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+<html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Chapter 3. Samba Architecture</title><link rel="stylesheet" href="samba.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.71.0"><link rel="start" href="index.html" title="SAMBA Developers Guide"><link rel="up" href="pt02.html" title="Part II. Samba Basics"><link rel="prev" href="pt02.html" title="Part II. Samba Basics"><link rel="next" href="debug.html" title="Chapter 4. The samba DEBUG system"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 3. Samba Architecture</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="pt02.html">Prev</a> </td><th width="60%" align="center">Part II. Samba Basics</th><td width="20%" align="right"> <a accesskey="n" href="debug.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="architecture"></a>Chapter 3. Samba Architecture</h2></div><div><div class="author"><h3 class="author"><span class="firstname">Dan</span> <span class="surname">Shearer</span></h3></div></div><div><p class="pubdate"> November 1997</p></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="architecture.html#id322541">Introduction</a></span></dt><dt><span class="sect1"><a href="architecture.html#id322580">Multithreading and Samba</a></span></dt><dt><span class="sect1"><a href="architecture.html#id322605">Threading smbd</a></span></dt><dt><span class="sect1"><a href="architecture.html#id322658">Threading nmbd</a></span></dt><dt><span class="sect1"><a href="architecture.html#id322690">nbmd Design</a></span></dt></dl></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id322541"></a>Introduction</h2></div></div></div><p>
+This document gives a general overview of how Samba works
+internally. The Samba Team has tried to come up with a model which is
+the best possible compromise between elegance, portability, security
+and the constraints imposed by the very messy SMB and CIFS
+protocol.
+</p><p>
+It also tries to answer some of the frequently asked questions such as:
+</p><div class="orderedlist"><ol type="1"><li><p>
+ Is Samba secure when running on Unix? The xyz platform?
+ What about the root priveliges issue?
+</p></li><li><p>Pros and cons of multithreading in various parts of Samba</p></li><li><p>Why not have a separate process for name resolution, WINS, and browsing?</p></li></ol></div></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id322580"></a>Multithreading and Samba</h2></div></div></div><p>
+People sometimes tout threads as a uniformly good thing. They are very
+nice in their place but are quite inappropriate for smbd. nmbd is
+another matter, and multi-threading it would be very nice.
+</p><p>
+The short version is that smbd is not multithreaded, and alternative
+servers that take this approach under Unix (such as Syntax, at the
+time of writing) suffer tremendous performance penalties and are less
+robust. nmbd is not threaded either, but this is because it is not
+possible to do it while keeping code consistent and portable across 35
+or more platforms. (This drawback also applies to threading smbd.)
+</p><p>
+The longer versions is that there are very good reasons for not making
+smbd multi-threaded. Multi-threading would actually make Samba much
+slower, less scalable, less portable and much less robust. The fact
+that we use a separate process for each connection is one of Samba's
+biggest advantages.
+</p></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id322605"></a>Threading smbd</h2></div></div></div><p>
+A few problems that would arise from a threaded smbd are:
+</p><div class="orderedlist"><ol type="1"><li><p>
+ It's not only to create threads instead of processes, but you
+ must care about all variables if they have to be thread specific
+ (currently they would be global).
+</p></li><li><p>
+ if one thread dies (eg. a seg fault) then all threads die. We can
+ immediately throw robustness out the window.
+</p></li><li><p>
+ many of the system calls we make are blocking. Non-blocking
+ equivalents of many calls are either not available or are awkward (and
+ slow) to use. So while we block in one thread all clients are
+ waiting. Imagine if one share is a slow NFS filesystem and the others
+ are fast, we will end up slowing all clients to the speed of NFS.
+</p></li><li><p>
+ you can't run as a different uid in different threads. This means
+ we would have to switch uid/gid on _every_ SMB packet. It would be
+ horrendously slow.
+</p></li><li><p>
+ the per process file descriptor limit would mean that we could only
+ support a limited number of clients.
+</p></li><li><p>
+ we couldn't use the system locking calls as the locking context of
+ fcntl() is a process, not a thread.
+</p></li></ol></div></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id322658"></a>Threading nmbd</h2></div></div></div><p>
+This would be ideal, but gets sunk by portability requirements.
+</p><p>
+Andrew tried to write a test threads library for nmbd that used only
+ansi-C constructs (using setjmp and longjmp). Unfortunately some OSes
+defeat this by restricting longjmp to calling addresses that are
+shallower than the current address on the stack (apparently AIX does
+this). This makes a truly portable threads library impossible. So to
+support all our current platforms we would have to code nmbd both with
+and without threads, and as the real aim of threads is to make the
+code clearer we would not have gained anything. (it is a myth that
+threads make things faster. threading is like recursion, it can make
+things clear but the same thing can always be done faster by some
+other method)
+</p><p>
+Chris tried to spec out a general design that would abstract threading
+vs separate processes (vs other methods?) and make them accessible
+through some general API. This doesn't work because of the data
+sharing requirements of the protocol (packets in the future depending
+on packets now, etc.) At least, the code would work but would be very
+clumsy, and besides the fork() type model would never work on Unix. (Is there an OS that it would work on, for nmbd?)
+</p><p>
+A fork() is cheap, but not nearly cheap enough to do on every UDP
+packet that arrives. Having a pool of processes is possible but is
+nasty to program cleanly due to the enormous amount of shared data (in
+complex structures) between the processes. We can't rely on each
+platform having a shared memory system.
+</p></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id322690"></a>nbmd Design</h2></div></div></div><p>
+Originally Andrew used recursion to simulate a multi-threaded
+environment, which use the stack enormously and made for really
+confusing debugging sessions. Luke Leighton rewrote it to use a
+queuing system that keeps state information on each packet. The
+first version used a single structure which was used by all the
+pending states. As the initialisation of this structure was
+done by adding arguments, as the functionality developed, it got
+pretty messy. So, it was replaced with a higher-order function
+and a pointer to a user-defined memory block. This suddenly
+made things much simpler: large numbers of functions could be
+made static, and modularised. This is the same principle as used
+in NT's kernel, and achieves the same effect as threads, but in
+a single process.
+</p><p>
+Then Jeremy rewrote nmbd. The packet data in nmbd isn't what's on the
+wire. It's a nice format that is very amenable to processing but still
+keeps the idea of a distinct packet. See "struct packet_struct" in
+nameserv.h. It has all the detail but none of the on-the-wire
+mess. This makes it ideal for using in disk or memory-based databases
+for browsing and WINS support.
+</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="pt02.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="debug.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Part II. Samba Basics </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 4. The samba DEBUG system</td></tr></table></div></body></html>