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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head>
+<meta http-equiv="Content-Language" content="de">
+<title>Understanding rsyslog queues</title></head>
+<body>
+
+<h1>Understanding rsyslog Queues</h1>
+<p>Rsyslog uses queues whenever two activities need to be loosely coupled. With a
+queue, one part of the system "produces" something while another part "consumes"
+this something. The "something" is most often syslog messages, but queues may
+also be used for other purposes.</p>
+<p>The most prominent example is the main message queue. Whenever rsyslog
+receives a message (e.g. locally, via UDP, TCP or in whatever else way), it
+places these messages into the main message queue. Later, it is dequeued by the
+rule processor, which then evaluates which actions are to be carried out. In
+front of each action, there is also a queue, which potentially de-couples the
+filter processing from the actual action (e.g. writing to file, database or
+forwarding to another host).</p>
+<h1>Queue Modes</h1>
+<p>Rsyslog supports different queue modes, some with submodes. Each of them has
+specific advantages and disadvantages. Selecting the right queue mode is quite
+important when tuning rsyslogd. The queue mode (aka "type") is set via the "<i>$&lt;object&gt;QueueType</i>"
+config directive.</p>
+<h2>Direct Queues</h2>
+<p>Direct queues are <b>non</b>-queuing queues. A queue in direct mode does
+neither queue nor buffer any of the queue elements but rather passes the element
+directly (and immediately) from the producer to the consumer. This sounds strange,
+but there is a good reason for this queue type.</p>
+<p>Direct mode queues allow to use queues generically, even in places where
+queuing is not always desired. A good example is the queue in front of output
+actions. While it makes perfect sense to buffer forwarding actions or database
+writes, it makes only limited sense to build up a queue in front of simple local
+file writes. Yet, rsyslog still has a queue in front of every action. So for
+file writes, the queue mode can simply be set to "direct", in which case no
+queuing happens.</p>
+<p>Please note that a direct queue also is the only queue type that passes back
+the execution return code (success/failure) from the consumer to the producer.
+This, for example, is needed for the backup action logic. Consequently, backup
+actions require the to-be-checked action to use a "direct" mode queue.</p>
+<p>To create a direct queue, use the "<i>$&lt;object&gt;QueueType Direct</i>" config
+directive.</p>
+<h2>Disk Queues</h2>
+<p>Disk queues use disk drives for buffering. The important fact is that the
+always use the disk and do not buffer anything in memory. Thus, the queue is
+ultra-reliable, but by far the slowest mode. For regular use cases, this queue
+mode is not recommended. It is useful if log data is so important that it must
+not be lost, even in extreme cases.</p>
+<p>When a disk queue is written, it is done in chunks. Each chunk receives its
+individual file. Files are named with a prefix (set via the "<i>$&lt;object&gt;QueueFilename</i>"
+config directive) and followed by a 7-digit number (starting at one and
+incremented for each file). Chunks are 10mb by default, a different size can be
+set via the"<i>$&lt;object&gt;QueueMaxFileSize</i>" config directive. Note that
+the size limit is not a sharp one: rsyslog always writes one complete queue
+entry, even if it violates the size limit. So chunks are actually a little but
+(usually less than 1k) larger then the configured size. Each chunk also has a
+different size for the same reason. If you observe different chunk sizes, you
+can relax: this is not a problem.</p>
+<p>Writing in chunks is used so that processed data can quickly be deleted and
+is free for other uses - while at the same time keeping no artificial upper
+limit on disk space used. If a disk quota is set (instructions further below),
+be sure that the quota/chunk size allows at least two chunks to be written.
+Rsyslog currently does not check that and will fail miserably if a single chunk
+is over the quota.</p>
+<p>Creating new chunks costs performance but provides quicker ability to free
+disk space. The 10mb default is considered a good compromise between these two.
+However, it may make sense to adapt these settings to local policies. For
+example, if a disk queue is written on a dedicated 200gb disk, it may make sense
+to use a 2gb (or even larger) chunk size.</p>
+<p>Please note, however, that the disk queue by default does not update its
+housekeeping structures every time it writes to disk. This is for performance
+reasons. In the event of failure, data will still be lost (except when manually
+is mangled with the file structures). However, disk queues can be set to write
+bookkeeping information on checkpoints (every n records), so that this can be
+made ultra-reliable, too. If the checkpoint interval is set to one, no data can
+be lost, but the queue is exceptionally slow.</p>
+<p>Each queue can be placed on a different disk for best performance and/or
+isolation. This is currently selected by specifying different <i>$WorkDirectory</i>
+config directives before the queue creation statement.</p>
+<p>To create a disk queue, use the "<i>$&lt;object&gt;QueueType Disk</i>" config
+directive. Checkpoint intervals can be specified via "<i>$&lt;object&gt;QueueCheckpointInterval</i>",
+with 0 meaning no checkpoints. </p>
+<h2>In-Memory Queues</h2>
+<p>In-memory queue mode is what most people have on their mind when they think
+about computing queues. Here, the enqueued data elements are held in memory.
+Consequently, in-memory queues are very fast. But of course, they do not survive
+any program or operating system abort (what usually is tolerable and unlikely).
+Be sure to use an UPS if you use in-memory mode and your log data is important
+to you. Note that even in-memory queues may hold data for an infinite amount of
+time when e.g. an output destination system is down and there is no reason to move
+the data out of memory (lying around in memory for an extended period of time is
+NOT a reason). Pure in-memory queues can't even store queue elements anywhere
+else than in core memory. </p>
+<p>There exist two different in-memory queue modes: LinkedList and FixedArray.
+Both are quite similar from the user's point of view, but utilize different
+algorithms. </p>
+<p>A FixedArray queue uses a fixed, pre-allocated array that holds pointers to
+queue elements. The majority of space is taken up by the actual user data
+elements, to which the pointers in the array point. The pointer array itself is
+comparatively small. However, it has a certain memory footprint even if the
+queue is empty. As there is no need to dynamically allocate any housekeeping
+structures, FixedArray offers the best run time performance (uses the least CPU
+cycle). FixedArray is best if there is a relatively low number of queue elements
+expected and performance is desired. It is the default mode for the main message
+queue (with a limit of 10,000 elements).</p>
+<p>A LinkedList queue is quite the opposite. All housekeeping structures are
+dynamically allocated (in a linked list, as its name implies). This requires
+somewhat more runtime processing overhead, but ensures that memory is only
+allocated in cases where it is needed. LinkedList queues are especially
+well-suited for queues where only occasionally a than-high number of elements
+need to be queued. A use case may be occasional message burst. Memory
+permitting, it could be limited to e.g. 200,000 elements which would take up
+only memory if in use. A FixedArray queue may have a too large static memory
+footprint in such cases.</p>
+<p><b>In general, it is advised to use LinkedList mode if in doubt</b>. The
+processing overhead compared to FixedArray is low and may be
+<span style="font-size: 12pt; line-height: 115%; font-family: 'Times New Roman',serif;" lang="EN-US">
+outweigh </span>by the reduction in memory use. Paging in most-often-unused
+pointer array pages can be much slower than dynamically allocating them.</p>
+<p>To create an in-memory queue, use the "<i>$&lt;object&gt;QueueType LinkedList</i>"
+or&nbsp; "<i>$&lt;object&gt;QueueType FixedArray</i>" config directive.</p>
+<h3>Disk-Assisted Memory Queues</h3>
+<p>If a disk queue name is defined for in-memory queues (via <i>
+$&lt;object&gt;QueueFileName</i>), they automatically
+become "disk-assisted" (DA). In that mode, data is written to disk (and read
+back) on an as-needed basis.</p>
+<p>Actually, the regular memory queue (called the
+"primary queue") and a disk queue (called the "DA queue") work in tandem in this
+mode. Most importantly, the disk queue is activated if the primary queue is full
+or needs to be persisted on shutdown. Disk-assisted queues combine the
+advantages of pure memory queues with those of&nbsp; pure disk queues. Under normal
+operations, they are very fast and messages will never touch the disk. But if
+there is need to, an unlimited amount of messages can be buffered (actually
+limited by free disk space only) and data can be persisted between rsyslogd runs.</p>
+<p>With a DA-queue, both disk-specific and in-memory specific configuration
+parameters can be set. From the user's point of view, think of a DA queue like a
+"super-queue" which does all within a single queue [from the code perspective,
+there is some specific handling for this case, so it is actually much like a
+single object].</p>
+<p>DA queues are typically used to de-couple potentially long-running and
+unreliable actions (to make them reliable). For example, it is recommended to
+use a disk-assisted linked list in-memory queue in front of each database and
+"send via tcp" action. Doing so makes these actions reliable and de-couples
+their potential low execution speed from the rest of your rules (e.g. the local
+file writes). There is a howto on <a href="rsyslog_high_database_rate.html">
+massive database inserts</a> which nicely describes this use case. It may even
+be a good read if you do not intend to use databases.</p>
+<p>With DA queues, we do not simply write out everything to disk and then run as
+a disk queue once the in-memory queue is full. A much smarter algorithm is used,
+which involves a "high watermark" and a "low watermark". Both specify numbers of
+queued items. If the queue size reaches high watermark elements, the queue
+begins to write data elements to disk. It does so until it reaches the low water
+mark elements. At this point, it stops writing until either high water mark is
+reached again or the on-disk queue becomes empty, in which case the queue
+reverts back to in-memory mode, only. While holding at the low watermark, new
+elements are actually enqueued in memory. They are eventually written to disk,
+but only if the high water mark is ever reached again. If it isn't, these items
+never touch the disk. So even when a queue runs disk-assisted, there is
+in-memory data present (this is a big difference to pure disk queues!).</p>
+<p>This algorithm prevents unnecessary disk writes, but also leaves some
+additional buffer space for message bursts. Remember that creating disk files
+and writing to them is a lengthy operation. It is too lengthy to e.g. block
+receiving UDP messages. Doing so would result in message loss. Thus, the queue
+initiates DA mode, but still is able to receive messages and enqueue them - as
+long as the maximum queue size is not reached. The number of elements between
+the high water mark and the maximum queue size serves as this "emergency
+buffer". Size it according to your needs, if traffic is very bursty you will
+probably need a large buffer here. Keep in mind, though, that under normal
+operations these queue elements will probably never be used. Setting the high
+water mark too low will cause disk-assistance to be turned on more often than
+actually needed.</p>
+<p>The water marks can be set via the "<i>$&lt;object&gt;QueueHighWatermark</i>" and&nbsp;
+"<i>$&lt;object&gt;QueueHighWatermark</i>" configuration file directives. Note that
+these are actual numbers, not precentages. Be sure they make sense (also in
+respect to "<i>$&lt;object&gt;QueueSize</i>"), as rsyslodg does currently not perform
+any checks on the numbers provided. It is easy to screw up the system here (yes,
+a feature enhancement request is filed ;)).</p>
+<h1>Limiting the Queue Size</h1>
+<p>All queues, including disk queues, have a limit of the number of elements
+they can enqueue. This is set via the "<i>$&lt;object&gt;QueueSize</i>" config
+parameter. Note that the size is specified in number of enqueued elements, not
+their actual memory size. Memory size limits can not be set. A conservative
+assumption is that a single syslog messages takes up 512 bytes on average
+(in-memory, NOT on the wire, this *is* a difference).</p>
+<p>Disk assisted queues are special in that they do <b>not</b> have any size
+limit. The enqueue an unlimited amount of elements. To prevent running out of
+space, disk and disk-assisted queues can be size-limited via the "<i>$&lt;object&gt;QueueMaxDiskSpace</i>"
+configuration parameter. If it is not set, the limit is only available free
+space (and reaching this limit is currently not very gracefully handled, so
+avoid running into it!). If a limit is set, the queue can not grow larger than
+it. Note, however, that the limit is approximate. The engine always writes
+complete records. As such, it is possible that slightly more than the set limit
+is used (usually less than 1k, given the average message size). Keeping strictly
+on the limit would be a performance hurt, and thus the design decision was to
+favour performance. If you don't like that policy, simply specify a slightly
+lower limit (e.g. 999,999K instead of 1G).</p>
+<p>In general, it is a good idea to limit the pysical disk space even if you
+dedicate a whole disk to rsyslog. That way, you prevent it from running out of
+space (future version will have an auto-size-limit logic, that then kicks in in
+such situations).</p>
+<h1>Worker Thread Pools</h1>
+<p>Each queue (except in "direct" mode) has an associated pool of worker
+threads. Worker threads carry out the action to be performed on the data
+elements enqueued. As an actual sample, the main message queue's worker task is
+to apply filter logic to each incoming message and enqueue them to the relevant
+output queues (actions).</p>
+<p>Worker threads are started and stopped on an as-needed basis. On a system
+without activity, there may be no worker at all running. One is automatically
+started when a message comes in. Similarily, additional workers are started if
+the queue grows above a specific size. The "<i>$&lt;object&gt;QueueWorkerThreadMinimumMessages</i>"&nbsp;
+config parameter controls worker startup. If it is set to the minimum number of
+elements that must be enqueued in order to justify a new worker startup. For
+example, let's assume it is set to 100. As long as no more than 100 messages are
+in the queue, a single worker will be used. When more than 100 messages arrive,
+a new worker thread is automatically started. Similarily, a third worker will be
+started when there are at least 300 messages, a forth when reaching 400 and so
+on.</p>
+<p>It, however, does not make sense to have too many worker threads running in
+parall. Thus, the upper limit ca be set via "<i>$&lt;object&gt;QueueWorkerThreads</i>".
+If it, for example, is set to four, no more than four workers will ever be
+started, no matter how many elements are enqueued. </p>
+<p>Worker threads that have been started are kept running until an inactivity
+timeout happens. The timeout can be set via "<i>$&lt;object&gt;QueueWorkerTimeoutShutdown</i>"
+and is specified in milliseconds. If you do not like to keep the workers
+running, simply set it to 0, which means immediate timeout and thus immediate
+shutdown. But consider that creating threads involves some overhead, and this is
+why we keep them running.</p>
+<h2>Discarding Messages</h2>
+<p>If the queue reaches the so called "discard watermark" (a number of queued
+elements), less important messages can automatically be discarded. This is in an
+effort to save queue space for more important messages, which you even less like
+to loose. Please note that whenever there are more than "discard watermark"
+messages, both newly incoming as well as already enqueued low-priority messages
+are discarded. The algorithm discards messages newly coming in and those at the
+front of the queue.</p>
+<p>The discard watermark is a last resort setting. It should be set sufficiently
+high, but low enough to allow for large message burst. Please note that it take
+effect immediately and thus shows effect promptly - but that doesn't help if the
+burst mainly consist of high-priority messages...</p>
+<p>The discard watermark is set via the "<i>$&lt;object&gt;QueueDiscardMark</i>"
+directive. The priority of messages to be discarded is set via "<i>$&lt;object&gt;QueueDiscardSeverity</i>".
+This directive accepts both the usual textual severity as well as a
+numerical one. To understand it, you must be aware of the numerical
+severity values. They are defined in RFC 3164:</p>
+<pre> Numerical Severity<br> Code<br><br> 0 Emergency: system is unusable<br> 1 Alert: action must be taken immediately<br> 2 Critical: critical conditions<br> 3 Error: error conditions<br> 4 Warning: warning conditions<br> 5 Notice: normal but significant condition<br> 6 Informational: informational messages<br> 7 Debug: debug-level messages</pre>
+<p>Anything of the specified severity and (numerically) above it is
+discarded. To turn message discarding off, simply specify the discard
+watermark to be higher than the queue size. An alternative is to
+specify the numerical value 8 as DiscardSeverity. This is also the
+default setting to prevent unintentional message loss. So if you would
+like to use message discarding, you need to set" <i>$&lt;object&gt;QueueDiscardSeverity</i>" to an actual value.</p>
+<p>An interesting application is with disk-assisted queues: if the discard
+watermark is set lower than the high watermark, message discarding will start
+before the queue becomes disk-assisted. This may be a good thing if you would
+like to switch to disk-assisted mode only in cases where it is absolutely
+unavoidable and you prefer to discard less important messages first.</p>
+<h1>Filled-Up Queues</h1>
+<p>If the queue has either reached its configured maximum number of entries or
+disk space, it is finally full. If so, rsyslogd throttles the data element
+submitter. If that, for example, is a reliable input (TCP, local log socket),
+that will slow down the message originator which is a good
+<span style="font-size: 12pt; line-height: 115%; font-family: 'Times New Roman',serif;" lang="EN-US">
+resolution </span>for this scenario.</p>
+<p>During
+<span style="font-size: 12pt; line-height: 115%; font-family: 'Times New Roman',serif;" lang="EN-US">
+throtteling</span>, a disk-assisted queue continues to write to disk and
+messages are also discarded based on severity as well as regular dequeuing and
+processing continues. So chances are good the situation will be resolved by
+simply throttling. Note, though, that throtteling is highly undesirable for
+unreliable sources, like UDP message reception. So it is not a good thing to run
+into throtteling mode at all.</p>
+<p>We can not hold processing
+<span style="font-size: 12pt; line-height: 115%; font-family: 'Times New Roman',serif;" lang="EN-US">
+infinitely</span>, not even when throtteling. For example, throtteling the local
+log socket too long would cause the system at whole come to a standstill. To
+prevent this, rsyslogd times out after a configured period ("<i>$&lt;object&gt;QueueTimeoutEnqueue</i>",
+specified in milliseconds) if no space becomes available. As a last resort, it
+then discards the newly arrived message.</p>
+<p>If you do not like throtteling, set the timeout to 0 - the message will then
+immediately be discarded. If you use a high timeout, be sure you know what you
+do. If a high main message queue enqueue timeout is set, it can lead to
+something like a complete hang of the system. The same problem does not apply to
+action queues.</p>
+<h2>Rate Limiting</h2>
+<p>Rate limiting provides a way to prevent rsyslogd from processing things too
+fast. It can, for example, prevent overruning a receiver system.</p>
+<p>Currently, there are only limited rate-limiting features available. The "<i>$&lt;object&gt;QueueDequeueSlowdown</i>"&nbsp;
+directive allows to specify how long (in microseconds) dequeueing should be
+delayed. While simple, it still is powerful. For example, using a
+DequeueSlowdown delay of 1,000 microseconds on a UDP send action ensures that no
+more than 1,000 messages can be sent within a second (actually less, as there is
+also some time needed for the processing itself). </p>
+<h2>Terminating Queues</h2>
+<p>Terminating a process sounds easy, but can be complex.
+<span style="font-size: 12pt; line-height: 115%; font-family: 'Times New Roman',serif;" lang="EN-US">
+Terminating </span>a running queue is in fact the most complex operation a queue
+object can perform. You don't see that from a user's point of view, but its
+quite hard work for the developer to do everything in the right order.</p>
+<p>The complexity arises when the queue has still data enqueued when it
+finishes. Rsyslog tries to preserve as much of it as possible. As a first
+measure, there is a regular queue time out ("<i>$&lt;object&gt;QueueTimeoutShutdown</i>",
+specified in milliseconds): the queue workers are given that time period to
+finish processing the queue.</p>
+<p>If after that period there is still data in the queue, workers are instructed
+to finish the current data element and then terminate. This essentially means
+any other data is lost. There is another timeout ("<i>$&lt;object&gt;QueueTimeoutActionCompletion</i>",
+also specified in milliseconds) that specifies how long the workers have to
+finish the current element. If that timeout expires, any remaining workers are
+cancelled and the queue is brought down.</p>
+<p>If you do not like to lose data on shutdown, the "<i>$&lt;object&gt;QueueSaveOnShutdown</i>"
+parameter can be set to "on". This requires either a disk or disk-assisted
+queue. If set, rsyslogd ensures that any queue elements are saved to disk before
+it terminates. This includes data elements there were begun being processed by
+workers that needed to be cancelled due to too-long processing. For a large
+queue, this operation may be lengthy. No timeout applies to a required shutdown
+save.</p>
+<h1>Where are Queues Used?</h1>
+<p>&nbsp;Currently, queues are used for the main message queue and for the
+actions.</p>
+<p>There is a single main message queue inside rsyslog. Each input module
+delivers messages to it. The main message queue worker filters messages based on
+rules specified in rsyslog.conf and dispatches them to the individual action
+queues. Once a message is in an action queue, it is deleted from the main
+message queue.</p>
+<p>There are multiple action queues, one for each configured action. By default,
+these queues operate in direct (non-queueing) mode. Action queues are fully
+configurable and thus can be changed to whatever is best for the given use case.</p>
+<p>Future versions of rsyslog will most probably utilize queues at other places,
+too.</p>
+<p>
+<span style="font-size: 12pt; line-height: 115%; font-family: 'Times New Roman',serif;" lang="EN-US">
+Wherever </span>"<i>&lt;object&gt;</i>"&nbsp; was used above in the config file
+statements, substitute "<i>&lt;object&gt;</i>" with either "MainMsg" or "Action". The
+former will set main message queue
+<span style="font-size: 12pt; line-height: 115%; font-family: 'Times New Roman',serif;" lang="EN-US">
+parameters</span>, the later parameters for the next action that will be
+created. Action queue parameters can not be modified once the action has been
+specified. For example, to tell the main message queue to save its content on
+shutdown, use <i>$MainMsgQueueSaveOnShutdown on</i>".</p>
+<p>If the same parameter is specified multiple times before a queue is created,
+the last one specified takes precedence. The main message queue is created after
+parsing the config file and all of its potential includes. An action queue is
+created each time an action selector is specified. Action queue parameters are
+reset to default after an action queue has been created (to provide a clean
+environment for the next action).</p>
+<p>Not all queues necessarily support the full set of queue configuration
+parameters, because not all are applicable. For example, in current output
+module design, actions do not support multi-threading. Consequently, the number
+of worker threads is fixed to one for action queues and can not be changed.</p>
+
+</body></html> \ No newline at end of file