diff options
author | adam <adam@pkgsrc.org> | 2006-01-31 21:18:57 +0000 |
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committer | adam <adam@pkgsrc.org> | 2006-01-31 21:18:57 +0000 |
commit | f532e9516b9c386516590eec393a234810cc2b97 (patch) | |
tree | 7d722200347ea743cc3d0190be35e635e71070a2 /games | |
parent | e5a5a4a3179cf2aa4747009f6ac3279e80d26b6e (diff) | |
download | pkgsrc-f532e9516b9c386516590eec393a234810cc2b97.tar.gz |
Changes 0.8.1:
General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.
- Fixed potential security vulnerability with oversized PATH environment
variables.
- Lowered the default gain for the FluidSynth music driver and made it
configurable.
SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.
BASS:
- Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.
Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under Windows
Queen:
- Fixed charset for Spanish version.
SAGA:
- Fixed digital music playback under BE systems.
Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or
when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the
savegame list had unused slots, and savegames were compressed.
- Fixed a scrolling bug which caused the finale sequence to be displayed
incorrectly.
Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
- Fixed missing speech/music in the second half of the game, reported to
happen in some versions of the game.
Diffstat (limited to 'games')
-rw-r--r-- | games/scummvm/Makefile | 5 | ||||
-rw-r--r-- | games/scummvm/distinfo | 8 |
2 files changed, 6 insertions, 7 deletions
diff --git a/games/scummvm/Makefile b/games/scummvm/Makefile index de520b46fb5..f08d9372558 100644 --- a/games/scummvm/Makefile +++ b/games/scummvm/Makefile @@ -1,7 +1,6 @@ -# $NetBSD: Makefile,v 1.39 2005/12/11 09:40:43 wiz Exp $ +# $NetBSD: Makefile,v 1.40 2006/01/31 21:18:57 adam Exp $ -DISTNAME= scummvm-0.8.0 -PKGREVISION= 1 +DISTNAME= scummvm-0.8.1 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/} EXTRACT_SUFX= .tar.bz2 diff --git a/games/scummvm/distinfo b/games/scummvm/distinfo index 4b96c0856d0..4c372d8c96b 100644 --- a/games/scummvm/distinfo +++ b/games/scummvm/distinfo @@ -1,7 +1,7 @@ -$NetBSD: distinfo,v 1.19 2005/10/31 09:05:34 adam Exp $ +$NetBSD: distinfo,v 1.20 2006/01/31 21:18:57 adam Exp $ -SHA1 (scummvm-0.8.0.tar.bz2) = e0567ad0cbb701ce914c1eb6838110e3b95c874d -RMD160 (scummvm-0.8.0.tar.bz2) = af3113a25adb30332176e6839dd30b21e09f292e -Size (scummvm-0.8.0.tar.bz2) = 2654730 bytes +SHA1 (scummvm-0.8.1.tar.bz2) = ed9d5edff5203f0c23822b26d97ab207225c5185 +RMD160 (scummvm-0.8.1.tar.bz2) = 3257d32c16fcacd35c29c6c14b819ed5465dd11c +Size (scummvm-0.8.1.tar.bz2) = 2695150 bytes SHA1 (patch-aa) = 97356325935a406a8f19a6f594936b66a3231123 SHA1 (patch-ab) = 370bd3585db73f9e8fd78e5d037ed7d2bdb23705 |