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# $NetBSD: Makefile,v 1.31 2008/05/26 02:13:19 joerg Exp $
DISTNAME= linuxq3apoint-1.32b.x86
PKGREVISION= 3
PKGNAME= quake3arena-1.32b
CATEGORIES= games x11
MASTER_SITES= ftp://ftp.idsoftware.com/idstuff/quake3/linux/ \
ftp://mirrors.xmission.com/idsoftware/quake3/linux/
EXTRACT_SUFX= .run
MAINTAINER= jmcneill@NetBSD.org
HOMEPAGE= http://www.quake3arena.com/
COMMENT= Quake 3 Arena -- first person shooter (binary only, no data files)
CONFLICTS= quake3arena-demo-[0-9]*
EMUL_PLATFORMS= linux-i386
EMUL_MODULES.linux= base x11 glx
NO_SRC_ON_FTP= no
NO_BIN_ON_FTP= no
PKG_DESTDIR_SUPPORT= user-destdir
USE_TOOLS+= gtar gunzip pax tail
# The distfile is a self-extracting shell script. "266" is a magic
# number that's taken from the distfile itself.
#
EXTRACT_CMD= tail +266 ${DOWNLOADED_DISTFILE} | gunzip | gtar -xf -
DISTBINNAME= quake3.x86
BINNAME= quake3arena
WRKSRC= ${WRKDIR}
LIBDIR= ${PREFIX}/lib/lokigames/${BINNAME}
SHAREDIR= ${PREFIX}/share/doc/lokigames
INSTALLATION_DIRS= bin
do-build:
${SED} -e 's#@@PREFIX@@#${PREFIX}#g' \
-e 's#@@LIBDIR@@#${LIBDIR}#g' \
-e 's#@@BINNAME@@#${BINNAME}#g' \
<${FILESDIR}/wrapper.sh >${WRKDIR}/${BINNAME}.sh
# The executable must be in the same directory as the data.
do-install:
${INSTALL_PROGRAM_DIR} ${DESTDIR}${LIBDIR}
${INSTALL_DATA_DIR} ${DESTDIR}${SHAREDIR}
${INSTALL_SCRIPT} ${WRKDIR}/${BINNAME}.sh ${DESTDIR}${PREFIX}/bin/${BINNAME}
${INSTALL_PROGRAM} ${WRKSRC}/bin/x86/${DISTBINNAME} \
${DESTDIR}${LIBDIR}/${BINNAME}
${INSTALL_DATA} ${WRKSRC}/README-linux.txt ${DESTDIR}${SHAREDIR}/${BINNAME}-README
cd ${WRKSRC} && pax -rw baseq3 ${DESTDIR}${LIBDIR}
# Some platforms, e.g. FreeBSD, need to "brand" the ELF binaries to
# the correct type.
#
post-install:
${BRANDELF:D${BRANDELF} -t Linux ${DESTDIR}${PREFIX}/bin/${BINNAME}:U${TRUE}}
.include "../../mk/bsd.pkg.mk"
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