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path: root/src/VBox/Frontends/VirtualBox/shaders/cconvBGR.c
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#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect uSrcTex;
void vboxCConv()
{
    vec2 srcCoord = vec2(gl_TexCoord[0]);
    gl_FragColor = texture2DRect(uSrcTex, srcCoord);
}