
}
//#define __RHEAP_CHECKALL(aHeap,aCount) (aHeap)->__DbgMarkCheck(TRUE,aCount,(TText8*)__FILE__,__LINE__)
{
@publishedAll
@released
Marks the end of heap checking for the specific heap.
The macro expects zero heap cells to remain allocated at the current nest
level. This macro is defined only for debug builds.
This macro must match an earlier call to __RHEAP_MARK.
@param aHeap A pointer to the specific RHeap.
@see RAllocator::__DbgMarkEnd()
@see __RHEAP_MARK
}
//#define __RHEAP_MARKEND(aHeap) (aHeap)->__DbgMarkEnd(0)
{
@publishedAll
@released
Marks the end of heap checking for the specific heap.
The macro expects aCount heap cells to remain allocated at the current nest
level. This macro is defined only for debug builds.
This macro must match an earlier call to __RHEAP_MARK.
@param aHeap A pointer to the specific RHeap.
@param aCount The number of heap cells expected to remain allocated at
the current nest level
@see RAllocator::__DbgMarkEnd()
@see __RHEAP_MARK
}
//#define __RHEAP_MARKENDC(aHeap,aCount) (aHeap)->__DbgMarkEnd(aCount)
{
@publishedAll
@released
Simulates an allocation failure for the specific heap.
The failure occurs on the next call to new or any of the functions which allocate
memory from the heap. This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@param aCount The rate of failure - heap allocation fails every aCount attempt.
@see RAllocator::__DbgSetAllocFail()
}
//#define __RHEAP_FAILNEXT(aHeap,aCount) (aHeap)->__DbgSetAllocFail(RAllocator::EFailNext,aCount)
{
@publishedAll
@released
Simulates an allocation failure for the specific heap.
The failure occurs on subsequent calls to new or any of the functions which
allocate memory from the heap. This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@param aType The type of failure to be simulated.
@param aValue The failure rate.
@see RAllocator::__DbgSetAllocFail()
}
//#define __RHEAP_SETFAIL(aHeap,aType,aValue) (aHeap)->__DbgSetAllocFail(aType,aValue)
{
@publishedAll
@released
Cancels simulated allocation failure for the specific heap.
This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@see RAllocator::__DbgSetAllocFail()
}
//#define __RHEAP_RESET(aHeap) (aHeap)->__DbgSetAllocFail(RAllocator::ENone,1)
{
@publishedAll
@released
Cancels simulated allocation failure for the specific heap.
It walks the the heap and sets the nesting level for all allocated
cells to zero.
This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@see RAllocator::__DbgSetAllocFail()
}
//#define __RHEAP_TOTAL_RESET(aHeap) (aHeap)->__DbgSetAllocFail(RAllocator::EReset,1)
//#if defined (__WINS__)
{
@publishedAll
@released
}
//#define __DEBUGGER() {if (User::JustInTime()) __BREAKPOINT()}
//#else
//#define __DEBUGGER()
//#endif
//#if defined(__DLL__)
{
@publishedAll
@released
Declares a function for testing object invariance.
For complex classes, it is often useful to provide a function that can
be called to check that the object is in a valid state.
The __DECLARE_TEST macro supplies a standard prototype for such a function
named __DbgTestInvariant(). A companion macro __TEST_INVARIANT is provided
to call the function.
For DLLs, as opposed to EXEs, __DbgTestInvariant() is exported,
i.e. the macro expands to:
@code
public: IMPORT_C void __DbgTestInvariant() const; void __DbgTest(TAny *aPtr) const
@endcode
This macro should placed as the last item in a class declaration (as it
switches back to public access). Note that a terminating semi-colon must be used.
You should define the __DbgTestInvariant() function to check that the object
is in a healthy state. If it finds an error, it should call User::Invariant(),
which will cause a panic.
If a class is derived from a base class, then the base class __DbgTestInvariant()
should be called first, and then any further checking done.
The second function declared, __DbgTest(), is intended to allow test code a way
of directly accessing non-public members of a class. The function is
implemented by any test code that requires it, rather than in the class’s own
source code. The function is therefore not exported.
__DECLARE_TEST is defined for both debug and release builds. This point is
particularly important for DLLs, as otherwise the exported interfaces would
differ between the build versions, giving potential binary compatibility
problems. To avoid using memory unnecessarily in release builds, you can,
however, use preprocessor directives to define the code within
__DbgTestInvariant() only for debug builds. __DbgTestInvariant() is never
called in release builds.
@see __TEST_INVARIANT
}
{#define __DECLARE_TEST public: IMPORT_C void __DbgTestInvariant() const; void __DbgTest(TAny *aPtr) const
#else
#define __DECLARE_TEST public: void __DbgTestInvariant() const; void __DbgTest(TAny *aPtr) const
#endif
#else
#define __ASSERT_DEBUG(c,p)
#define __DECLARE_NAME(t)
#define __TEST_INVARIANT
#if defined(__DLL__)
#define __DECLARE_TEST public: IMPORT_C void __DbgTestInvariant() const; void __DbgTest(TAny *aPtr) const
#else
#define __DECLARE_TEST public: void __DbgTestInvariant() const; void __DbgTest(TAny *aPtr) const
#endif}
{
@publishedAll
@released
Marks the start of checking the current thread's heap.
This macro is defined only for debug builds.
This macro must be matched by a corresponding call to __UHEAP_MARKEND or __UHEAP_MARKENDC.
Calls to this macro can be nested but each call must be matched by corresponding
call to __UHEAP_MARKEND or __UHEAP_MARKENDC.
@see User::__DbgMarkStart()
@see __UHEAP_MARKEND
@see __UHEAP_MARKENDC
}
//#define __UHEAP_MARK
{
@publishedAll
@released
Checks that the number of allocated cells at the current nested level on the
current thread's heap is the same as the specified value.
This macro is defined only for debug builds.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
The macro assumes that:
1. the heap being checked is a user heap
2. checking is being done for the number of allocated cells at the current nested
level; i.e. that aCountAll is set to false
3. the line number is the line number of this source code statement.
4. the file name is the full path name of the file containing this source statement
@param aCount The number of heap cells expected to be allocated at
the current nest level.
@see User::__DbgMarkCheck()
@see __KHEAP_CHECK
}
//#define __UHEAP_CHECK(aCount)
{
@publishedAll
@released
Checks that the total number of allocated cells on the current thread's heap
is the same as the specified value.
This macro is defined only for debug builds.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
@param aCount The total number of heap cells expected to be allocated.
@see User::__DbgMarkCheck()
@see __KHEAP_CHECKALL
}
//#define __UHEAP_CHECKALL(aCount)
{
@publishedAll
@released
Marks the end of checking the current thread's heap.
The macro expects zero heap cells to remain allocated at the current nest
level. This macro is defined only for debug builds.
This macro must match an earlier call to __UHEAP_MARK.
@see User::__DbgMarkEnd()
@see __UHEAP_MARK
}
//#define __UHEAP_MARKEND
{
@publishedAll
@released
Marks the end of checking the current thread's heap.
The macro expects aCount heap cells to remain allocated at the current nest
level.
This macro must match an earlier call to __UHEAP_MARK.
@param aCount The number of heap cells expected to remain allocated at
the current nest level.
@see User::__DbgMarkEnd()
@see __UHEAP_MARK
}
//#define __UHEAP_MARKENDC(aCount)
{
@publishedAll
@released
Simulates heap allocation failure for the current thread's heap.
The failure occurs on the next call to new or any of the functions which
allocate memory from the heap. This macro is defined only for debug builds.
@param aCount Determines when the allocation will fail.
Heap allocation fails on attempt number aCount - later
allocations will succeed.
For example, if aCount is 3, then heap allocation fails
on the 3rd attempt, but all subsequent allocations succeed.
@see User::__DbgSetAllocFail()
}
//#define __UHEAP_FAILNEXT(aCount)
{
@publishedAll
@released
Simulates heap allocation failure for the current thread's heap.
The failure occurs on subsequent calls to new or any of the functions which
allocate memory from the heap. This macro is defined only for debug builds.
@param aType The type of failure to be simulated.
@param aValue The failure rate.
@see User::__DbgSetAllocFail()
}
//#define __UHEAP_SETFAIL(aType,aValue)
{
@publishedAll
@released
Cancels simulated heap allocation failure for the current thread's heap.
This macro is defined only for debug builds.
@see User::__DbgSetAllocFail()
}
//#define __UHEAP_RESET
{
@publishedAll
@released
Cancels simulated heap allocation failure for the current thread's heap.
It walks the the heap and sets the nesting level for all allocated
cells to zero.
This macro is defined only for debug builds.
}
//#define __UHEAP_TOTAL_RESET
{
@publishedPartner
@released
Marks the start of Kernel heap checking.
Checking the Kernel heap is only useful when developing Kernel side code such
as device drivers and media drivers.
This macro is defined only for debug builds.
This macro must be matched by a corresponding call to __KHEAP_MARKEND or __KHEAP_MARKENDC.
Calls to this macro can be nested but each call must be matched by corresponding
call to __KHEAP_MARKEND or __KHEAP_MARKENDC.
@see User::__DbgMarkStart()
@see __KHEAP_MARKEND
@see __KHEAP_MARKENDC
}
//#define __KHEAP_MARK
{
@publishedPartner
@released
Checks that the number of allocated cells at the current nested level of the
Kernel heap is the same as the specified value. This macro is defined only
for debug builds. Checking the Kernel heap is only useful when developing
Kernel side code such as device drivers and media drivers.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
@param aCount The number of heap cells expected to be allocated at
the current nest level.
@see User::__DbgMarkCheck()
@see __UHEAP_CHECK
}
//#define __KHEAP_CHECK(aCount)
{
@publishedPartner
@released
Checks that the total number of allocated cells on the Kernel heap is the same
as the specified value.
It is only useful when developing Kernel side code such as device drivers
and media drivers.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
This macro is defined only for debug builds.
@param aCount The total number of heap cells expected to be allocated
@see User::__DbgMarkCheck()
@see __UHEAP_CHECKALL
}
//#define __KHEAP_CHECKALL(aCount)
{
@publishedPartner
@released
Marks the end of Kernel heap checking. The macro expects zero heap cells to
remain allocated at the current nest level.
This macro is defined only for debug builds. Checking the Kernel heap is only
useful when developing Kernel side code such as device drivers and media drivers.
This macro must match an earlier call to __KHEAP_MARK.
@see User::__DbgMarkEnd()
@see __KHEAP_MARK
}
//#define __KHEAP_MARKEND
{
@publishedPartner
@released
Marks the end of Kernel heap checking. The macro expects aCount heap cells
to remain allocated at the current nest level.
This macro is defined only for debug builds.
This macro must match an earlier call to __KHEAP_MARK.
@param aCount The number of heap cells expected to remain allocated at
the current nest level.
@see User::__DbgMarkEnd()
@see __KHEAP_MARK
}
//#define __KHEAP_MARKENDC(aCount)
{
@publishedPartner
@released
Simulates Kernel heap allocation failure. The failure occurs on the next call
to new or any of the functions which allocate memory from the heap. This macro
is defined only for debug builds.
Checking the Kernel heap is only useful when developing Kernel side code such
as device drivers and media drivers.
@param aCount The rate of failure - heap allocation fails every aCount attempt.
@see User::__DbgSetAllocFail()
}
//#define __KHEAP_FAILNEXT(aCount)
{
@publishedPartner
@released
Simulates Kernel heap allocation failure.
The failure occurs on subsequent calls to new or any of the functions which
allocate memory from this heap.
This macro is defined only for debug builds.
@param aType The type of failure to be simulated.
@param aValue The failure rate.
@see User::__DbgSetAllocFail()
}
//#define __KHEAP_SETFAIL(aType,aValue)
{
@publishedPartner
@released
Cancels simulated Kernel heap allocation failure.
Checking the Kernel heap is only useful when developing Kernel side code such
as device drivers and media drivers.
This macro is defined only for debug builds.
@see User::__DbgSetAllocFail()
}
//#define __KHEAP_RESET
{
@publishedPartner
@released
Cancels simulated kernel heap allocation failure.
It walks the the heap and sets the nesting level for all allocated
cells to zero.
Checking the kernel heap is only useful when developing kernel side code such
as device drivers and media drivers.
This macro is defined only for debug builds.
}
//#define __KHEAP_TOTAL_RESET
{
@publishedAll
@released
Marks the start of heap checking for the specific heap.
This macro is defined only for debug builds.
This macro must be matched by a corresponding call to __RHEAP_MARKEND or __RHEAP_MARKENDC.
Calls to this macro can be nested but each call must be matched by corresponding
call to __RHEAP_MARKEND or __RHEAP_MARKENDC.
@param aHeap A pointer to the specific RHeap
@see RHeap
@see RAllocator::__DbgMarkStart()
@see __RHEAP_MARKEND
@see __RHEAP_MARKENDC
}
//#define __RHEAP_MARK(aHeap)
{
@publishedAll
@released
Checks that the number of allocated cells at the current nested level on the
specified heap is the same as the specified value.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@param aCount The number of heap cells expected to be allocated at
the current nest level.
@see RAllocator::__DbgMarkCheck()
}
//#define __RHEAP_CHECK(aHeap,aCount)
{
@publishedAll
@released
Checks that the total number of allocated cells on the specified heap is the
same as the specified value.
The macro also takes the name of the file containing this source code statement
and the line number of this source code statement; they are displayed as part
of the panic category, if the checks fail.
This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@param aCount The total number of heap cells expected to be allocated.
@see RAllocator::__DbgMarkCheck()
}
//#define __RHEAP_CHECKALL(aHeap,aCount)
{
@publishedAll
@released
Marks the end of heap checking for the specific heap.
The macro expects zero heap cells to remain allocated at the current nest
level. This macro is defined only for debug builds.
This macro must match an earlier call to __RHEAP_MARK.
@param aHeap A pointer to the specific RHeap.
@see RAllocator::__DbgMarkEnd()
@see __RHEAP_MARK
}
//#define __RHEAP_MARKEND(aHeap)
{
@publishedAll
@released
Marks the end of heap checking for the specific heap.
The macro expects aCount heap cells to remain allocated at the current nest
level. This macro is defined only for debug builds.
This macro must match an earlier call to __RHEAP_MARK.
@param aHeap A pointer to the specific RHeap.
@param aCount The number of heap cells expected to remain allocated at
the current nest level
@see RAllocator::__DbgMarkEnd()
@see __RHEAP_MARK
}
//#define __RHEAP_MARKENDC(aHeap,aCount)
{
@publishedAll
@released
Simulates an allocation failure for the specific heap.
The failure occurs on the next call to new or any of the functions which allocate
memory from the heap. This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@param aCount The rate of failure - heap allocation fails every aCount attempt.
@see RAllocator::__DbgSetAllocFail()
}
//#define __RHEAP_FAILNEXT(aHeap,aCount)
{
@publishedAll
@released
Simulates an allocation failure for the specific heap.
The failure occurs on subsequent calls to new or any of the functions which
allocate memory from the heap. This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@param aType The type of failure to be simulated.
@param aValue The failure rate.
@see RAllocator::__DbgSetAllocFail()
}
//#define __RHEAP_SETFAIL(aHeap,aType,aValue)
{
@publishedAll
@released
Cancels simulated allocation failure for the specific heap.
This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@see RAllocator::__DbgSetAllocFail()
}
//#define __RHEAP_RESET(aHeap)
{
@publishedAll
@released
Cancels simulated allocation failure for the specific heap.
It walks the the heap and sets the nesting level for all allocated
cells to zero.
This macro is defined only for debug builds.
@param aHeap A pointer to the specific RHeap.
@see RAllocator::__DbgSetAllocFail()
}
//#define __RHEAP_TOTAL_RESET(aHeap)
{#define __DEBUGGER()
#endif
#if defined (__WINS__)}
{ @internalTechnology }
//#define __EMULATOR_IMAGE_HEADER2(aUid0,aUid1,aUid2,aPriority,aCap0,aCap1,aSid,aVid,aVer,aFlags) TEmulatorImageHeader uid={{aUid0,aUid1,aUid2},aPriority,{aSid,aVid,{aCap0,aCap1}},0,0,aVer,aFlags};
{ @internalTechnology }
{#define __EMULATOR_IMAGE_HEADER(aUid0,aUid1,aUid2,aPriority,aCap,aFlags) TEmulatorImageHeader uid={{aUid0,aUid1,aUid2},aPriority,{aUid2,0,{aCap,0}},0,0,0x00010000u,aFlags};
#else
#define __EMULATOR_IMAGE_HEADER2(aUid0,aUid1,aUid2,aPriority,aCap0,aCap1,aSid,aVer,aFlags)
#define __EMULATOR_IMAGE_HEADER(aUid0,aUid1,aUid2,aPriority,aCap,aFlags)
#endif
#if defined(__OPT__)}
{
@internalComponent
@deprecated
}
{#define __ASSERT_OPT(c,p) (void)((c)||(p,0))
#else
#define __ASSERT_OPT(c,p)
#endif
#if defined(_UNICODE)
#if !defined(UNICODE) }
{
@publishedAll
@deprecated
}
{#define UNICODE
#endif
#endif }
//#if defined(_DEBUG)
{
@internalComponent
@deprecated
}
{#define __DECLARE_TEST_DEBUG __DECLARE_TEST
#else
#define __DECLARE_TEST_DEBUG
#endif
#if !defined(ASSERT) }
{
@publishedAll
@released
Generates _ASSERT_DEBUG code that calls User::Invariant() if the specified
condition is not true.
@param x A conditional expression which results in true or false.
}
{#define ASSERT(x) __ASSERT_DEBUG(x,User::Invariant())
#endif
#ifndef __VALUE_IN_REGS__ }
{
@publishedPartner
@released
}
{#define __VALUE_IN_REGS__
#endif
#if defined(_DEBUG) }
{
@publishedAll
@released
}
{#define __DEBUG_ONLY(x) x
#else
#define __DEBUG_ONLY(x)
#endif }
{$ifdef __KERNEL_MODE__}
{ @internalComponent }
#define KIMPORT_C IMPORT_C
{ @internalComponent }
#define KEXPORT_C EXPORT_C
{ @internalComponent }
#define UIMPORT_C
{ @internalComponent }
#define UEXPORT_C
#else
#define KIMPORT_C
#define KEXPORT_C
#define UIMPORT_C IMPORT_C
#define UEXPORT_C EXPORT_C
{$endif}
{
@publishedAll
@released
Asserts that a condition is true at compilation time.
@param x Condition to assert
}
//#define __ASSERT_COMPILE(x) void __compile_time_assert(int __check[(x)?1:-1])
//#ifdef __REMOVE_PLATSEC_DIAGNOSTICS__
{
@publishedPartner
@released
}
//#ifndef __REMOVE_PLATSEC_DIAGNOSTIC_STRINGS__
//#define __REMOVE_PLATSEC_DIAGNOSTIC_STRINGS__
//#endif /*__REMOVE_PLATSEC_DIAGNOSTIC_STRINGS__}
//#endif /*__REMOVE_PLATSEC_DIAGNOSTICS__}
{
@internalComponent
}
//static const char* const KSuppressPlatSecDiagnosticMagicValue = (const char*)1;
//#ifndef __REMOVE_PLATSEC_DIAGNOSTIC_STRINGS__
{
@internalComponent
}
//#define __PLATSEC_DIAGNOSTIC_FILE_AND_LINE_HELPER(l) #l
{
@internalComponent
}
//#define __PLATSEC_DIAGNOSTIC_FILE_AND_LINE_HELPER2(f,l) f "(" __PLATSEC_DIAGNOSTIC_FILE_AND_LINE_HELPER(l) ")"
{
@publishedPartner
@released
}
//#define __PLATSEC_DIAGNOSTIC_FILE_AND_LINE __PLATSEC_DIAGNOSTIC_FILE_AND_LINE_HELPER2(__FILE__,__LINE__)
{
@publishedPartner
@released
A macro that should be used to enclose a platform security diagnostic
'C' style string that can be passed to a capability checking function such
as RThread::HasCapability() and Kern::CurrentThreadHasCapability().
The content of the string is emitted if the capability test finds that
the capability is not present.
The macro provides a convenient mechanism that allows the strings to
be removed from future versions of Symbian OS.
For example:
@code
if(!Kern::CurrentThreadHasCapability(ECapabilityPowerMgmt,__PLATSEC_DIAGNOSTIC_STRING("Checked by Hal function EDisplayHalSetState")))
{
return KErrPermissionDenied;
}
@endcode
In this example, the string:
@code
Checked by Hal function EDisplayHalSetState
@endcode
is emitted if the calling process does not have the ECapabilityPowerMgmt capability.
@param s A C-style string.
@see RProcess::HasCapability()
@see RThread::HasCapability()
@see RMessagePtr2::HasCapability()
@see User::CreatorHasCapability()
}
//#define __PLATSEC_DIAGNOSTIC_STRING(s) s
{
When this value is used in Platform Security APIs as the value for the aDiagnosticText
argument, these APIs will not emit any form of diagnostic message.
@publishedPartner
@released
}
//static const char* const KSuppressPlatSecDiagnostic = KSuppressPlatSecDiagnosticMagicValue;
//#else /* __REMOVE_PLATSEC_DIAGNOSTIC_STRINGS__ }
//#define __PLATSEC_DIAGNOSTIC_STRING(s) NULL
{$ifndef __KERNEL_MODE__}
//#ifndef __REMOVE_PLATSEC_DIAGNOSTICS__
{
When this value is used in Platform Security APIs as the value for the aDiagnostic
argument, these APIs will not emit any form of diagnostic message.
@publishedPartner
@released
}
//#define KSuppressPlatSecDiagnostic NULL, NULL
{.$else} { __REMOVE_PLATSEC_DIAGNOSTICS__ }
{
When this value is used in Platform Security APIs as the value for the aDiagnostic
argument, these APIs will not emit any form of diagnostic message.
@publishedPartner
@release
}
//#define KSuppressPlatSecDiagnostic NULL
//#endif { !__REMOVE_PLATSEC_DIAGNOSTICS__ }
{$endif} { !__KERNEL_MODE__ }
//#endif /* !__REMOVE_PLATSEC_DIAGNOSTIC_STRINGS__ }
{
* MSVC operator new and operator new[] header guards
}
{#ifdef __PLACEMENT_NEW
#define __PLACEMENT_NEW_INLINE
#endif} { __PLACEMENT_NEW }
{#if defined(__VC32__) && (_MSC_VER < 1300)
#define __PLACEMENT_VEC_NEW_INLINE
#endif} { version of MSVC that doesn't support overloaded operator new[] }
{
Calling convention qualifier for functions involving floating point
variables passed or returned by value.
@publishedAll
@released
}
{#ifndef __SOFTFP
#define __SOFTFP
#endif /* __SOFTFP }
|