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{
This file is part of the Free Pascal run time library.
Copyright (c) 1999-2000 by Florian Klaempfl
member of the Free Pascal development team
Mouse unit for linux
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
unit Mouse;
interface
{$i mouseh.inc}
implementation
uses
windows,dos,Winevent;
{$i mouse.inc}
var
ChangeMouseEvents : TCriticalSection;
LastHandlerMouseEvent : TMouseEvent;
procedure MouseEventHandler(var ir:INPUT_RECORD);
var
e : TMouseEvent;
begin
EnterCriticalSection(ChangeMouseEvents);
e.x:=ir.Event.MouseEvent.dwMousePosition.x;
e.y:=ir.Event.MouseEvent.dwMousePosition.y;
e.buttons:=0;
e.action:=0;
if (ir.Event.MouseEvent.dwButtonState and FROM_LEFT_1ST_BUTTON_PRESSED<>0) then
e.buttons:=e.buttons or MouseLeftButton;
if (ir.Event.MouseEvent.dwButtonState and FROM_LEFT_2ND_BUTTON_PRESSED<>0) then
e.buttons:=e.buttons or MouseMiddleButton;
if (ir.Event.MouseEvent.dwButtonState and RIGHTMOST_BUTTON_PRESSED<>0) then
e.buttons:=e.buttons or MouseRightButton;
if (Lasthandlermouseevent.x<>e.x) or (LasthandlerMouseEvent.y<>e.y) then
e.Action:=MouseActionMove;
if (LastHandlerMouseEvent.Buttons<>e.Buttons) then
begin
if (LasthandlerMouseEvent.Buttons and e.buttons<>LasthandlerMouseEvent.Buttons) then
e.Action:=MouseActionUp
else
e.Action:=MouseActionDown;
end;
//
// The mouse event compression here was flawed and could lead
// to "zero" mouse actions if the new (x,y) was the same as the
// previous one. (bug 2312)
//
{ can we compress the events? }
if (PendingMouseEvents>0) and
(e.buttons=PendingMouseTail^.buttons) and
(e.action=PendingMouseTail^.action) then
begin
PendingMouseTail^.x:=e.x;
PendingMouseTail^.y:=e.y;
end
else
begin
if e.action<>0 then
begin
LastHandlermouseEvent:=e;
{ wait till there is again space in the mouse event queue }
while PendingMouseEvents>=MouseEventBufSize do
begin
LeaveCriticalSection(ChangeMouseEvents);
sleep(0);
EnterCriticalSection(ChangeMouseEvents);
end;
PutMouseEvent(e);
end;
// this should be done in PutMouseEvent, now it is PM
// inc(PendingMouseEvents);
end;
LastMouseEvent:=e;
LeaveCriticalSection(ChangeMouseEvents);
end;
procedure SysInitMouse;
var
mode : dword;
begin
// enable mouse events
GetConsoleMode(StdInputHandle,@mode);
mode:=mode or ENABLE_MOUSE_INPUT;
SetConsoleMode(StdInputHandle,mode);
PendingMouseHead:=@PendingMouseEvent[0];
PendingMouseTail:=@PendingMouseEvent[0];
PendingMouseEvents:=0;
FillChar(LastMouseEvent,sizeof(TMouseEvent),0);
InitializeCriticalSection(ChangeMouseEvents);
SetMouseEventHandler(@MouseEventHandler);
ShowMouse;
end;
procedure SysDoneMouse;
var
mode : dword;
begin
HideMouse;
// disable mouse events
GetConsoleMode(StdInputHandle,@mode);
mode:=mode and (not ENABLE_MOUSE_INPUT);
SetConsoleMode(StdInputHandle,mode);
SetMouseEventHandler(nil);
DeleteCriticalSection(ChangeMouseEvents);
end;
function SysDetectMouse:byte;
var
num : dword;
begin
GetNumberOfConsoleMouseButtons(@num);
SysDetectMouse:=num;
end;
procedure SysGetMouseEvent(var MouseEvent: TMouseEvent);
var
b : byte;
begin
repeat
EnterCriticalSection(ChangeMouseEvents);
b:=PendingMouseEvents;
LeaveCriticalSection(ChangeMouseEvents);
if b>0 then
break
else
sleep(50);
until false;
EnterCriticalSection(ChangeMouseEvents);
MouseEvent:=PendingMouseHead^;
inc(PendingMouseHead);
if ptruint(PendingMouseHead)=ptruint(@PendingMouseEvent)+sizeof(PendingMouseEvent) then
PendingMouseHead:=@PendingMouseEvent[0];
dec(PendingMouseEvents);
{ LastMouseEvent is already set at the end of the mouse event handler,
so this code might compare LastMouseEvent with itself leading to
"empty" events (FK)
if (LastMouseEvent.x<>MouseEvent.x) or (LastMouseEvent.y<>MouseEvent.y) then
MouseEvent.Action:=MouseActionMove;
if (LastMouseEvent.Buttons<>MouseEvent.Buttons) then
begin
if (LastMouseEvent.Buttons and MouseEvent.buttons<>LastMouseEvent.Buttons) then
MouseEvent.Action:=MouseActionUp
else
MouseEvent.Action:=MouseActionDown;
end;
if MouseEvent.action=0 then
MousEevent.action:=MouseActionMove; // can sometimes happen due to compression of events.
LastMouseEvent:=MouseEvent;
}
LeaveCriticalSection(ChangeMouseEvents);
end;
function SysPollMouseEvent(var MouseEvent: TMouseEvent):boolean;
begin
EnterCriticalSection(ChangeMouseEvents);
if PendingMouseEvents>0 then
begin
MouseEvent:=PendingMouseHead^;
SysPollMouseEvent:=true;
end
else
SysPollMouseEvent:=false;
LeaveCriticalSection(ChangeMouseEvents);
end;
procedure SysPutMouseEvent(const MouseEvent: TMouseEvent);
begin
EnterCriticalSection(ChangeMouseEvents);
if PendingMouseEvents<MouseEventBufSize then
begin
PendingMouseTail^:=MouseEvent;
inc(PendingMouseTail);
if ptruint(PendingMouseTail)=ptruint(@PendingMouseEvent)+sizeof(PendingMouseEvent) then
PendingMouseTail:=@PendingMouseEvent[0];
{ why isn't this done here ?
so the win32 version do this by hand:}
inc(PendingMouseEvents);
end;
LeaveCriticalSection(ChangeMouseEvents);
end;
function SysGetMouseX:word;
begin
EnterCriticalSection(ChangeMouseEvents);
SysGetMouseX:=LastMouseEvent.x;
LeaveCriticalSection(ChangeMouseEvents);
end;
function SysGetMouseY:word;
begin
EnterCriticalSection(ChangeMouseEvents);
SysGetMouseY:=LastMouseEvent.y;
LeaveCriticalSection(ChangeMouseEvents);
end;
function SysGetMouseButtons:word;
begin
EnterCriticalSection(ChangeMouseEvents);
SysGetMouseButtons:=LastMouseEvent.Buttons;
LeaveCriticalSection(ChangeMouseEvents);
end;
Const
SysMouseDriver : TMouseDriver = (
UseDefaultQueue : False;
InitDriver : @SysInitMouse;
DoneDriver : @SysDoneMouse;
DetectMouse : @SysDetectMouse;
ShowMouse : Nil;
HideMouse : Nil;
GetMouseX : @SysGetMouseX;
GetMouseY : @SysGetMouseY;
GetMouseButtons : @SysGetMouseButtons;
SetMouseXY : Nil;
GetMouseEvent : @SysGetMouseEvent;
PollMouseEvent : @SysPollMouseEvent;
PutMouseEvent : @SysPutMouseEvent;
);
Begin
SetMouseDriver(SysMouseDriver);
end.
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