1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
Source: haskell-lambdahack
Maintainer: Debian Haskell Group <pkg-haskell-maintainers@lists.alioth.debian.org>
Uploaders: Clint Adams <clint@debian.org>
Priority: extra
Section: haskell
Build-Depends: debhelper (>= 10),
haskell-devscripts-minimal | haskell-devscripts (>= 0.8),
cdbs,
ghc,
ghc-prof,
libghc-assert-failure-dev (>= 0.1),
libghc-assert-failure-dev (<< 1),
libghc-assert-failure-prof (>= 0.1),
libghc-assert-failure-prof (<< 1),
libghc-async-dev (>= 2),
libghc-async-dev (<< 3),
libghc-async-prof (>= 2),
libghc-async-prof (<< 3),
libghc-data-default-dev,
libghc-data-default-prof,
libghc-enummapset-th-dev (>= 0.6.0.0),
libghc-enummapset-th-dev (<< 1),
libghc-enummapset-th-prof (>= 0.6.0.0),
libghc-enummapset-th-prof (<< 1),
libghc-gtk-dev (>= 0.12.1),
libghc-gtk-prof (>= 0.12.1),
libghc-hashable-dev (>= 1.1.2.5),
libghc-hashable-dev (<< 2),
libghc-hashable-prof (>= 1.1.2.5),
libghc-hashable-prof (<< 2),
libghc-hsini-dev (>= 0.2),
libghc-hsini-dev (<< 2),
libghc-hsini-prof (>= 0.2),
libghc-hsini-prof (<< 2),
libghc-keys-dev (>= 3),
libghc-keys-dev (<< 4),
libghc-keys-prof (>= 3),
libghc-keys-prof (<< 4),
libghc-miniutter-dev (>= 0.4.4),
libghc-miniutter-dev (<< 2),
libghc-miniutter-prof (>= 0.4.4),
libghc-miniutter-prof (<< 2),
libghc-mtl-dev (>= 2.0.1),
libghc-mtl-dev (<< 3),
libghc-mtl-prof (>= 2.0.1),
libghc-mtl-prof (<< 3),
libghc-old-time-dev (>= 1.0.0.7),
libghc-old-time-dev (<< 2),
libghc-old-time-prof (>= 1.0.0.7),
libghc-old-time-prof (<< 2),
libghc-pretty-show-dev (>= 1.6),
libghc-pretty-show-dev (<< 2),
libghc-pretty-show-prof (>= 1.6),
libghc-pretty-show-prof (<< 2),
libghc-random-dev (>= 1.1),
libghc-random-dev (<< 2),
libghc-random-prof (>= 1.1),
libghc-random-prof (<< 2),
libghc-stm-dev (>= 2.4),
libghc-stm-dev (<< 3),
libghc-stm-prof (>= 2.4),
libghc-stm-prof (<< 3),
libghc-text-dev (>= 0.11.2.3),
libghc-text-dev (<< 2),
libghc-text-prof (>= 0.11.2.3),
libghc-text-prof (<< 2),
libghc-unordered-containers-dev (>= 0.2.3),
libghc-unordered-containers-dev (<< 1),
libghc-unordered-containers-prof (>= 0.2.3),
libghc-unordered-containers-prof (<< 1),
libghc-vector-dev (>= 0.10),
libghc-vector-dev (<< 1),
libghc-vector-prof (>= 0.10),
libghc-vector-prof (<< 1),
libghc-vector-binary-instances-dev (>= 0.2),
libghc-vector-binary-instances-dev (<< 1),
libghc-vector-binary-instances-prof (>= 0.2),
libghc-vector-binary-instances-prof (<< 1),
libghc-zlib-dev (>= 0.5.3.1),
libghc-zlib-dev (<< 1),
libghc-zlib-prof (>= 0.5.3.1),
libghc-zlib-prof (<< 1),
libgtk2.0-dev,
Build-Depends-Indep: ghc-doc,
libghc-assert-failure-doc,
libghc-async-doc,
libghc-data-default-doc,
libghc-enummapset-th-doc,
libghc-gtk-doc,
libghc-hashable-doc,
libghc-hsini-doc,
libghc-keys-doc,
libghc-miniutter-doc,
libghc-mtl-doc,
libghc-old-time-doc,
libghc-pretty-show-doc,
libghc-random-doc,
libghc-stm-doc,
libghc-text-doc,
libghc-unordered-containers-doc,
libghc-vector-doc,
libghc-vector-binary-instances-doc,
libghc-zlib-doc,
Standards-Version: 3.9.8
Homepage: http://github.com/LambdaHack/LambdaHack
X-Description: game engine library for roguelike dungeon crawlers
LambdaHack is a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK+ is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code from the content
and of clients (human and AI-controlled) from the server.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term vision
revolves around procedural content generation and includes
in-game content creation, auto-balancing and persistent
content modification based on player behaviour.
Package: libghc-lambdahack-dev
Architecture: any
Depends: ${haskell:Depends},
${misc:Depends},
${shlibs:Depends},
Recommends: ${haskell:Recommends},
Suggests: ${haskell:Suggests},
Conflicts: ${haskell:Conflicts},
Provides: ${haskell:Provides},
Description: ${haskell:ShortDescription}${haskell:ShortBlurb}
${haskell:LongDescription}
.
${haskell:Blurb}
Package: libghc-lambdahack-prof
Architecture: any
Depends: ${haskell:Depends},
${misc:Depends},
Recommends: ${haskell:Recommends},
Suggests: ${haskell:Suggests},
Conflicts: ${haskell:Conflicts},
Provides: ${haskell:Provides},
Description: ${haskell:ShortDescription}${haskell:ShortBlurb}
${haskell:LongDescription}
.
${haskell:Blurb}
Package: libghc-lambdahack-doc
Architecture: all
Section: doc
Depends: ${haskell:Depends},
${misc:Depends},
Recommends: ${haskell:Recommends},
Suggests: ${haskell:Suggests},
Conflicts: ${haskell:Conflicts},
Description: ${haskell:ShortDescription}${haskell:ShortBlurb}
${haskell:LongDescription}
.
${haskell:Blurb}
Package: lambdahack
Architecture: any
Section: games
Depends: ${haskell:Depends},
${misc:Depends},
Recommends: ${haskell:Recommends},
Suggests: ${haskell:Suggests},
Conflicts: ${haskell:Conflicts},
Provides: ${haskell:Provides},
Description: ${haskell:ShortDescription}${haskell:ShortBlurb}
${haskell:LongDescription}
.
${haskell:Blurb}
|